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3Rd Person View Feedback


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#761 DaZur

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Posted 20 August 2013 - 07:35 PM

My crow is not particularly flavorful or filling... In fact it's kind'a making me gag a bit.

To all who wish to utter "told ya so you ignorant bloviating (insert expletive here)".... yup you were right and I was horrendously and painfully wrong.

I've got nothing... you win. :(

#762 repete

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Posted 20 August 2013 - 07:35 PM

.@Paul_Inouye @bryanekman @russ_bullock @pgi_thegarth @mechwarriorf2p @InfiniteGamePub

http://i.imgur.com/h6eu4OL.png

#goodbyemwo

Edited by repete, 20 August 2013 - 07:36 PM.


#763 Wintersdark

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Posted 20 August 2013 - 07:36 PM

View Postrepete, on 20 August 2013 - 06:58 PM, said:

Wait for the:

No heat / no ammo / no FF game modes


*sighs*

I've always been very supportive of PGI. Even when game changes happened that I didn't like. I've always tried to be a voice of reason amidst the chorus of rage.

But the problem I have now is they could say they'd never have any of the above, and I wouldn't believe them for a second. Not a moment. Because at this point, we've been given so many absolutes that have been deliberately, completely ignored.

I can't defend any of that anymore.

I'm still playing, and I'm still having lots of fun. No separate queues doesn't really impact me at all, because I don't really care. Not that I'm unaware of the advantages gained, but rather that... well, I just don't care.

But I can't defend PGI anymore.

#764 carl kerensky

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Posted 20 August 2013 - 07:38 PM

I'm not happy with direction of MWO. Back in CB days of play things were looking bright and I think PGI had a good vision for where they wanted to take the game. I feel like they lost there focus on that now and are just wanting to cater to the casual arcade types. Those very same people that will take or leave this game in a heartbeat. At the same time i believe PGI is unwittingly eroding there core base by implementing these changes. Most unwanted. Can you not see by supporting your core players you build a solid base for this game to survive? Its like MWO is trying to be politically correct or something by trying to be the jack of all trades and a master of none. This sucks the life right out of it and is being watered down so much that its a truly tasteless experience. I don't want to wait another decade to get a truly immersive mech warrior experience. Quite frankly if you roll MWO back to closed beta I would throw whatever money I could spare to support this game. You had me hook line and sinker when I first played the CB. My motto is its never too late to turn things around. Here's hoping some good changes happen in favor of all your passionate mech warrior players that absolutely want this game to succeed. Sometimes a big case of humility can go along ways to waking up the creative geniuses I know PGI can be. I don't pretend to be an expert but I don't compromise myself by trying to be everything to everyone. I think MwO is trying to be just that and is suffering from a identity crisis. Just ask any hardcore fan what the MWO experience should be like. :( then go from there. Still hoping for the best.

CK

Edited by carl kerensky, 20 August 2013 - 07:40 PM.


#765 Victor Morson

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Posted 20 August 2013 - 07:40 PM

View Postcarl kerensky, on 20 August 2013 - 07:38 PM, said:

My motto is its never too late to turn things around.


Are you aware that IGP replaced the developer on MechWarrior: Tactics? Given MechWarrior: Online only needs a few tweaks to an XML file and some silly unnecessary systems removed, it's quite possible another developer will step in and actually fix the game after launch, when I almost certainly think the same fate may befall PGI.

So we might get the MW:O we want, but it also might not be PGI who ultimately gives it to us.

Edited by Victor Morson, 20 August 2013 - 07:41 PM.


#766 Tragos

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Posted 20 August 2013 - 07:41 PM

Well, glad that our feedback is appreciated:

Russ Bullock[color=#BBBBBB]@[/color]russ_bullock1h

anyhow I'm done debating 3PV with everyone. Lets give it a week on live production and see what we see.

Edited by Tragos, 20 August 2013 - 07:42 PM.


#767 Wintersdark

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Posted 20 August 2013 - 07:43 PM

View PostTragos, on 20 August 2013 - 07:34 PM, said:

@Wintersdark: That doesn't solve anything. If needed I will provide you with screens where you just increase the distance by 1-2 meters and achieve the same result.

I mean a lot more scaled than that. Push the camera in when you're 100m from an obstruction, or even more if necessary. Crosshair to cockpit distance used, so if you aim down (how you're going to get a better view of your surroundings in 3PV) you're triggering that scaling just because of how close the ground is. This would also impact lights more than heavies/assaults (cockpit height, go pythagorean theorem!) which is also exactly where the biggest 3pv view advantage gain is.

Sure, there will always be places where you can gain an advantage, and there'll always be some measure of view advantage. That's impossible to remove. But you can definitely reduce how much.

Edited by Wintersdark, 20 August 2013 - 07:46 PM.


#768 Tragos

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Posted 20 August 2013 - 07:45 PM

Or you could just add the promised 1pv queue. Problem solved.

#769 Carrioncrows

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Posted 20 August 2013 - 07:47 PM

It nauseates me. Literally.

The camera is so close to the mech it's almost debilitating to play in that view point.

Back the view off a bit so I can see my mech.

89% of the time I play 1st person view. I love 1st person it's great. Its the reason I play this game.

That other 11% of the time I like looking at my mech stomp around, checking paint and enjoying playing from a different perspective.

The first moment when you push F4 the camera is great, then it does like a 2x zoom.

I get that they wanted to do 3rd Person to please the masses but there was no reason to do it Badly.

It's the whole reason you had two different matchmaking brackets.

I would much rather it be OVERPOWERED and BROKEN but look good with separate matchmaking modes than this bastardized half effort.

#770 MonkeyCheese

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Posted 20 August 2013 - 07:48 PM

View PostTragos, on 20 August 2013 - 07:41 PM, said:

Well, glad that our feedback is appreciated:

Russ Bullock[color=#BBBBBB]@[/color]russ_bullock1h

anyhow I'm done debating 3PV with everyone. Lets give it a week on live production and see what we see.


Wow Just wow that is really pathetic, the least the could do right now is simply say something like "hardcore mode will come in 1/2 weeks or hardcore mode will come in a hotfix"

what the hell happend to these people?

I actually understood and accepted the reasoning behind that post about watching everyday people at the convention have difficulties with a tank style game but all respect is out the window now.

#771 Siriothrax

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Posted 20 August 2013 - 07:51 PM

Is it the Summer of Rage yet?

#772 Lusankya

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Posted 20 August 2013 - 07:52 PM

I prefer to play in 1st person in my mech games but it is nice to finally be able to see my mech every once and a while in the game environment :(. This gets a thumbs up from me.

#773 Tragos

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Posted 20 August 2013 - 07:52 PM

So far the complaints amount to two parts:

1. You don't see the legs! (if you are not piloting a light or some meds)
2. First person only queue removed.

Both could easily be changed - it's not like the first person mode would be something new - and nobody would bother about improvements for third person view if you didn't have to USE IT!

#774 Redbeard the Elder

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Posted 20 August 2013 - 07:52 PM

I would like to thank PGI for the third person view. When people are using it, it gives me a nice red flashing light to spot them by. Even in difficult sniper areas (Forest Colony) I can spot and shoot in the neighborhood of the lights and score hits on mechs I couldn't normally see.

:(

#775 Corvus Antaka

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Posted 20 August 2013 - 07:54 PM

View PostCarrioncrows, on 20 August 2013 - 07:47 PM, said:

It nauseates me. Literally.

The camera is so close to the mech it's almost debilitating to play in that view point.

Back the view off a bit so I can see my mech.

89% of the time I play 1st person view. I love 1st person it's great. Its the reason I play this game.

That other 11% of the time I like looking at my mech stomp around, checking paint and enjoying playing from a different perspective.

The first moment when you push F4 the camera is great, then it does like a 2x zoom.

I get that they wanted to do 3rd Person to please the masses but there was no reason to do it Badly.

It's the whole reason you had two different matchmaking brackets.

I would much rather it be OVERPOWERED and BROKEN but look good with separate matchmaking modes than this bastardized half effort.


so even the people that want 3rd person dont like it?

lmao

imho 3rd person is fine. yes some bugs as Paul notes due to FOV and buildings. As in the past jumpshake, no doubt if 3rd person sniping/peeking becomes an issue PGI will address it.

and dare i say it...

ITS STILL BETA (gotta get that in while i still can)

now wheres ui 2.0 PGI? :(

Edited by Colonel Pada Vinson, 20 August 2013 - 07:55 PM.


#776 carl kerensky

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Posted 20 August 2013 - 07:54 PM

View PostVictor Morson, on 20 August 2013 - 07:40 PM, said:


Are you aware that IGP replaced the developer on MechWarrior: Tactics? Given MechWarrior: Online only needs a few tweaks to an XML file and some silly unnecessary systems removed, it's quite possible another developer will step in and actually fix the game after launch, when I almost certainly think the same fate may befall PGI.

So we might get the MW:O we want, but it also might not be PGI who ultimately gives it to us.


I had no idea they did this Victor. It would certainly be sad to see it happen but I can see why it could happen unfortunately. I believed in Russ Bullocks vision for the game when he first spoke at GDC at the reveal. I did. The game showed incredible potential. At this point a lot of bad ideas have been infused into the game for the sake of wanting to cater to the casual crowd and young crowd. Leaving the base, the heart of MWO out in the cold. This doesn't bode we'll for the future health of his game. It will become just a fly by night FPS game you can take or leave it behind on whatever new game comes around the corner.
So PGI get the soul back in this game. I know you guys got the mojo to do it.
Ck

#777 zorak ramone

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Posted 20 August 2013 - 07:55 PM

View PostVictor Morson, on 20 August 2013 - 07:40 PM, said:


Are you aware that IGP replaced the developer on MechWarrior: Tactics? Given MechWarrior: Online only needs a few tweaks to an XML file and some silly unnecessary systems removed, it's quite possible another developer will step in and actually fix the game after launch, when I almost certainly think the same fate may befall PGI.

So we might get the MW:O we want, but it also might not be PGI who ultimately gives it to us.


Who do we contact at IGP to make this happen? IGP needs to know that PGI is self-destructing MWO.

#778 KovarD

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Posted 20 August 2013 - 07:57 PM

View PostTragos, on 20 August 2013 - 07:07 PM, said:

So let's see how it works:

Caustic:

Posted Image

River City (a few different ones)

Posted Image
Posted Image

And Forest Colony:

Posted Image

Quoted for more people to see it.

#779 GingerBang

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Posted 20 August 2013 - 07:57 PM

Turns out you can turn armlock off for 3rd person.

#780 nTropic Device

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Posted 20 August 2013 - 07:58 PM

My opinion of this mode being in the game on any level is negative. Get this mode out of the game!

I will absolutely refuse to play the game if, at the very least, a first person only que isnt made available in a short amount of time.

Please get rid of this **** until your prepared to do right by the dedicated players!





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