Kintaro Mech - Your Thoughts
#81
Posted 07 September 2013 - 06:43 AM
AMS (becauser the Kint is Big) and BAP (because i use 4 LRM5 Atremis) in every Kint,
#82
Posted 07 September 2013 - 01:38 PM
#83
Posted 07 September 2013 - 03:58 PM
Edited by Win Ott, 07 September 2013 - 04:00 PM.
#84
Posted 11 September 2013 - 04:02 PM
#85
Posted 11 September 2013 - 08:53 PM
I've seen three mechs introduced since I started playing. (9 if you count phoenix/sabre; before it's even hit the ground there are already a lot of people calling the Griffin a dog.) Two things I've learned are that you really can't drive any mech for a weekend and decide whether-or-not it's "bad," and if it fits your style of play and you're dedicated to making it work, any mech can be potent.
#86
Posted 12 September 2013 - 09:01 AM
For now though im banging my head against the keyboard as I try to muscle through a missile/energy based mech with two variants that dont come with DHS, saving money hurts my soul.
#87
Posted 12 September 2013 - 02:56 PM
#88
Posted 12 September 2013 - 03:38 PM
Edited by Pirate2Ninja, 12 September 2013 - 04:40 PM.
#89
Posted 12 September 2013 - 07:07 PM
It's a fun mech, and that's all that I really care about.
#90
Posted 12 September 2013 - 07:17 PM
Edited by JagerShots, 12 September 2013 - 07:18 PM.
#91
Posted 15 September 2013 - 11:07 AM
#92
Posted 16 September 2013 - 05:13 PM
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