3Rd Person View Feedback
#761
Posted 20 August 2013 - 07:35 PM
To all who wish to utter "told ya so you ignorant bloviating (insert expletive here)".... yup you were right and I was horrendously and painfully wrong.
I've got nothing... you win.
#762
Posted 20 August 2013 - 07:35 PM
http://i.imgur.com/h6eu4OL.png
#goodbyemwo
Edited by repete, 20 August 2013 - 07:36 PM.
#763
Posted 20 August 2013 - 07:36 PM
repete, on 20 August 2013 - 06:58 PM, said:
No heat / no ammo / no FF game modes
*sighs*
I've always been very supportive of PGI. Even when game changes happened that I didn't like. I've always tried to be a voice of reason amidst the chorus of rage.
But the problem I have now is they could say they'd never have any of the above, and I wouldn't believe them for a second. Not a moment. Because at this point, we've been given so many absolutes that have been deliberately, completely ignored.
I can't defend any of that anymore.
I'm still playing, and I'm still having lots of fun. No separate queues doesn't really impact me at all, because I don't really care. Not that I'm unaware of the advantages gained, but rather that... well, I just don't care.
But I can't defend PGI anymore.
#764
Posted 20 August 2013 - 07:38 PM
CK
Edited by carl kerensky, 20 August 2013 - 07:40 PM.
#765
Posted 20 August 2013 - 07:40 PM
carl kerensky, on 20 August 2013 - 07:38 PM, said:
Are you aware that IGP replaced the developer on MechWarrior: Tactics? Given MechWarrior: Online only needs a few tweaks to an XML file and some silly unnecessary systems removed, it's quite possible another developer will step in and actually fix the game after launch, when I almost certainly think the same fate may befall PGI.
So we might get the MW:O we want, but it also might not be PGI who ultimately gives it to us.
Edited by Victor Morson, 20 August 2013 - 07:41 PM.
#766
Posted 20 August 2013 - 07:41 PM
Russ Bullock [color=#BBBBBB]@[/color]russ_bullock1h
anyhow I'm done debating 3PV with everyone. Lets give it a week on live production and see what we see.
Edited by Tragos, 20 August 2013 - 07:42 PM.
#767
Posted 20 August 2013 - 07:43 PM
Tragos, on 20 August 2013 - 07:34 PM, said:
I mean a lot more scaled than that. Push the camera in when you're 100m from an obstruction, or even more if necessary. Crosshair to cockpit distance used, so if you aim down (how you're going to get a better view of your surroundings in 3PV) you're triggering that scaling just because of how close the ground is. This would also impact lights more than heavies/assaults (cockpit height, go pythagorean theorem!) which is also exactly where the biggest 3pv view advantage gain is.
Sure, there will always be places where you can gain an advantage, and there'll always be some measure of view advantage. That's impossible to remove. But you can definitely reduce how much.
Edited by Wintersdark, 20 August 2013 - 07:46 PM.
#768
Posted 20 August 2013 - 07:45 PM
#769
Posted 20 August 2013 - 07:47 PM
The camera is so close to the mech it's almost debilitating to play in that view point.
Back the view off a bit so I can see my mech.
89% of the time I play 1st person view. I love 1st person it's great. Its the reason I play this game.
That other 11% of the time I like looking at my mech stomp around, checking paint and enjoying playing from a different perspective.
The first moment when you push F4 the camera is great, then it does like a 2x zoom.
I get that they wanted to do 3rd Person to please the masses but there was no reason to do it Badly.
It's the whole reason you had two different matchmaking brackets.
I would much rather it be OVERPOWERED and BROKEN but look good with separate matchmaking modes than this bastardized half effort.
#770
Posted 20 August 2013 - 07:48 PM
Tragos, on 20 August 2013 - 07:41 PM, said:
Russ Bullock [color=#BBBBBB]@[/color]russ_bullock1h
anyhow I'm done debating 3PV with everyone. Lets give it a week on live production and see what we see.
Wow Just wow that is really pathetic, the least the could do right now is simply say something like "hardcore mode will come in 1/2 weeks or hardcore mode will come in a hotfix"
what the hell happend to these people?
I actually understood and accepted the reasoning behind that post about watching everyday people at the convention have difficulties with a tank style game but all respect is out the window now.
#771
Posted 20 August 2013 - 07:51 PM
#772
Posted 20 August 2013 - 07:52 PM
#773
Posted 20 August 2013 - 07:52 PM
1. You don't see the legs! (if you are not piloting a light or some meds)
2. First person only queue removed.
Both could easily be changed - it's not like the first person mode would be something new - and nobody would bother about improvements for third person view if you didn't have to USE IT!
#774
Posted 20 August 2013 - 07:52 PM
#775
Posted 20 August 2013 - 07:54 PM
Carrioncrows, on 20 August 2013 - 07:47 PM, said:
The camera is so close to the mech it's almost debilitating to play in that view point.
Back the view off a bit so I can see my mech.
89% of the time I play 1st person view. I love 1st person it's great. Its the reason I play this game.
That other 11% of the time I like looking at my mech stomp around, checking paint and enjoying playing from a different perspective.
The first moment when you push F4 the camera is great, then it does like a 2x zoom.
I get that they wanted to do 3rd Person to please the masses but there was no reason to do it Badly.
It's the whole reason you had two different matchmaking brackets.
I would much rather it be OVERPOWERED and BROKEN but look good with separate matchmaking modes than this bastardized half effort.
so even the people that want 3rd person dont like it?
lmao
imho 3rd person is fine. yes some bugs as Paul notes due to FOV and buildings. As in the past jumpshake, no doubt if 3rd person sniping/peeking becomes an issue PGI will address it.
and dare i say it...
ITS STILL BETA (gotta get that in while i still can)
now wheres ui 2.0 PGI?
Edited by Colonel Pada Vinson, 20 August 2013 - 07:55 PM.
#776
Posted 20 August 2013 - 07:54 PM
Victor Morson, on 20 August 2013 - 07:40 PM, said:
Are you aware that IGP replaced the developer on MechWarrior: Tactics? Given MechWarrior: Online only needs a few tweaks to an XML file and some silly unnecessary systems removed, it's quite possible another developer will step in and actually fix the game after launch, when I almost certainly think the same fate may befall PGI.
So we might get the MW:O we want, but it also might not be PGI who ultimately gives it to us.
I had no idea they did this Victor. It would certainly be sad to see it happen but I can see why it could happen unfortunately. I believed in Russ Bullocks vision for the game when he first spoke at GDC at the reveal. I did. The game showed incredible potential. At this point a lot of bad ideas have been infused into the game for the sake of wanting to cater to the casual crowd and young crowd. Leaving the base, the heart of MWO out in the cold. This doesn't bode we'll for the future health of his game. It will become just a fly by night FPS game you can take or leave it behind on whatever new game comes around the corner.
So PGI get the soul back in this game. I know you guys got the mojo to do it.
Ck
#777
Posted 20 August 2013 - 07:55 PM
Victor Morson, on 20 August 2013 - 07:40 PM, said:
Are you aware that IGP replaced the developer on MechWarrior: Tactics? Given MechWarrior: Online only needs a few tweaks to an XML file and some silly unnecessary systems removed, it's quite possible another developer will step in and actually fix the game after launch, when I almost certainly think the same fate may befall PGI.
So we might get the MW:O we want, but it also might not be PGI who ultimately gives it to us.
Who do we contact at IGP to make this happen? IGP needs to know that PGI is self-destructing MWO.
#779
Posted 20 August 2013 - 07:57 PM
#780
Posted 20 August 2013 - 07:58 PM
I will absolutely refuse to play the game if, at the very least, a first person only que isnt made available in a short amount of time.
Please get rid of this **** until your prepared to do right by the dedicated players!
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