They also ignored virtually all of the detailed feedback from the 3PV test server - most of which was not completely negative, and suggested ways to balance it out with either 1PV or in general. The simplest was to make the transition longer, to curtail what plenty of people predicted: that 3PV would be use as a 'peek' function to glance over and around obstacles without penalty. There were many other suggestions looking to improve what we all knew we were going to get, instead of just raging 'no 3pv ever!'.
No adjustments in the name of balance were made in comparison to the test server version. Even the stuff that felt buggy - the jumping reticle, the -almost- arm lock, wasn't fixed. No adjustments in height to improve either leg-awareness or reduce the hill-humping peak functionality. No off-center camera. No changes in HUD items in response to feedback. Even feedback specifically requested, is ignored.
3PV is hit-or-miss for larger mechs.. it helps navigation, but not aim. It improves wide angle views, but the mech obscures down the centerline. It's no easier to determine if terrain blocks weaponry. So in my Atlas, it's still 1PV.
But small mechs? it's a HUGE benefit. Scouts have a periscope now, no doubt about it. Their maneuvering between, around, over targets just got way easier. Why a scout would spend more that 20% of their time in 1PV now is beyond me.
And here's one last issue unmentioned: modified FOV. I haven't personally tested to see if the ability to adjust it has been dummied out, but I doubt it. Several test-server testers got HUGE results by modifiying FOV, and getting what amounts to a birds-eye-view of the battlefield.
That's what you get to compete against now. Have fun.
Edited by Shakespeare, 20 August 2013 - 03:43 PM.