

3Rd Person View Feedback
#1461
Posted 21 August 2013 - 10:31 AM
#1462
Posted 21 August 2013 - 10:32 AM
There is no new information being acted on.
There are 100's of other games that have 3rd person cameras we can all look at and see how it is fundamentally different.
I don't like 3rd person being in the game. It lets people look over walls and around corners. The drone might give away your location but since your not going to walk out into a wall of mechs you now know are there what difference does that make.
#1463
Posted 21 August 2013 - 10:32 AM
We are waiting.
Edited by DCM Zeus, 21 August 2013 - 10:33 AM.
#1464
Posted 21 August 2013 - 10:33 AM
#1466
Posted 21 August 2013 - 10:34 AM
#1468
Posted 21 August 2013 - 10:35 AM
The sudden and unannounced arrival of 3pv was surprisingly unexpected; during a time in which there was plenty of bugs and work already needed to get this game sorted and a launch was announced for mid September which feels very rushed or desperate. Perhaps you got it all planned out and handled, PGI, but you are failing translate that to the community so dont be surprised if people are complaining.
Edited by ROJ, 21 August 2013 - 11:26 AM.
#1469
Posted 21 August 2013 - 10:36 AM
Losing the minimap that shows your torso and leg direction and not being able to see your legs, even a seasoned pilot will have difficulties telling just which way their legs are pointing without first moving and adjusting as they see fit for their course.
I feel like this feature was on the right track, and I supported it for what you planned it to do, but it does not deliver, and we're back to the drawing boards.
#1471
Posted 21 August 2013 - 10:37 AM
Celarnor, on 21 August 2013 - 09:24 AM, said:
Obviously a lot of us have been here much longer than you have. We have seen the game go away from what we were told it would become. Our anger is not at you, but at this turn of events.
Besides ... if you honestly believe that any online community is going to be any different from all of the others, you have some hard lessons coming. Forums are used for expressing dissatisfaction the vast majority of the time. Get used to it -- it's only going to get worse.
Anyway...
Past: There will be no coolant flush.
Present: Several types of coolant flush, none of which are in any way similar to the coolant pods from canon.
Game: SNAFU
Past: This game is 1PV only. There will be no 3PV.
Present: Not only is 3PV in the game, but it's the default.
Game: TARFU
Past: There will be separate queues for 1PV and 3PV. You will never have to play against the other mode if you don't want to.
Present: Single queue, plus a dev post telling us they scrapped the plans for separate queues.
Game: FUBAR
I love BattleTech. I've loved it since I first laid eyes on Decision at Thunder Rift on the bookstore shelf. I bought all of the books until the Dark Ages stuff started going off the rails. That started me on the tabletop game and I invested hundreds of dollars in miniatures and terrain (which was a significant chunk of my money at that age). I loved the previous MechWarrior games, ever since I first played MechWarrior 2 Titanium Edition. I bought every official version of the game except the Crescent Hawk versions as the computer I had at that time was way too fast for the old game. My favorite was and still is MechWarrior 2: Ghost Bear's Legacy.
MW:O was well on its way to displacing MW2:GBL as the top MechWarrior title on my list. But somewhere along the line it started sliding backward. The original vision that sold me on the game was replaced, moving the game on a path toward being less unique and more like every other game out there. Catering the game to the people who don't care about the 20+ years of history behind it (and never will) is a mistake. They will never make as much money doing that as they would have by carving out a unique path for MW:O and catering to the fans of BattleTech/MechWarrior. And now they are alienating the very fan base they were trying to capture -- the ones who do care and would stick around through thick and thin. Well let me tell you -- it's getting very thin indeed.
The game can still be put back on the good track. The devs just need to listen to us. I'm hoping they do, but that hope is no longer the certainty it once was...
#1472
Posted 21 August 2013 - 10:38 AM
DCM Zeus, on 21 August 2013 - 10:32 AM, said:
We are waiting.
They won't comment, Russ already said deal with it for a week. After that I'm sure it would be at least a month or more to see any significant changes.
#1474
Posted 21 August 2013 - 10:40 AM
skamage, on 21 August 2013 - 10:38 AM, said:
They won't comment, Russ already said deal with it for a week. After that I'm sure it would be at least a month or more to see any significant changes.
If he holds to his flippant comment, then they will lose a sizable portion of their already dwindling player-base.
#1475
Posted 21 August 2013 - 10:41 AM
DCM Zeus, on 21 August 2013 - 10:32 AM, said:
We are waiting.
This is how they have handled almost every single screwup.
Behold, the PGI business flow:
1. PGI Introduces asinine, half-assed, broken "feature".
2. **** storm ensues.
3. PGI denies there's an issue or issues no communication while at the same hiding and deleting threads en masse.
4. **** storm gets worse.
5. PGI continues to hide.
6. **** storm gets worse.
<repeat for 1 - 4 months>
362. PGI states that there may be an issue but that they have something in the works.
363. **** storm gets worse.
<wait for 1 - 8 months>
692. PGI releases asinine, half-assed, broken "fix".
693. Players give up and walk away.
694. Profit!!!
#1476
Posted 21 August 2013 - 10:42 AM
KitK, on 21 August 2013 - 10:16 AM, said:
Scientific method is being employed not just random development choices to rage the player base. Note that the current choice to not seperate the ques is the result of an evaluation of the design, development and testing. New information caused a change in direction. Is this not a driving principle in our very society? Yet we fault for applying standard scientific methodology.
The ques are postponed. That could be indefinately, but at least not off the table.
Based on their new information they want to rethink the solution for a way that prevents the segregation of the player base, which constantly comes up as a concern on the forums. So hey, this is a good thing right, trying to not segregate the player base with implemention of this feature.
They want a solution that also addresses other community wish list items. A wholistic approach. Again, a good thing right? It is an approach often called for in weapon balance.
So, I really think folks need to feed the good fire here instead of the flame war.
I'm sorry, but this is not a valid conclusion. They were warned repeatedly that adding 3PV to the game would result in a split in the community, and disregarded the input. To claim that as a reason for this is illogical since they maintained it was not so. Thus, there was no new data, just old data they could use as an excuse.
Mostly, though, it is irrelevant as they a ) did not even attempt to put in the seperate queues for the 1 week trial period they seem to think the current situation should have to gather data to see what would actually be the case, and b ) directly violated their statements that many within the game accepted in return for giving 3PV the benefit of the doubt. In doing these two things, they have caused far more damage to the game, their company, and cause more seperation of the game community than implementation of seperate queues ever would have, so no. It is -not- a good thing.
In short, the flame war is the only good fire that can come of this, since to do otherwise is to advocate virtue to deception and lying to the playerbase.
#1477
Posted 21 August 2013 - 10:43 AM
Edited by Salient, 21 August 2013 - 10:44 AM.
#1478
Posted 21 August 2013 - 10:43 AM
Abivard, on 21 August 2013 - 10:39 AM, said:

LoL. PGI will be doing that for 1 week:

https://twitter.com/...999287830061056
Edited by KovarD, 21 August 2013 - 11:05 AM.
#1479
Posted 21 August 2013 - 10:44 AM
#1480
Posted 21 August 2013 - 10:44 AM
Why would you do that? A faint hope that 3pv will add 1 million+ players the moment you go live? Your servers would crash and burn if that was to happen. PGI: there are no benefits to reap by this - at least not at this moment. Focus on your core game play, fix as many bugs as you can, add another couple of maps.
IF there is a huge market for 3pv mechwarrior, then there will be a huge outcry for "GIVE US 3PV" out there. Also consider, who do you want your core audience to be? People older than 10, or younger than 10?
*sigh* It is not like they are going to listen anyway.
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users