3Rd Person View Feedback
#1201
Posted 21 August 2013 - 05:46 AM
#1202
Posted 21 August 2013 - 05:47 AM
#1203
Posted 21 August 2013 - 05:47 AM
Lugh, on 21 August 2013 - 05:39 AM, said:
Maneuver to where you need to be, pop 3pv to gain sight lines you don't have otherwise. Profit.
And if you did horribly with the aimbot characteristics of the 3pv for lasers and and SRMs I feel truly sorry for you.
Oh and 62 pages on less than 24hours on a game with a playerbase this small, isn't trending well
I see what you mean, and I see how line of sight can grant you big advantages :-) I stand corrected.
Maneuvering in 3pv is more difficult to me though, than 1st person view. Perhaps it's a question of routine.
#1204
Posted 21 August 2013 - 05:49 AM
Caustic:
River City (a few different ones)
And Forest Colony:
Edited by Tragos, 21 August 2013 - 05:59 AM.
#1205
Posted 21 August 2013 - 05:54 AM
Reeeaaaally great pgi.
I want a phoenix pack refund.
#1206
Posted 21 August 2013 - 05:55 AM
SixStringSamurai, on 21 August 2013 - 05:47 AM, said:
I like that idea. Maybe we could gather up for some rounds of "MEGAMEK" on launchday ^^
#1209
Posted 21 August 2013 - 05:59 AM
Darkwind, on 21 August 2013 - 04:48 AM, said:
Why should they put up with this kind of greif.
Because repeated broken promises and lies, and wasting time on this gameplay mechanic, when there are so many gameplay balance problems, hit registration problems, broken unprofessional maps, no clans, no community warfare, no flea or orion as well as really valid reasons why (flea dosnt need masc to be released), lack of UI2.0, lack of news in general, then all the various crashes and bugs. the smart *** developer posts in the forums and in social media....
I could go on, but hey what do us "beta testers" really know anyway, they clearly dont want or need our feedback.
Kunae, on 21 August 2013 - 05:32 AM, said:
That's it.
If they leave this alone for a week they will lose at least half of their remaining player-base.
If it doesn't happen faster, all depends on their serious command chair/ announcement posts within the next few hours to a day or 2 if they even bother.
But apparently they want to attract the younger twitchy gamer crowd the ones most likely still in school who wont bother or have the disposable income to make many micro transactions, instead of you know trying to keep their older loyal fanbase who have ample amounts of disposable income at hand.
#1210
Posted 21 August 2013 - 06:00 AM
#1211
Posted 21 August 2013 - 06:01 AM
Tragos, on 21 August 2013 - 05:49 AM, said:
Caustic:
River City (a few different ones)
And Forest Colony:
you draw nice picture, but seriously, your complaining about advantages of 3rd view? tho can shoot what you see, and you are piloting a spider with no hitbox,??? who's using unfair advantage here???
Edited by SgtMaster, 21 August 2013 - 06:02 AM.
#1212
Posted 21 August 2013 - 06:02 AM
#1213
Posted 21 August 2013 - 06:02 AM
Looks like PP got out while the getting was good.
#1214
Posted 21 August 2013 - 06:04 AM
Almeras, on 21 August 2013 - 12:19 AM, said:
First I understand why PGI did 3rd person. I don't like 3rd person and wish it wasn't in but that's besides the point.
- I think you view point should be locked either from the options menu or within the 1st moments of the match. I want to avoid the whole having to toggle back and forth in 12mans to eek out every iota of competitiveness from both modes. You pick you poison you make your choice.
- I would like to see the elevation for the camera lowered to 1st person height and a transparency (adjustable) cast on your mech allowing you to see what you're shooting at like this;
Quoting for justice, this is good. I had that idea with the translucent Mech and lower camera position myself but I couldn't have made a proper mock up screenshot to illustrate the point.
#1215
Posted 21 August 2013 - 06:06 AM
#1216
Posted 21 August 2013 - 06:09 AM
Raistlic, on 21 August 2013 - 06:06 AM, said:
The little button in the upper-righthand corner that says Support.
I haven't submitted the ticket that I screenshotted (yet, just in case people want to accuse me of talking the talk but not walking the walk). I'm going to be reasonable and wait for PGI to respond to our ill content. If I like the answer, then I won't. If I don't like the answer, then I'm cashing my chips out and going elsewhere. Only thing I'll want on my account is my Sarah's Mech, nothing else.
Edited by Renaissance, 21 August 2013 - 06:10 AM.
#1217
Posted 21 August 2013 - 06:12 AM
Raistlic, on 21 August 2013 - 06:06 AM, said:
Click on Support, then on the second smaller bar there should be Open Ticket.
I did the same, asking for refunds on everything. I can put all of that towards something like Firefall or maybe even a ship in Star Citizen.
#1218
Posted 21 August 2013 - 06:12 AM
First. It doesn't take much to know from get go that having separate queues for 3PV and 1PV wasn't going to work. You can state that 3PV and 1PV together doesn't provide any advantage over other or so forth. However the reality is that poolbase for MWO is small and once regional servers get setup. Even smaller so fragmenting that even further by holding separate 3PV and 1PV queue was never going to work anytime soon until playerbase grew larger.
Second. Time, money, and energy spent to develop 3PV as part of Launch should've been spent other features and improving current product. There are lot of basic items folks have asked for quite sometime and accelerate those small wins would've made playerbase more happy than 3PV. Not only that, better polished MWO product with 1PV only for Launch would have brought more people in, both old players returning and new people who was waiting on side line. Current state of 3PV will not increase playerbase by much because its not implemented with what 3PV player would expect. Launching with better polished 1PV MWO only and as it gains momentum as well as playerbase which would signal that MWO is good enough of a game. Introducing 3PV would've been better commercialization.
Third. Folks understand why/what was done so 3PV is balanced out and its implemented along with 1PV. But way 3PV is implemented and fact that 3PV/1PV drop together is not what neither 3PV or 1PV crowd wants. By taking this failed middle ground approach, you've already annoyed and angered both groups. Not only that, transparency is key for any indie video game company like PGI. PGI depends on its small but loyal customer base to essentially fund the only real project PGI has. If you have bad news, best to break it to the customer base earlier than later after the fact. Customer base will feel like its been hoodwinked and it really adds fuel to the fire.
Edit: My final thoughts about 3PV is that when it comes down to it. As much as I dislike lack of transparency PGI has, poor judgement calls on product roadmap...I enjoy MWO too much and would hate it more that if MWO isn't around. Hence purchased Phoenix project to help fund the project because I would rather play a bad MWO game than none at all. I'm sure many feel that way. I think that is one asset you guys have left so don't lose that also. If you do, playerbase will dwindle even more and I guarantee the 3PV crowd don't spend much money because average age for those crowd is younger and aren't as dedicated to BTech franchise. You guys are running out of goodwill, if not ran out already so take it to heart please. I want to see MWO and I know PGI is learning on how to grow up out of small, indie game shop to middle/big boy size. But seriously these stumbling blocks could have been avoided if you listen more closely.
Edited by Blood78, 21 August 2013 - 06:17 AM.
#1219
Posted 21 August 2013 - 06:13 AM
#1220
Posted 21 August 2013 - 06:15 AM
I'll fall in line with Renaissance. Hopefully they dont regard that as an empty threat.
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