Sorry about this wall of text:
Russ Bullock said:
Let’s skip ahead to E3 2012 and the first time MWO was playable by the public, I got a real rude awakening. I watched hundreds of players walk up to a computer and immediately become confused as they were unaware that even though the pathway before them looked clear and open they were actually running on the spot because there legs were running into a building while there torso was facing a different direction. It was shocking to me how little time people stayed to try and figure out what was going on, mere seconds and they were walking away. This was the beginning of my personal turn around on the subject but I remained steadfast for several more months and I think it was after GDC online in Austin where at an evening meal with Bryan the subject came up again. I was stubbornly offering all of these great little incremental ideas for what we could add to the HUD or the cockpit to explain to players, but even as I was saying them the passion had left me, I knew in my heart that people did not give you enough time for those to work. I think it was at that time that Bryan just looked at me and said “If you want to fix all of that confusion you just need to do one thing” then he gave the dramatic pause and I might have asked briskly “What!?” his reply of course was “put in a 3rd person camera, they will instantly get it”. I knew immediately he was right.
What’s funny is that at this point is that the biggest 3rd person hater in the office became a crusader for putting a 3rd person camera into the game. This was met with more than a little concern both internally and of course in the community around what this meant for MWO and how it might change it. I was personally concerned about the ability to look around corners and how it might dumb down the experience. Right around this time the designers were tasked with creating a 3rd person perspective that provided no tactical advantage yet allowed new players to be able to see their mech turn and rotate as they provided input to the controls. In essence we wanted to help new players learn how to play MWO but also make it so that the more and more time a person played MWO and the better player they became they more time they would spend in first person and perhaps get to the point where they played entirely in the first person. The first version going live soon might not have hit this 100% perfectly but from what I have seen I think it has come close. All the current players of the game are almost certainly going to stay in first person; the new 3rd person camera will provide no advantage to them other then perhaps the added bonus of being able to look at your own cool paint job. At this point there will be some that will point out to a screen shot here or there where the 3rd person view shows a view of an enemy mech that they would not have been able to see in first person. But remember that you have the drone floating over your head, so they likely know your there too and we will continue to tweak the mode by playing with how long transition between first and person takes among other things.
There is one real world example I have seen very recently with my son who is turning 12 in the fall. Now he has mainly been a Nintendo Wii lego games player so he isn’t that great at PC controls overall. But I sat him down to MWO really for the first time last week and the first thing he said to me was “how do you make it so you can see your mech?” of course I told him that you could not do that yet and got him playing. His struggles to understand his torso etc was quite obvious and he struggled quite a bit and became fairly frustrated at times. Yes he is only 11 and doesn’t have much experience so this was exacerbating the situation however it was telling. The next day the 3rd person perspective was in public test and I set him up to play it. His mech movement was instantly at least 3 or 4 times better as he could actually circle strafe a target and apply a little damage. He was still a noob and by no means started dominating matches but the understanding of how to control his mech and get into the fight was night and day.
So to my fellow 3rd person haters out there, I don’t think you have anything to worry about. Like me you will come to the realization that just adding a 3rd person option is not going to change the fact that MWO is a core MechWarrior experience. Remember that 3rd person is primarily for teaching new players all the unique MechWarrior play mechanics and there are limitations in HUD and otherwise that will slowly migrate players into the cockpit the more experienced they get. Be happy that this will hopefully continue to bring and convert lots more players into the great MechWarrior universe we all love so much. I know many of you will simply take the stance that if these new players are too dumb to jump in and learn the MechWarrior controls as they are in first person then screw them we don’t want them etc. As developers we cannot afford to take this stance, the current MechWarrior community is amazing but if you and I want to be player MWO 2,3,4 even 7+ years from now with a continually growing overarching community warfare ( the kind that would fulfill all of our MechWarrior dreams of years past ) we need to train an entirely new generation of MechWarrior players. Hey it’s an option! J play first person and do what you can help those noobies learn the ropes and eventually join you in playing first person as a great pilot in MWO.
As always it is really hard to predict the future so at some point this post will probably come back to haunt me but it represents our best understanding at this time.
-Russ
Russ Bullock
President - Piranha Games Inc.
[...]
The only reason I'm posting here now is that this thread was created by some staff member and not a regular beta-test player.
No idea if this will ever reach Russ but here goes...
TO Russ:
You have shown in detail what happened to your perspective since the 3PV issue first was reffered in the office.
Thanks for that.
But there is one word (and its meaning) missing from your message: Tutorial
When talking about the struggle people had playing this game for the first time, you forgot that 3PV could be the answer and would be ENOUGH to have it in a Tutorial (like past MW releases showed).
No need for HUD holograms when you have something as basic as a Tutorial.
It's a bit naive to expect anyone to come into a Mech Sim and control the mech correctly in the first 5-10-30 minutes if you don't have a Tutorial to help them on their first steps.
The Training-Grounds was a great idea and the perfect place to hold a Tutorial.
Baffles me that you guys decided to head into a path without even considering a Tutorial, something that exists even in the most simplest of games.
And I say you didn't consider it because I don't see any reference to it on your text and from a learning perspective, a Tutorial is the right and fool-proof way to do it.
Anyway, I suppose this will be my last message posted on the forums to anyone from PGI/IGP until the 'lauch' time. Good luck.
PS - Tutorial FTW
Cheers,
flipover