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L&d: Act Ii, Rainbow Rising Rp Ooc

Fiction

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#241 guardian wolf

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Posted 11 October 2013 - 07:30 AM

I just did.

As in, when I posted the edit last night.

#242 dal10

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Posted 11 October 2013 - 10:49 AM

managed to get the post i was working on up. this brings me up to the end of may 28. so what do you guys think?

on a side note, it is an 8C lynx, which is a rare, but not extinct design. 2 large lasers 2 medium lasers.

also on a side note, all character names are made using this site.

http://taharqa.org/N...egenerator.html

all names that are used elsewhere are completely on accident. (mostly cause i think i remember the name elizabeth zatander from some other source...)

Edited by dal10, 11 October 2013 - 11:58 AM.


#243 Thom Frankfurt

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Posted 11 October 2013 - 01:45 PM

View Postguardian wolf, on 11 October 2013 - 07:30 AM, said:

I just did.

As in, when I posted the edit last night.


Dylan have a portable vidplayer? It seems your eating down at the BBQ one second and the next your doing your homework watching your opponent's old matches. You might want to clear that up to ease things for readers.

Decent stuff, Dal.

I'm off till Tuesday so I'll be getting in some posting. Here, most likely S&S, and maybe elsewhere, you never know.

#244 guardian wolf

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Posted 11 October 2013 - 07:10 PM

Fixed it.

#245 dal10

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Posted 12 October 2013 - 07:48 PM

I am currently working on the Zatander fight post. I am thinking considering that this is the big fight of the tourney, at least for takeo, that i am going to gloss over the actual finals match. just cause it kinda subtracts from the main event.

#246 guardian wolf

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Posted 22 October 2013 - 02:10 PM

Got a post in last night. Thought it was decent, not real sure though.

#247 Sparks Murphey

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Posted 22 October 2013 - 05:58 PM

View Postguardian wolf, on 22 October 2013 - 02:10 PM, said:

Got a post in last night. Thought it was decent, not real sure though.

It read well to me. I'd have possibly broken it up into smaller paragraphs, but that's really just a formatting thing; the content of it was good. Nice work!

#248 G is for Gamma

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Posted 25 October 2013 - 09:51 PM

New post, starting the Gamma/Nomad story arch finally.

#249 RogueSpear

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Posted 26 October 2013 - 05:42 AM

Posted Image

#250 Davoke

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Posted 26 October 2013 - 12:03 PM

This may be a stupid question, but is it still possible to get in to this RP?

#251 dal10

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Posted 26 October 2013 - 04:16 PM

it does not have player limits, but you basically have to prove you are willing to stick with it cause i know thom is tired of people showing up, making 1-2 posts IC (in character) then going off to never never land so we never see them again.

so just post up a bio, no guarantees though. But it doesn't hurt to try.

#252 Thom Frankfurt

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Posted 26 October 2013 - 05:10 PM

Yep pretty much what Dal said... Rules are on page 1.

#253 dal10

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Posted 26 October 2013 - 05:20 PM

basically if you prove that you are willing to stick with us, your odds of getting into any rp are greatly improved.

#254 G is for Gamma

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Posted 26 October 2013 - 05:38 PM

I'm not saying a box of cadbury eggs sent my way will help your chances. But I'm not saying it will hurt your chances either.

#255 Thom Frankfurt

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Posted 26 October 2013 - 06:02 PM

View PostGammadin, on 26 October 2013 - 05:38 PM, said:

I'm not saying a box of cadbury eggs sent my way will help your chances. But I'm not saying it will hurt your chances either.


Sssshhhh. You already got a heavy mech coming your way.

#256 RogueSpear

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Posted 27 October 2013 - 08:01 PM

"This Urbie's mah mech, et sure ain't yoor mech, ah've got a shotgun and yoo don't got one..."

#257 Thom Frankfurt

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Posted 27 October 2013 - 11:26 PM

View PostRogueSpear, on 27 October 2013 - 08:01 PM, said:

"This Urbie's mah mech, et sure ain't yoor mech, ah've got a shotgun and yoo don't got one..."


No shotty yet. Get to posting and flexing your creative might, and you may end up with it.

#258 RogueSpear

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Posted 28 October 2013 - 07:46 AM

Well yeah but...shut up :)

#259 Davoke

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Posted 29 October 2013 - 07:10 PM

So I guess I'll post a bio then...

Name: Russo Charikov
Call sign: Foolverine
Date of Birth/Age: 35, 4/1/2996
Current Mech: Customized Shadow Hawk, a mech produced during the 1st Succession War, so old and held together by duct tape and prayers.
  • Changes: Armor has been substantially increased with the maximizing of torso armor, as well as increases on the relatively weak legs. The AC/5 and Right Arm laser were retained, though an additional laser was mounted in the same arm, the LRM5 and SRM2 were removed and replaced with an SRM4, and a CT MLas was mounted to cover the rear arc. The Jump Jets were removed and an additional heatsink was added to support these changes. The AC/5 carries two tons of ammo instead of one.
House Affiliation: Having received his mech from a DCMS Sho-Sa, his is favorably disposed towards House Kurita, but isn't loyal to any house. Favorably disposed "closet patriot" of the Marian Hegemony.




Military History: Russo spent from age 18-28 hiring out to small corporations and periphery powers as a headhunter, using an ancient Assassin mech to hunt down pirates. His mech was scrapped in 3028 when fighting some pirates, but he managed to save a DCMS Sho-Sa, who gifted him a family heirloom:An ancient, though respectably well cared for, Shadow Hawk. The mech saw him through another several missions, after which he "liberated" a sizable sum of C-Bills and a Wasp from some pirates. He sold the Wasp and paid his way to Solaris, a bit better off than most others, his main disadvantage here...he doesn't yet have a Tech or AsTechs to help maintain his mech, and is forced to spend days of personal time repairing his damaged machine after battles. His type of fighting is highly opportunistic, lending him a great advantage in one-on-one and even two-on-one, though he is entirely unaccustomed to working with other pilots; as a result he is a terrible lancemate, often more worried abut getting a kill or crippling the enemy than with an ally's condition.

Physical Description: Russo is 6'5", a tight fit in most cockpits, though the Shadow Hawk's lengthy cockpit allows him to recline surprisingly comfortably. He is more lanky than wide, though his broad shoulders and 230 pounds give him an imposing(and somewhat dashing) figure. He has light blond hair and dark green eyes that almost always seem to be twinkling with some devious plan. He keeps his hair cut short, though he does maintain an "operator" style beard.

Notable Items/Equipment: His extra-large cooling vest is a patchwork of two smaller cooling vests woven and connected together to provide him with something capable of handling his height and bulk, and his slight paranoia caused him to add an additional layer of ballistic cloth. His "casual" clothing is mostly fatigue pants combined with T-Shirt and bomber style jackets. His "formal" outfit is a long midtone blue cape with gold trim, combined with an elegant dress jacket in a slightly darker blue, with gold and white trim, the pants are a lighter blue with white stripes running down the outside of each pants leg. He carries a fancifully handcrafted heavy auto-pistol gifted to him by a grateful JarnFolk jumpship Captain for (accidentally) saving the man's son. After finding a nice stash of pirate loot and selling a Wasp, he is fortunate enough to have 2 Million C-Bills, though his paranoia leads him to hide most of it, rather than risk attracting attention to himself.

Open Background: Russo hails from the Periphery world of Strafford in the Marian Hegemony. His family ran a chain of small businesses that supplied mostly food and clothes. His work in the Periphery and Deep Periphery hunting pirates was notable only for his almost-trademark habit of ripping an arm or leg off an enemy mech after a kill to salvage the myomer and actuator packages. His personal wealth is subject to some guesswork. His kill-count sits at 24 mechs, most of them lights or mediums(and mostly pitiful pirate ones at that), though one exceptional(and almost impossibly lucky case) was a snapshot where he blasted an Atlas right as he wheeled around a corner, slamming all his fire into the cockpit. Needless to say, much alcohol was consumed afterwards. He is highly independent, and very unsociable, retaining an aloof and menacing air which makes him an absolute nuisance and terrible lance member.

Deep Background: Russo is surprisingly a very intense "closet" patriot for the Marian Hegemony, his original Assassin was a gift to Russo's father from the original ruler, Imperator O'Reilly. As a result, he is highly loyal to the Hegemony, and was promised a brand new Kintaro-18 if he would win 5 battles to prove his "worth" to the Hegemony; as a result he is eager to begin work immediately. Other than this, his anti-sociability and hostile attitude towards others came from being unable to save his brother in a fight against a Marauder. Instead of being the goody-goody "it'll never happen again!" hero, he decided that he wouldn't deal with anyone unless he absolutely has to.

Edited by Davoke, 01 November 2013 - 12:18 PM.


#260 G is for Gamma

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Posted 29 October 2013 - 07:20 PM

View PostThom Frankfurt, on 21 August 2013 - 09:43 AM, said:


Notes on character creation:.

No Clanners, their affiliates, lackeys or stooges. One Dragoon is way more than enough. Yes, I'm looking at you GW!!



I doubt a "foolverine" who knows about the clans is going to make the cut, just an early warning.





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