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3Rd Person View Feedback


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#261 MuonNeutrino

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Posted 20 August 2013 - 02:13 PM

Welp, guess it's time to take a break from this game.

And seriously:

Bryan Eckman said:

we quickly realised that 3PV offered no significant advantage over 1PV


I'm sorry, but I don't think I've ever seen a statement by a developer *that* blatantly wrong, in any game. I refer you to my extensive post in the 3pv test server feedback thread, if you care for my reasoning. Long story short, though, it's the same thing everyone else has been saying here - no benefit whatsoever to the newbs this is supposed to help, and huge scouting and wall-peeking benefits to the vets savvy enough to flip in and out of 3pv where most appropriate.

I don't care whether it's 'balanced' because I can do it too. I don't *want* to do it. I *like* the tactical limitations and tradeoffs inherent in a 1pv. They result in a game that I enjoy playing. 3pv... does not. And I am extremely disappointed to see PGI, yet again, going back on a previously-announced decision to implement a game change that the majority of the player base is vehemently opposed to. Perhaps I was spoiled by having my first (and for a long time only) MMO-style game be City of Heroes, with its utterly amazing dev team, but I expect better behavior from game devs if you want me to give you my money.

#262 Hexenhammer

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Posted 20 August 2013 - 02:13 PM

PGI credibility? Zero.

#263 Timto

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Posted 20 August 2013 - 02:14 PM

View PostAlex Warden, on 20 August 2013 - 02:07 PM, said:

it´s an aimbot... and it´s ridiculously easy to shoot with it, once you realize what it is... this THING has to go, or half of our unit will...


View PostAlex Warden, on 20 August 2013 - 02:07 PM, said:

it´s an aimbot... and it´s ridiculously easy to shoot with it, once you realize what it is... this THING has to go, or half of our unit will...


View PostAlex Warden, on 20 August 2013 - 02:07 PM, said:

it´s an aimbot... and it´s ridiculously easy to shoot with it, once you realize what it is... this THING has to go, or half of our unit will...


My dog hates it too - but made 1 Kill and 279 Damage! Good girl !

#264 Razor1611

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Posted 20 August 2013 - 02:14 PM

Best wishes from the island. This is not what was promised and what i paid for. will not invest any more or log in as long there is no "hardcore" *eye-rolling* queue.

Will think about demanding a full refund. all of the aprox. $600+ i spend.

#265 Zyfe

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Posted 20 August 2013 - 02:14 PM

View PostKarr285, on 20 August 2013 - 02:12 PM, said:

Bait and Swittch
Bait and Swittch
Bait and Swittch
Bait and Swittch
Bait and Swittch
Bait and Swittch
Bait and Swittch



PGI/IGP in a Nutshell



Basically THIS. How this is legal is beyond me. I guess there's a clause in the EULA that allows them to offer goods for purchase, but then immediately change what is being offered to the customer, after they have already paid?

What a joke.

#266 TheMadTypist

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Posted 20 August 2013 - 02:15 PM

Still waiting for the patch to download, so I'll reserve judgement over how the game has changed for now. However, deciding behind the scenes not to include a separate queue, and then not telling us you were going ahead with something else you explicitly said you weren't going to do is not acceptable behavior. A complete absence of warning, leading to a blindsiding situation like this, results in a lot of angry people on patch day (you know, the day when the site sees a lot of traffic from less connected players who only check in to see the notes and hear the buzz).

Regardless of whether the game itself is affected by the change, this pattern of behavior on your part is not helping you succeed. It creates a hostile environment among the players that drives off established players and keeps away new ones. Just because your game is free-to-play does not mean you can treat your players, and their opinions, as disposable.

#267 Jacmac

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Posted 20 August 2013 - 02:17 PM

View PostMonky, on 20 August 2013 - 01:58 PM, said:

To everyone saying 'they will enable queues soon'

Check this out;



- Bryan Ekman

http://mwomercs.com/...e-those-queues/

This also demonstrates the tactical ineptitude of the team at their own game if they can't figure out how to game 3PV for an advantage. Oh well.


PGI leadership can now rightfully claim the title of being Lying Liars.

#268 Donald J Trump Kerensky

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Posted 20 August 2013 - 02:17 PM

I am upset about this too. Atleast separate it for competitive play. tpv may be good for machinima etc but not for tourney play.

#269 Monky

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Posted 20 August 2013 - 02:19 PM

PGI, look at all the people with few Forum Posts ™ who are coming out of the woodwork to speak against this.

You once said people with fewer posts opinions weighed more because they where the ones who actually played and only came out when there's a real problem.

Please, for the love of mechwarrior, reconsider what you are doing.

#270 Chemie

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Posted 20 August 2013 - 02:19 PM

View PostHorrace, on 20 August 2013 - 02:16 PM, said:




Now that third person view is in, can we expect to see our pilots like in the above?

The above is actual in game footage also using the cryengine 3, I'd love to see my mechwarrior walking out and climbing up into the cockpit like the above.


Funny part is they say there will be about 200 in dogfights on each server. Same engine. Either they will have unexpected netcode issues or PGI are id iots with their 24 players and dumb-down graphics.

Edited by Chemie, 22 August 2013 - 02:07 PM.


#271 DoktorVivi

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Posted 20 August 2013 - 02:19 PM

I would rather have a developer that changes it's mind on something for what they believe is best for the game rather than slavishly devoting themselves to keeping to a vision that could harm it (split queues would have killed the community).

HOWEVER.

Their communication sucks, bad. We should have known about this the instant they started thinking about it. They should communicate with us about every stage of iteration of new features instead of surprising us with them. If they had given us their reasoning for not splitting queues while they were still working on things instead of on patch day, there would have been a lot fewer calls of "LIAR."

Seriously, guys.

#272 Wolke

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Posted 20 August 2013 - 02:20 PM

View PostDisasterMedic, on 20 August 2013 - 02:12 PM, said:


Send an email to support@mwomercs.com and ask politely. It takes ~10 days for them to process your refund. Welcome to the "noise"/"vocal minority"/"whatever else the few remaining white knights will refer to us as."



Thank you for that information. Refund requested.

I don't care if someone labels this as nerd rage or whatever, everyone who ever read my few posts realizes nothing could be further from the truth. I for one simply can't accept being mislead about a product over and over again.

Edited by Wolke, 20 August 2013 - 02:23 PM.


#273 Scarcer

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Posted 20 August 2013 - 02:20 PM

View PostNicholas Carlyle, on 20 August 2013 - 01:48 PM, said:

You do realize the reason you don't see much 3pv usage is because its a toggle? People use it to scout then turn it off. Its the toggle and mixed queues we are complaining about. Can you read?

View PostNicholas Carlyle, on 20 August 2013 - 01:48 PM, said:

You do realize the reason you don't see much 3pv usage is because its a toggle? People use it to scout then turn it off. Its the toggle and mixed queues we are complaining about. Can you read?


A bit of a benign reply, obviously everyone knows it's a toggle, I toggle it all the time. Still doesn't change the fact it's not used much.

Big deal. I still don't see people complaining in game; rather supportive.

#274 Narcissistic Martyr

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Posted 20 August 2013 - 02:21 PM

I want hardcore mode and I want it now.

#275 Mr Blonde

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Posted 20 August 2013 - 02:21 PM

View PostThePieMaker, on 20 August 2013 - 02:00 PM, said:

Posted Image

Posted Image

Posted Image

Lied straight to our faces.
In my opinion we should not let this slide.


Considering these were public lies, in writing, and a lot of money changed hands based on them, I think there's a clear case of bait-and-switch. I can look back at my forum posts regarding PP, and how I lamented having to gamble, trusting that they were being truthful when they said I would never have to play in a game infected with 3PV (my words, their promise). I'm no attorney, but I'm willing to bet there's a few on here. Just saying I want my refund.

#276 P4riah1

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Posted 20 August 2013 - 02:22 PM

I felt I must address this post that was made after my initial post here.

Quote

After designing, developing, and testing the MWO’s 3PV, we quickly realised that 3PV offered no significant advantage over 1PV.

WRONG. 3PV has advanages over 1PV. It allows you to scout the enemy over hills and around corners without the risk of being shot. I see this abused constantly both on test and live.

Quote

In fact we found each mode had pros and cons that played well with each other.

WRONG WRONG. This is entirely missing the point. Each mode by itself has pros and cons compared to the other. However, combine them and allow players to switch between them at will changes everything. I've said it a million times, and I said it during testing as well, veteran players have already figured out how to get the advantages of both with none of the downsides.

This has lead directly to hill and corner peeking with no threat of being shot while scouting. This has already lead to a drastic resurgence in poptart sniping. The metagame has suffered already and it has significantly damaged the quality of play.

Quote

This revelation changed our initial 3PV plans and we postponed Hardcore mode (separate queues for 1PV and 3PV), in favor of rethinking the idea and offering up a different solution that also addressed a few more community wish list items.

WRONG WRONG WRONG. This is a mistake. Yes queues are probably a bad idea, but you have to think - if the community is so polarized that it wants to splinter the entire playerbase over a single feature, that feature is probably a bad idea.

There are two solutions.
1) Do not allow the player to change view modes in game. This will actually make the cons of each mode felt, unlike now.
2) Remove 3PV entirely. It utterly fails at it's stated goal, and introduces exploitative behavior so damaging that it threatens to break the metagame and fracture the community in two.

In light of this post giving us a glimpse into the completely delusional thought processes of the dev team, I will no longer play this game until I can play in a 1PV only mode. I will no longer spend money on this game, and I will discourage people from trying Mechwarrior Online whenever and whereever possible.

Edited by P4riah1, 20 August 2013 - 02:28 PM.


#277 Xoxim SC

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Posted 20 August 2013 - 02:22 PM

PGI is down there with EA now. I don't even know what to say to express the disgust that I feel right now, especially considering the amount of money I've poured into the game in the past few months that I've been playing. Thanks!

#278 Wieland

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Posted 20 August 2013 - 02:22 PM

The reason why there is no separate queue is simple.
Not enough players.
Its the same reason why we never heard again of regional servers.

#279 Jacmac

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Posted 20 August 2013 - 02:23 PM

View PostDoktorVivi, on 20 August 2013 - 02:19 PM, said:

(split queues would have killed the community).


And 3PV will not kill it? Seriously dude, 90% voted no. I'm not going to play it until it is optional, and that assumes it ever will be.

#280 Commodus

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Posted 20 August 2013 - 02:23 PM

What i have to say about 3PV?

You are contemptible Liars.

No more money for you....





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