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3Rd Person View Feedback


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#1941 FlipOver

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Posted 29 August 2013 - 06:28 AM

For a while I've been struggling to make my mind about posting this or not (part of me believes it will reach the PGI gang, but the other part is by now too skeptical to even believe Russ or Bryan will ever read this).

Sorry about this wall of text:

Russ Bullock said:

I decided to put up a post regarding the subject of 3rd person perspective, what a wild ride this subject has been. The story starts more than 2 years ago when full time development was just about to begin on MWO. Here I was probably the most outspoken 3PV hater in the entire office. I have never enjoyed many 3rd person games and was very passionate about the true MechWarrior experience being one played and viewed from the first person. I very conveniently ignored all the data that pointed to any other “truths” including a visit to our office by Jordan Weisman where he shared with us that with past MW products they found that around 50% of players played from 3rd person. Often people in an office will take on opposite roles for the sake of argument in challenging each other in an effort to find the best design and balance. During this time Bryan Ekman our creative director was taking the role of stating that 3rd person had value and the past MW products had it etc etc. While I continued my bullish approach to try and keep MWO a first person experience only. There was always nonstop communication in the office on how we could help explain the movement mechanics to new users. Small holograms on the HUD of your mech and countless other ideas all meant to show a new player that your mech behaved like a tank with a torso the number one confusion to new players.

Let’s skip ahead to E3 2012 and the first time MWO was playable by the public, I got a real rude awakening. I watched hundreds of players walk up to a computer and immediately become confused as they were unaware that even though the pathway before them looked clear and open they were actually running on the spot because there legs were running into a building while there torso was facing a different direction. It was shocking to me how little time people stayed to try and figure out what was going on, mere seconds and they were walking away. This was the beginning of my personal turn around on the subject but I remained steadfast for several more months and I think it was after GDC online in Austin where at an evening meal with Bryan the subject came up again. I was stubbornly offering all of these great little incremental ideas for what we could add to the HUD or the cockpit to explain to players, but even as I was saying them the passion had left me, I knew in my heart that people did not give you enough time for those to work. I think it was at that time that Bryan just looked at me and said “If you want to fix all of that confusion you just need to do one thing” then he gave the dramatic pause and I might have asked briskly “What!?” his reply of course was “put in a 3rd person camera, they will instantly get it”. I knew immediately he was right.

What’s funny is that at this point is that the biggest 3rd person hater in the office became a crusader for putting a 3rd person camera into the game. This was met with more than a little concern both internally and of course in the community around what this meant for MWO and how it might change it. I was personally concerned about the ability to look around corners and how it might dumb down the experience. Right around this time the designers were tasked with creating a 3rd person perspective that provided no tactical advantage yet allowed new players to be able to see their mech turn and rotate as they provided input to the controls. In essence we wanted to help new players learn how to play MWO but also make it so that the more and more time a person played MWO and the better player they became they more time they would spend in first person and perhaps get to the point where they played entirely in the first person. The first version going live soon might not have hit this 100% perfectly but from what I have seen I think it has come close. All the current players of the game are almost certainly going to stay in first person; the new 3rd person camera will provide no advantage to them other then perhaps the added bonus of being able to look at your own cool paint job. At this point there will be some that will point out to a screen shot here or there where the 3rd person view shows a view of an enemy mech that they would not have been able to see in first person. But remember that you have the drone floating over your head, so they likely know your there too and we will continue to tweak the mode by playing with how long transition between first and person takes among other things.

There is one real world example I have seen very recently with my son who is turning 12 in the fall. Now he has mainly been a Nintendo Wii lego games player so he isn’t that great at PC controls overall. But I sat him down to MWO really for the first time last week and the first thing he said to me was “how do you make it so you can see your mech?” of course I told him that you could not do that yet and got him playing. His struggles to understand his torso etc was quite obvious and he struggled quite a bit and became fairly frustrated at times. Yes he is only 11 and doesn’t have much experience so this was exacerbating the situation however it was telling. The next day the 3rd person perspective was in public test and I set him up to play it. His mech movement was instantly at least 3 or 4 times better as he could actually circle strafe a target and apply a little damage. He was still a noob and by no means started dominating matches but the understanding of how to control his mech and get into the fight was night and day.

So to my fellow 3rd person haters out there, I don’t think you have anything to worry about. Like me you will come to the realization that just adding a 3rd person option is not going to change the fact that MWO is a core MechWarrior experience. Remember that 3rd person is primarily for teaching new players all the unique MechWarrior play mechanics and there are limitations in HUD and otherwise that will slowly migrate players into the cockpit the more experienced they get. Be happy that this will hopefully continue to bring and convert lots more players into the great MechWarrior universe we all love so much. I know many of you will simply take the stance that if these new players are too dumb to jump in and learn the MechWarrior controls as they are in first person then screw them we don’t want them etc. As developers we cannot afford to take this stance, the current MechWarrior community is amazing but if you and I want to be player MWO 2,3,4 even 7+ years from now with a continually growing overarching community warfare ( the kind that would fulfill all of our MechWarrior dreams of years past ) we need to train an entirely new generation of MechWarrior players. Hey it’s an option! J play first person and do what you can help those noobies learn the ropes and eventually join you in playing first person as a great pilot in MWO.

As always it is really hard to predict the future so at some point this post will probably come back to haunt me but it represents our best understanding at this time.

-Russ

Russ Bullock
President - Piranha Games Inc.

[...]

The only reason I'm posting here now is that this thread was created by some staff member and not a regular beta-test player.

No idea if this will ever reach Russ but here goes...

TO Russ:

You have shown in detail what happened to your perspective since the 3PV issue first was reffered in the office.
Thanks for that.
But there is one word (and its meaning) missing from your message: Tutorial
When talking about the struggle people had playing this game for the first time, you forgot that 3PV could be the answer and would be ENOUGH to have it in a Tutorial (like past MW releases showed).
No need for HUD holograms when you have something as basic as a Tutorial.
It's a bit naive to expect anyone to come into a Mech Sim and control the mech correctly in the first 5-10-30 minutes if you don't have a Tutorial to help them on their first steps.

The Training-Grounds was a great idea and the perfect place to hold a Tutorial.

Baffles me that you guys decided to head into a path without even considering a Tutorial, something that exists even in the most simplest of games.
And I say you didn't consider it because I don't see any reference to it on your text and from a learning perspective, a Tutorial is the right and fool-proof way to do it.

Anyway, I suppose this will be my last message posted on the forums to anyone from PGI/IGP until the 'lauch' time. Good luck.

PS - Tutorial FTW :)

Cheers,
flipover

#1942 Ravensshadow

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Posted 29 August 2013 - 07:19 AM

View PostSharp Spikes, on 29 August 2013 - 06:09 AM, said:


Well, I understood your post this way: "I see that founders / long-time players only cry and flame because they are p1ssed off. I am not like them - I want to be constructive!"

My point is: "We're not constructive not only because we're p1ssed-off, but mainly because we know from our own experience that any constructive feedback will be ignored no matter what. So we advice you to not waste your time on writing anything constructive here - don't repeat our mistake".

Hope my english didn't fail me :)

how is saying we cry and flame being constructive?

View Postmad kat, on 29 August 2013 - 06:21 AM, said:

why are people moaning? Like the cockpit view press F4, like 3rd person view press F4 again job done.....it aint hard!

because that is an exploit and some of (unlike you apparently) refuse to exploit.

#1943 mad kat

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Posted 29 August 2013 - 09:04 AM

'players will never be forced to use or play against other players using 3rd person'


Er that's not a lie, nor even a U-turn as the two views are OPTIONAL.

#1944 KovarD

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Posted 29 August 2013 - 09:38 AM

Oh! PGI locked all 3PV threads.

So I talked with my wallet today: :)

Hello Aluisio Junior,




We have received your request for a refund. This ticket has been added to our billing queue, we will be in touch with you again soon.

Regards,

Reppu

Senior GameMaster

MechWarrior® Online™




Game unninstalled, Project Phoenix refund in progress.

I hope PGI dont mind see the community and myself on metacritic, forums, reviews talking about this game.

#1945 Dapper_

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Posted 29 August 2013 - 09:47 AM

View PostKovarD, on 29 August 2013 - 09:38 AM, said:

Oh! PGI locked all 3PV threads.

So I talked with my wallet today: :)

Hello Aluisio Junior,





We have received your request for a refund. This ticket has been added to our billing queue, we will be in touch with you again soon.

Regards,

Reppu

Senior GameMaster

MechWarrior® Online™





Game unninstalled, Project Phoenix refund in progress.

I hope PGI dont mind see the community and myself on metacritic, forums, reviews talking about this game.



No one cares. Your group of #saveMWO people and what not are a minority.

Also, those threads were locked because of threats of violence and just general non constructive arguments that only involved entitled people shouting, not a rational discussion.

In addition threatening companies with YOUR individual wallet, doesn't work and doesn't matter to companies. The community is better off without your kind.

#1946 grayson marik

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Posted 29 August 2013 - 10:03 AM

ahh done...:
Request received: Please refund my Overlord Phoenix Package (ticket #90159)

#1947 Bloody Moon

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Posted 29 August 2013 - 11:06 AM

View PostRoji, on 29 August 2013 - 09:47 AM, said:

No one cares. Your group of #saveMWO people and what not are a minority.

Also, those threads were locked because of threats of violence and just general non constructive arguments that only involved entitled people shouting, not a rational discussion.

In addition threatening companies with YOUR individual wallet, doesn't work and doesn't matter to companies. The community is better off without your kind.


We'd know who is the minority on the forums if there would be an option to downvote comments.

#1948 RussianWolf

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Posted 29 August 2013 - 12:52 PM

As expected, Bryan has taken the poll results as "good information" despite fact that the poll could not provide good information due to the way it was created.

Vote Yes and we will make it happen and say that we answered your concerns (even if the 12v12 is only 1% of those complaining).

Vote no and we will say that we were right from the beginning and you should all be quiet.

Don't vote? oh well, we gave you a choice.

#1949 Straften

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Posted 29 August 2013 - 03:41 PM

I have been saving up money for the Phoenix Overlord. With 3PV being forced into 1PV queues (despite it being more powerful than any module I can buy,) I've got to hold back. I don't want to mind you. I want that package; however, I will not reward this 3PV direction they seem determined to follow, even though the community is vehemently against it.

There have been a multitude of amicable solutions proposed by the community, which would fix this blunder. These include but are not limited to:

1) A Tutorial
2) 3PV in testing grounds
3) Free Cam spectator mode
4) Separate queues
5) Revert to no 3PV (this option would take the least resources)

All of these have been ignored, and to make it worse, this was all after ignoring the fact that 91% of your community voted NO to 3PV. I cannot buy the Phoenix package from developers who are going so against the grain of what we are asking for. And it isn't like we are asking for something that cannot be done. We are asking you not to develop 3PV, and to spend those resources on CW instead.

I really want to buy Phoenix. Please fix this mess so that I can. If I miss the Phoenix bundle, I may as well uninstall, as I will have missed the best bundle to date and will be at a significant disadvantage.

Edited by Straften, 29 August 2013 - 03:42 PM.


#1950 Johnny Human

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Posted 29 August 2013 - 10:13 PM

View PostRussianWolf, on 29 August 2013 - 12:52 PM, said:

As expected, Bryan has taken the poll results as "good information" despite fact that the poll could not provide good information due to the way it was created.

Perhaps I am wrong, and PGI has the best intentions in mind for its player base. So if I may respectfully pose this question:

Why was the poll on 12v12 1PV construed to be "good information"? A previous poll a long time ago had asked "Does MWO need or should have 3rd person" and 91% answered "No."

Additionally here are a few other polls:
http://mwomercs.com/...-and-your-vote/ (76% saying No to mixed queues in general, 91% saying Community Warfare should be 1PV only)

http://mwomercs.com/...community-poll/ (2.36% saying yes to mixed queues)

If PGI is interested in good information, there seems to be plenty of it in these polls. The player base seems to have spoken very clearly on multiple occasions about 3PV in general, and then after 3PV implementation there is a strong sentiment to not have mixed queue of any kind.

PGI, this is my honest feedback: I do not like 3PV, I do not like its current implementation, I do not like mixed queues of any kind, and I do not like the fact that 3PV has been made the default mode. And from the polls cited above, I do not think this is a minority view.

Forgive me for saying so, but the appearance is that at best you are extremely selective of the feedback you choose to listen to. And at worst, that you are taking the desperation of the community to have any game mode free from 3PV and misrepresenting that as "Hey, we've solved the problem, 90% of people like this idea now."

Again, I say this respectfully, it is just my honest perspective. I understand your position is not easy to try and balance player desires versus your perception of what will sell to a broader audience. But the way this issue has unfolded leaves a bad taste in my mouth, and I suspect in other players' as well.

Edited by Johnny Human, 29 August 2013 - 10:15 PM.


#1951 SippyCup

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Posted 30 August 2013 - 12:40 AM

I think 3rd person view sucks. I think having dual view options causes to much controversy and need to be eliminated.

#1952 Dustmuffins

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Posted 30 August 2013 - 04:50 AM

View Postmad kat, on 29 August 2013 - 06:21 AM, said:

why are people moaning? Like the cockpit view press F4, like 3rd person view press F4 again job done.....it aint hard!


It can be toggled to give you an unfair advantage:



#1953 Onlystolen

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Posted 30 August 2013 - 06:15 AM

So why not fix game clients locking and freezes, rather then doubling down on 3pv which no one wanted anyway?

#1954 soarra

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Posted 30 August 2013 - 06:33 AM

View PostDustmuffins, on 30 August 2013 - 04:50 AM, said:


It can be toggled to give you an unfair advantage:



but everyone can use it, so its not an advantage.
#sarcasm

#1955 DeathofSelf

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Posted 30 August 2013 - 06:43 AM

So can Founders get refunds? I know we agreed to the TOS and whatnot but that was our position at the time™, you understand, right, PGI?

#1956 Ari Dian

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Posted 30 August 2013 - 09:16 AM

View Postmad kat, on 29 August 2013 - 09:04 AM, said:

'players will never be forced to use or play against other players using 3rd person'


Er that's not a lie, nor even a U-turn as the two views are OPTIONAL.


I can only speak for myself. And in my case the statement that players without 3pv are never forced to play against players with 3pv is true.
I simple refuse to play anymore.

I really lost my fate in the PGI dev team. First they said they dont want a 3rd person view because it dont fit in the idea of the game.
After this they said they will add 3rd person view but with seperate queues. And now they just added it with single queue.

And yes, its not a change of mind, its not a u-turn, it is a plain simple lie toward the players.
Fact: 3rd person view is gamebreaking. You can see places you could not see in 1st person view.
Somehow i have the feeling no one of the dev team ever played the game.

And serriously. If i would like to play hawken style i would play hawken. The good part on MWO was the realism. And they totally killed it.

#1957 extraammo

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Posted 30 August 2013 - 10:02 AM

I think the camera drone should have no hud. It's implementation is not really 3PV as much as it is an external camera module. If implemented a bit more realistically, could be fun. This game really just needs lobbies and options like MW4 where you can restrict modules and such.

#1958 Matches Malone

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Posted 30 August 2013 - 12:42 PM

I don´t use it and I don´t care about it. No problem with you implementing it, though. I prefer 1PV and need my torso and arm-mounted weapons responding individually. I don´t see any advantage for players using 3PV. Keep up the good work and - plz - implement collisions, areal-destruction and destructable trees/buildings. I´ve played every mechwarrior/battletech video game and all MW games had destructible trees and buildings since MW2!! Thank you!

#1959 Dazzer

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Posted 30 August 2013 - 01:55 PM

3PV sucks

#1960 Five by Five

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Posted 30 August 2013 - 02:45 PM

3rd person does give a tactical advantage. No way around it, anybody that says it doesn't has not been trying to use it in the situations where it does. It boils down to, you can see stuff without being shot at, and that is an advantage, argue about the significance all you want but the fact remains. Remember, football is a game of inches, MechWarrior is no different (well maybe centimeters..), seeing something a little earlier is significant.

The ray trace camera collapse will not remove the ability to see over hills and around corners. Where is does work, it's also easily defeated (give yourself more space between you and the obstacle).

PGI either will or will not divide the queues into 1st person only and 3rd person allowed queues. Maybe they block 3rd person in the 12-man queue maybe they don't. Maybe there are teams in the 12-man queue that would rather have 3rd person on. Regardless, somewhere the camera will stay.

So, assuming the camera stays (and this applies to the 3rd person queue even if they do activate the 1st person queue), here's my feedback:

First: I'm annoyed that a lot of thought went into the 3rd person view on a small (implementation) scale, but very little thought went into the camera on a big picture (excuse the pun) scale. What do I mean by thought on the small scale. Well, they put in the ray-trace collapse, they put in the blinky light , they did try to limit the tactical advantages, but basically, it is still just an alternate view point. It adds absolutely no depth to the game other than to allow the normal 3rd person tactics and maybe to help newer players orient themselves (though much of that value was lost in trying to limit the tactical advantages). So, regardless of my opinion on 3rd person and its place in MechWarrior, I'm annoyed at PGI for doing it basically the same as every other title before and not coming up with something new.

Second: I'm doubly annoyed because they have already given themselves the perfect window to incorporate a controllable drone into the game and seem to have completely missed the opportunity. Early on they stated that information warfare would be a big part of the game. Well, controllable drone... information warfare ...... kinda goes hand-in hand doesn't it.

Had they not fixated on the old 3rd person view conflict, not gotten trapped inside of that, they could have actually designed a system that embraced a 3rd person view drone by balancing both tactical advantage (informational advantage) with risk and disadvantage. I'd really rather see a much more capable drone that also puts the pilot at much more risk (right now there is basically none, maybe artty or airstrike?). That would add depth and fun to the game. Instead, I'm annoyed at poor communication and at opportunities lost.

As long as using the drone is risk free,.... well, I sure would like to see those first person queues. And with-out the 1st person queues, I'd sure like to see a lot more risk added to using the drone.





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