Posted 21 August 2013 - 02:06 AM
Tried 3PV out in Testing Grounds. Didn't seem very helpful for new players: only on select mechs can you see enough of the legs (not waist/hips) to understand that your torso and legs are unaligned at a glance/with peripheral vision. It does give you a slightly better impression that you are not going the direction you are facing, however, if you are turned to a side. For movement training, it might be sufficient. It also has the added advantage of letting you see what, if anything, you are running into without having to take your view off a target completely (perhaps you might have to partially, depends). I think this is where you got the "people started navigating better" conclusion, since the minimap and compass do a fine job of telling me where my legs are pointing... assuming I know to look there in the first place.
However, Third Person View is not suited at all to fighting. I know armlock is popular with newbies, but it's not a habit you should be encouraging, PGI. Armlock is a very significant disadvantage based on range of motion alone, not to mention arm movement speed v. torso movement speed. If you want to retain players, you should not be setting them up for failure. This is MechWarrior Online, not MechMovement Online: enabling new players to successfully navigate to their enemies only to be shot down with ease by another player is not going to encourage them to stay and give you money. They're going to go "WTF I can't aim game sucks" and leave. There were also significant issues with the reticule jumping due to the pseudo-FPV, making aiming even more difficult beyond just target acquisition due to a sluggish reticule.
I think, for me, it comes down to this: Third Person just doesn't make sense (as is). I played MW4/MW3 in Third Person all the time, almost exclusively. I love to be able to see my mech be awesome and shoot things, see my cool colours and paint scheme, maybe escape the cockpit designs I don't like. But this version of Third Person View is just... to put it mildly, poorly implemented. You tried to please everyone at once, and the end result has just made both sides of the fence mad. I would have enjoyed playing 3PV, but as it is, it's just not going to be possible. When you tried to handicap it to make it acceptable to the people who want MWO to be a strict simulation, you destined it to be disappointing to the people who wanted to have a legitimate chance of playing in Third Person. As it is, and as others have stated: it's useful for looking around corners or over things. That's it. I can't move in it well (even being able to see if I'm about to walk into something), I can't shoot in it hardly at all, so what other use can there be for it?
My suggestion is, if you are just absolutely dead set on having Third Person in MWO, to have two separate queues: One First Person and the other Third Person, both exclusively that type of view. You cannot balance the two views so that one does NOT have an advantage over the other. It's just not possible, due to their inherent traits.
Otherwise, remove 3PV and just make a tutorial level. Seriously. That would have been resources better spent, I think.
Or, alternatively, let people have a 1v1 duel mode so I can take my friends in there and show them how it works without the pressure of being in a match.