etnycs, on 20 August 2013 - 06:29 PM, said:
Koniving, on 20 August 2013 - 07:37 PM, said:
Specifically we call this "instant convergence due to all the people whining about not being able to get their weapons to lock on light mechs due to the past server controlled 1-second delay convergence."
Now that you're seeing it from a different angle where you are not looking directly down the sights, you can see how it adjusts for a range instantaneously. This is the "pinpoint b.s." everyone cries about when someone clicks Armlock.
Welcome to the game -- you're a little late in noticing something that's been here for months.
But alas, it is not an aim assist. It's simply convergence. The difference between looking down the sights (first person) to having a line drawn from the barrel to the target (third person).
You will actually find aiming in third person to be harder while moving, due to the reticule bobbing up and down.
While stationary, you may find the third person easier to aim as you know exactly when your convergence is on the target. If the convergence was still set at 1 second, it would gradually "ease" onto the target from a distant point over the period of 1 second.
However other than visually seeing the adjustment and confirmation in convergence on the target there isn't a difference. In first person that'd snap from the hills 700 meters away, to the light 30 meters in front of you and when you lead too far, to the 700 meter away hill again. In third person you see the same, but now you're just holding your convergence on target and not leading.