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3Rd Person View Feedback


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#661 Mista Whizzard

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Posted 20 August 2013 - 06:20 PM

PGI, you've finally done it. After months of fighting it...you guys have finally broken me. I want my money back. All that I can hope is that somebody, somewhere learns from your mistakes and provides the battletech community with a game that is worth playing. I will be in touch.

#662 LockeJaw

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Posted 20 August 2013 - 06:21 PM

Logged in to see how things are going...

F*** Y** A**H****

Are you intentionally trying to **** everyone off?

I'm going back to warframe. And I'm going to be submitting a refund request. LOL but yeah, maybe then you'll start taking notice that people aren't spending money on lies anymore.

#663 Diss

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Posted 20 August 2013 - 06:21 PM

I try to stay positive because i love Battletech, and MW online is the best option right now to get my fix.

Payed to be a founder and spent a few hundred bucks so far, and would happily spend more.

But this 3PV fiasco is to much, we dont want it, get that thru your thick heads.

Use it for a tutorial or seperate it, but keep it the heck away from me. It has ruined every other mechwarrior game for me.

Ill be speaking with my wallet.

#664 MonkeyCheese

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Posted 20 August 2013 - 06:23 PM

View PostMoonUnitBeta, on 20 August 2013 - 05:58 PM, said:

They never said never. PGI for one, watched the magic school bus. They mentioned that it's primarily a 1st person game. but were going to look into 3pv. i don't know the exact wording, but yes. it was something like that.


Blind super PGI "fan" boy is blind

View PostTabrias07, on 20 August 2013 - 10:15 AM, said:

Where's the 1PV only queue?

Posted Image

Edited by MonkeyCheese, 20 August 2013 - 06:24 PM.


#665 NinetyProof

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Posted 20 August 2013 - 06:24 PM

3PV was a non-issue in Test ... it's a non-issue in Live ...

Haters got their panties in a twist over nothing ... they made such a fuss about 3PV killing the game .. and now what? they have to put up or shut up ... frankly, the community is better off with out that knee jerk hater crowd ....

#666 The6047

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Posted 20 August 2013 - 06:24 PM

-Russ Bullock

"Let’s skip ahead to E3 2012 and the first time MWO was playable by the public, I got a real rude awakening. I watched hundreds of players walk up to a computer and immediately become confused as they were unaware that even though the pathway before them looked clear and open they were actually running on the spot because there legs were running into a building while there torso was facing a different direction. It was shocking to me how little time people stayed to try and figure out what was going on, mere seconds and they were walking away."


Good riddance!

Are these pre-teens?!? Console "gamers"? How hard is it to figure out? Why would anyone making a technical/competitive game cater to this demographic?

Do you really think these kids are going to spend $100+ on this game? I have because I am a die hard MW fan. I am also 31 with disposable income. I am sure other players like myself contribute to a majority of your profit. What are you doing?

Things do not change by close to launch I am out. I do not even want to play anymore. Need Overlord refund. :(

Russ's full post. http://mwomercs.com/...3rd-person-why/

#667 MoonUnitBeta

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Posted 20 August 2013 - 06:25 PM

View PostMonkeyCheese, on 20 August 2013 - 06:23 PM, said:


Blind super PGI "fan" boy is blind

Never saw that post. Thanks for labeling me though. I was thinking back to one of their earlier posts back in mid 2012 or so.

Edited by MoonUnitBeta, 20 August 2013 - 06:25 PM.


#668 Victor Morson

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Posted 20 August 2013 - 06:25 PM

When I read in the patch notes "We hope you enjoy it" I burst out laughing.

I'm not kidding.

Edited by Victor Morson, 20 August 2013 - 06:25 PM.


#669 Skadi

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Posted 20 August 2013 - 06:26 PM

View PostPEEFsmash, on 20 August 2013 - 06:16 PM, said:

I'm just wondering how you could "quickly realize that 3PV provided no advantage" when this wasn't tested in any controlled way among top players or teams. If your realization was, "Eh we played some games amongst ourselves and idk things went about the same I think" then shame on you.

I'm not opposed to 3PV, I'm actually interested in seeing if it can deepen competitive play. In fact, my bet is that in the end it won't be an overcentralizing feature... BUT, to conclude that it doesn't provide an advantage based purely on low-mid level internal testing, without consulting the top players/units in the game...that is just embarrassing, and not the move that a game designer should be making if the designer wants to actually balance the game.

inb4 "NGNG Tested"

#670 Victor Morson

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Posted 20 August 2013 - 06:27 PM

View PostThe6047, on 20 August 2013 - 06:24 PM, said:

-Russ Bullock

"Let’s skip ahead to E3 2012 and the first time MWO was playable by the public, I got a real rude awakening. I watched hundreds of players walk up to a computer and immediately become confused as they were unaware that even though the pathway before them looked clear and open they were actually running on the spot because there legs were running into a building while there torso was facing a different direction. It was shocking to me how little time people stayed to try and figure out what was going on, mere seconds and they were walking away."


Because clearly, 3rd person view was the way to handle this instead of.. oh, I don't know.. adding a little 'mech facing / legs facing set of icons to the HUD or cockpit screens?

You know, something that'd actually be helpful to graphically depict to new people which thing is pointed where, instead of a 3rd person view that you can't even see your legs in.

#671 repete

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Posted 20 August 2013 - 06:27 PM

View PostRippthrough, on 20 August 2013 - 12:27 PM, said:

1 game.
1 f***king game.
Ridge humping 4xPPC stalkers using 3PV to spot you, bump up, alpha you.

No flanking, no pushes, nothing, they can see you all the time unless you do the same thing.
Frankly, I didn't think you guys could make many more terrible balance decisions, and lets face it, there's been a bucketful, but this, this has me about > < this far from uninstalling right now. And I've only had one game.

You implement 3PV on the basis of 'all these new players struggling with navigation and mech control', and that it wouldn't give an advantage, and then you manage to make it worse for navigation and mech control, but fantastic for ridge humping.
Seriously, you couldn't make this **** up.



I need to be able to favourite this post and cite as necessary.

#672 Wales Grey

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Posted 20 August 2013 - 06:27 PM

View PostPaewen, on 20 August 2013 - 06:11 PM, said:

Just want to give PGI some feedback.

If you guys decide not to implement the hardcore mode (i.e. 1pv only), then you will probably lose a big portion of your fan base.

Being a member of DHB, one of your larger Merc Corps, and talking to many of those members, many of us will stop playing if you don't give us the ability to play with only others playing 1pv.

I just want you to understand, that going back on what you've told some of your most hardcore fans is not a good thing. I have a difficult time defending what you guys are doing, but I try.

Please implement hardcore mode soonest, you will prevent an exodus from your game.

Sincerely,

Paewen

As much as I would like PGI to split the queue, I'm not sure the game has enough players to survive such a split in the playerbase.

#673 Meatoburrito

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Posted 20 August 2013 - 06:28 PM

Posted Image

#674 MonkeyCheese

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Posted 20 August 2013 - 06:28 PM

View PostMoonUnitBeta, on 20 August 2013 - 06:25 PM, said:

Never saw that post. Thanks for labeling me though. I was thinking back to one of their earlier posts back in mid 2012 or so.

No worries as a sad fan boy I am glad to help

#675 etnycs

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Posted 20 August 2013 - 06:29 PM

You added in an aimbot with 3rd person!!! Everyone is a perfect shot. Btw who the heck wanted a 3rd person view on a FPS anyway? Unfortunately i am out on a game i was playing pretty much every day until you guys take that aimbot out.

#676 Wired

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Posted 20 August 2013 - 06:30 PM

View PostKunae, on 20 August 2013 - 05:40 PM, said:


Way to dig your hole further, with a snarky play at ignorance of the real issue, Paul.

Just the type of asinine idiocy you're famous for, and what has contributed to this mess greatly.


And this is why you make gameplay videos which show 3pv's superiority instead. They cant excuse it away as they are obligated to do in this position, i bet.

#677 Mrllamaface

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Posted 20 August 2013 - 06:30 PM

I will not lie, I am very disappointed in fact that I feel lied to by PGI. I was told that I would never be forced to play against people using 3rd person. Based on this I purchased the Phoenix package assuming that I would be playing against other people who enjoyed a first person immersive world. Although I was concerned about splitting the community I felt that at least I would still be able to play the game.

Having said that I am will to test 3rd person and hope that PGI wont keep things the way they are. If not I will be asking for my Project Phoenix money back as this was a purchased based on inaccurate information.

As for testing other than the camera is there any way to tell if someone is in 3rd person, for example when spectating do you always see 1st person only or do you see what the other pilot is seeing?

#678 KillerTKE

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Posted 20 August 2013 - 06:30 PM

Meatburrito Done in one. Purrfect. Which is funny cause last night I was watching a documentary on Operation Drumbeat.

Edited by KillerTKE, 20 August 2013 - 06:31 PM.


#679 Killashnikov

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Posted 20 August 2013 - 06:31 PM

View PostMoonUnitBeta, on 20 August 2013 - 06:25 PM, said:


Never saw that post. Thanks for labeling me though. I was thinking back to one of their earlier posts back in mid 2012 or so.


It was a bit harsh. I thought that was what you meant - and I don't mind there being the option - but it needs to be a training option with the option to not play against people using it.

#680 Lumpy Gash

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Posted 20 August 2013 - 06:31 PM

View PostPEEFsmash, on 20 August 2013 - 06:16 PM, said:

I'm just wondering how you could "quickly realize that 3PV provided no advantage" when this wasn't tested in any controlled way among top players or teams. If your realization was, "Eh we played some games amongst ourselves and idk things went about the same I think" then shame on you.

I'm not opposed to 3PV, I'm actually interested in seeing if it can deepen competitive play. In fact, my bet is that in the end it won't be an overcentralizing feature... BUT, to conclude that it doesn't provide an advantage based purely on low-mid level internal testing, without consulting the top players/units in the game...that is just embarrassing, and not the move that a game designer should be making if the designer wants to actually balance the game.


At this rate it's not going to matter, it looks like many who do or want to play competitively are quitting left, right and center, even pulling out during competition and refusing to place on some maps.





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