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#1461 Morang

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Posted 21 August 2013 - 10:31 AM

At least I hope that we will be avenged. After their creation tanks, all their jokes about "working for food" will become real. Failure of such scale in the portfolio won't get unnoticed, so perhaps knowing of Russ and Bryan getting new job in McDonalds will at least somehow compensate our sufferings.

#1462 Panboy

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Posted 21 August 2013 - 10:32 AM

What new information came to light, 3rd person is exactly as everyone expected it would be and just like it is in any other game that has 3rd person.

There is no new information being acted on.

There are 100's of other games that have 3rd person cameras we can all look at and see how it is fundamentally different.

I don't like 3rd person being in the game. It lets people look over walls and around corners. The drone might give away your location but since your not going to walk out into a wall of mechs you now know are there what difference does that make.

#1463 Zeus X

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Posted 21 August 2013 - 10:32 AM

So PGI, 74 pages and 53 pages (if not more) of pure remove 3pv or else and you have yet to say a word.


We are waiting.

Edited by DCM Zeus, 21 August 2013 - 10:33 AM.


#1464 Steel Will

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Posted 21 August 2013 - 10:33 AM

Good news PGI, with 75 pages of a near unanimous negative response, the silent majority in favor of this must be huge.

#1465 Kunae

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Posted 21 August 2013 - 10:34 AM

View PostDCM Zeus, on 21 August 2013 - 10:32 AM, said:

So PGI, 74 pages and 53 pages (if not more) of pure remove 3pv or else and you have yet to say a word.


We are waiting.

But not very long...

#1466 Tetatae Squawkins

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Posted 21 August 2013 - 10:34 AM

Welcome to noise island folks.

#1467 Skyraxx

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Posted 21 August 2013 - 10:34 AM

View PostSteel Will, on 21 August 2013 - 10:33 AM, said:

Good news PGI, with 75 pages of a near unanimous negative response, the silent majority in favor of this must be huge.


lol, where is the I love 3pv and it's great thread?

#1468 ROJ

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Posted 21 August 2013 - 10:35 AM

PGI needs to work more on their PR skills. Their lack of coherent communication with the community and lack of proper & mature presentation of their work on this product gives off a really bad vibe. You guys need to seriously elaborate about where this game is going in a clear, concise and mature fashion; otherwise don't be surprised about this huge rage fest going on. You give people the impression that things are going bad for this game and fail to explain yourselves. I hope you take that into consideration.

The sudden and unannounced arrival of 3pv was surprisingly unexpected; during a time in which there was plenty of bugs and work already needed to get this game sorted and a launch was announced for mid September which feels very rushed or desperate. Perhaps you got it all planned out and handled, PGI, but you are failing translate that to the community so dont be surprised if people are complaining.

Edited by ROJ, 21 August 2013 - 11:26 AM.


#1469 Capt Jester

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Posted 21 August 2013 - 10:36 AM

So far I have found 3PV to be absolutely useless... I saw videos of play on the test servers, and the camera looked great. But when I played it on the live servers, I noticed it was different. If the driving reason to implement this feature was to help new players, you've done nothing but confuse them even more.

Losing the minimap that shows your torso and leg direction and not being able to see your legs, even a seasoned pilot will have difficulties telling just which way their legs are pointing without first moving and adjusting as they see fit for their course.

I feel like this feature was on the right track, and I supported it for what you planned it to do, but it does not deliver, and we're back to the drawing boards.

#1470 Zeus X

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Posted 21 August 2013 - 10:37 AM

View PostSkyraxx, on 21 August 2013 - 10:34 AM, said:


lol, where is the I love 3pv and it's great thread?


it's so huge, the silent majority needed a forum of their own that the loud minority is not privy to see.

Edited by DCM Zeus, 21 August 2013 - 10:38 AM.


#1471 Durant Carlyle

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Posted 21 August 2013 - 10:37 AM

View PostCelarnor, on 21 August 2013 - 09:24 AM, said:

This community seemed alright when I first came in, but its starting to get as bad as other MOBAs...

Obviously a lot of us have been here much longer than you have. We have seen the game go away from what we were told it would become. Our anger is not at you, but at this turn of events.

Besides ... if you honestly believe that any online community is going to be any different from all of the others, you have some hard lessons coming. Forums are used for expressing dissatisfaction the vast majority of the time. Get used to it -- it's only going to get worse.

Anyway...

Past: There will be no coolant flush.
Present: Several types of coolant flush, none of which are in any way similar to the coolant pods from canon.
Game: SNAFU

Past: This game is 1PV only. There will be no 3PV.
Present: Not only is 3PV in the game, but it's the default.
Game: TARFU

Past: There will be separate queues for 1PV and 3PV. You will never have to play against the other mode if you don't want to.
Present: Single queue, plus a dev post telling us they scrapped the plans for separate queues.
Game: FUBAR

I love BattleTech. I've loved it since I first laid eyes on Decision at Thunder Rift on the bookstore shelf. I bought all of the books until the Dark Ages stuff started going off the rails. That started me on the tabletop game and I invested hundreds of dollars in miniatures and terrain (which was a significant chunk of my money at that age). I loved the previous MechWarrior games, ever since I first played MechWarrior 2 Titanium Edition. I bought every official version of the game except the Crescent Hawk versions as the computer I had at that time was way too fast for the old game. My favorite was and still is MechWarrior 2: Ghost Bear's Legacy.

MW:O was well on its way to displacing MW2:GBL as the top MechWarrior title on my list. But somewhere along the line it started sliding backward. The original vision that sold me on the game was replaced, moving the game on a path toward being less unique and more like every other game out there. Catering the game to the people who don't care about the 20+ years of history behind it (and never will) is a mistake. They will never make as much money doing that as they would have by carving out a unique path for MW:O and catering to the fans of BattleTech/MechWarrior. And now they are alienating the very fan base they were trying to capture -- the ones who do care and would stick around through thick and thin. Well let me tell you -- it's getting very thin indeed.

The game can still be put back on the good track. The devs just need to listen to us. I'm hoping they do, but that hope is no longer the certainty it once was...

#1472 skamage

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Posted 21 August 2013 - 10:38 AM

View PostDCM Zeus, on 21 August 2013 - 10:32 AM, said:

So PGI, 74 pages and 53 pages (if not more) of pure remove 3pv or else and you have yet to say a word.


We are waiting.


They won't comment, Russ already said deal with it for a week. After that I'm sure it would be at least a month or more to see any significant changes.

#1473 Abivard

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Posted 21 August 2013 - 10:39 AM

View PostDCM Zeus, on 21 August 2013 - 10:32 AM, said:

So PGI, 74 pages and 53 pages (if not more) of pure remove 3pv or else and you have yet to say a word.


We are waiting.

Posted Image

#1474 Kunae

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Posted 21 August 2013 - 10:40 AM

View Postskamage, on 21 August 2013 - 10:38 AM, said:


They won't comment, Russ already said deal with it for a week. After that I'm sure it would be at least a month or more to see any significant changes.

If he holds to his flippant comment, then they will lose a sizable portion of their already dwindling player-base.

#1475 Thuzel

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Posted 21 August 2013 - 10:41 AM

View PostDCM Zeus, on 21 August 2013 - 10:32 AM, said:

So PGI, 74 pages and 53 pages "if not more" of pure remove 3pv or else and you have yet to say a word.

We are waiting.


This is how they have handled almost every single screwup.

Behold, the PGI business flow:
1. PGI Introduces asinine, half-assed, broken "feature".
2. **** storm ensues.
3. PGI denies there's an issue or issues no communication while at the same hiding and deleting threads en masse.
4. **** storm gets worse.
5. PGI continues to hide.
6. **** storm gets worse.
<repeat for 1 - 4 months>
362. PGI states that there may be an issue but that they have something in the works.
363. **** storm gets worse.
<wait for 1 - 8 months>
692. PGI releases asinine, half-assed, broken "fix".
693. Players give up and walk away.
694. Profit!!!

#1476 Jakob Knight

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Posted 21 August 2013 - 10:42 AM

View PostKitK, on 21 August 2013 - 10:16 AM, said:

OK, so I re-read B. Ekman's post. And I note the following:

Scientific method is being employed not just random development choices to rage the player base. Note that the current choice to not seperate the ques is the result of an evaluation of the design, development and testing. New information caused a change in direction. Is this not a driving principle in our very society? Yet we fault for applying standard scientific methodology.

The ques are postponed. That could be indefinately, but at least not off the table.

Based on their new information they want to rethink the solution for a way that prevents the segregation of the player base, which constantly comes up as a concern on the forums. So hey, this is a good thing right, trying to not segregate the player base with implemention of this feature.

They want a solution that also addresses other community wish list items. A wholistic approach. Again, a good thing right? It is an approach often called for in weapon balance.

So, I really think folks need to feed the good fire here instead of the flame war.


I'm sorry, but this is not a valid conclusion. They were warned repeatedly that adding 3PV to the game would result in a split in the community, and disregarded the input. To claim that as a reason for this is illogical since they maintained it was not so. Thus, there was no new data, just old data they could use as an excuse.

Mostly, though, it is irrelevant as they a ) did not even attempt to put in the seperate queues for the 1 week trial period they seem to think the current situation should have to gather data to see what would actually be the case, and b ) directly violated their statements that many within the game accepted in return for giving 3PV the benefit of the doubt. In doing these two things, they have caused far more damage to the game, their company, and cause more seperation of the game community than implementation of seperate queues ever would have, so no. It is -not- a good thing.

In short, the flame war is the only good fire that can come of this, since to do otherwise is to advocate virtue to deception and lying to the playerbase.

#1477 Salient

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Posted 21 August 2013 - 10:43 AM

The worst part is, I was enjoying MWO so much last patch. Now, i must part ways with it. Principles, its something i have that igp/pgi does not.

Edited by Salient, 21 August 2013 - 10:44 AM.


#1478 KovarD

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Posted 21 August 2013 - 10:43 AM

View PostAbivard, on 21 August 2013 - 10:39 AM, said:

Posted Image

LoL. PGI will be doing that for 1 week:

Posted Image

https://twitter.com/...999287830061056

Edited by KovarD, 21 August 2013 - 11:05 AM.


#1479 Znail

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Posted 21 August 2013 - 10:44 AM

But why should they remove 3PV? According to this thread so has almost everyone against it already uninstalled the game and wont be back anyway.

#1480 Jonathan Paine

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Posted 21 August 2013 - 10:44 AM

The implementation of 3pv with a month to go before the game is "live" is discouraging. As beta testers, we are aware of a slew of bugs that need to be worked out (stuck on terrain, hit registration, hit boxes and more!), weapon balancing issues, lack of unique maps and a list of others. And what does our PGI overlords do? Invest resources in a feature that we, the current player base, does not want.

Why would you do that? A faint hope that 3pv will add 1 million+ players the moment you go live? Your servers would crash and burn if that was to happen. PGI: there are no benefits to reap by this - at least not at this moment. Focus on your core game play, fix as many bugs as you can, add another couple of maps.

IF there is a huge market for 3pv mechwarrior, then there will be a huge outcry for "GIVE US 3PV" out there. Also consider, who do you want your core audience to be? People older than 10, or younger than 10?

*sigh* It is not like they are going to listen anyway.





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