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360 Torso Twist - The polls


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Poll: 360 Torso Twisting - The Poll (552 member(s) have cast votes)

Do you think 360 torso twist on a "few" chassis would enhance gameplay like it did in MW4? Or do you think it will break MWO

  1. I think 360 on a "few" mechs would enhance gameplay, and I dont care about the TT rules. (84 votes [15.25%])

    Percentage of vote: 15.25%

  2. I care about the old TT rules, but I still think adding 360 would enhance this simulation game. (74 votes [13.43%])

    Percentage of vote: 13.43%

  3. I dont care about the TT rules but I still dont like the idea of 360 (123 votes [22.32%])

    Percentage of vote: 22.32%

  4. Im a hardcore TT fan and I say down with 360! Its not canon!!! (198 votes [35.93%])

    Percentage of vote: 35.93%

  5. (But) I dont care either way (6 votes [1.09%])

    Percentage of vote: 1.09%

  6. What is 360 torso twist? (2 votes [0.36%])

    Percentage of vote: 0.36%

  7. I'm going to wait until I actually play/test the game and see the results first hand (59 votes [10.71%])

    Percentage of vote: 10.71%

  8. Im confused... (5 votes [0.91%])

    Percentage of vote: 0.91%

Vote

#101 Lancehead

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Posted 13 June 2012 - 11:20 PM

View PostTincan Nightmare, on 13 June 2012 - 07:19 PM, said:

I can't see this as an option for just a few designs. What would be the criteria for judging if a mech has a 360 degree torso twist? Would the decision come down to artwork, weight, armor and weapons loadout, random names picked out of a hat? Now if a Raven has 360 degree TT but a Commando doesn't, look how that affects either mech trying to run from an opponent. The Raven pilot can just aim for relatively open terrain (or even down a road if in an urban setting) and open up the throttle and swing its torso around so that it can fire everything it mounts and present its heaviest armor. A Commando however, has to present its back to its opponent with its thin rear armor. So why does the Raven get this ability but the Commando doesn't? What would be the determining factor for turning Battlemechs into exorcist Mechs.


Um... you can buy three Commandos for the price of a Raven?

And the Raven would be slower if it weren't using an XL engine. The XL engine dramatically increases the chance of the Raven blowing up if the side torso takes a critical hit. This is much less likely to happen to a Commando.

#102 KageRyuu

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Posted 14 June 2012 - 12:13 AM

Personally I'm a TT purist but for arguments sake lets say the devs do include it on some mechs. Will anyone be pissed? Maybe. Why? Because some people will always be pissed with another human being's decisions, it's just part of being human. Now will 360 rotation give an unbalancing advantage to those mechs with it? Probably not, after all the Devs aren't retards, they know what players will do and how they'll abuse the system if they don't build in faults.

HOWEVER! I have a big problem with people citing MW4 (and to a lesser degree any MW video game) as if it was canon. First of all Catalyst and before them FASA have always stated the canonicity of the video games was non existent, meaning they weren't canon, meaning whatever little tweaks their Devs decided on was also non canon, including but not limited to torso twist.

But the reason I dislike MW4 as a source more than anything else is their Devs complete abandonment of the Critical Slot mechanic which was a fairly well refined system in MW3 not to mention the TT. This is clearly evident when you get a mech with enough ballistic hard points such as the Anihilator to fit 4 AC20s, two in each arm, and even two more AC10s, one in each torso side, while the lowest tech armor was Ferro Fiber. This adds up to a whopping 68 Criticals, not including heat sinks, and even if you removed the lower arm and hand actuators, that'd still leave 17 critical slots over board! Not to mention 2 AC20's in each arm equal 20 critical spaces which only has 10.

So please, don't pretend MW4 had anything to do with canon game mechanics or history because it clearly does not.

Edited by KageRyuu, 14 June 2012 - 12:20 AM.


#103 Teralitha

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Posted 14 June 2012 - 12:14 AM

View PostUncleKulikov, on 13 June 2012 - 10:23 PM, said:

It's an advantage. How would you balance it against mechs of the same tonnage but without the capability to torso twist completely around?


All mechs are not created equal... Not every mech ever created is going to be a match for every other mech. Nor should they have to be. Not every mech has to have limited rotation, either.


Support 360

#104 LordDeathStrike

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Posted 14 June 2012 - 12:17 AM

View PostTeralitha, on 13 June 2012 - 07:36 AM, said:

Tell us what YOU think of 360 torso twist.



Just as an FYI, the mechs that had 360 torso twisting in MW4 were - Raven, Thanatos, Vulture, Thor. I believe that was it. Only 4 out of a hundred different chassis could do it. Consider this before voting.

mainly its because you cant 360 with myomer tensel fibers as your movement method, they cant exceed what a normal person can twist at the waist. some mechs of course have enough armor and what not that it gets in the way and further reduces twist angles. 360 would have to be a sloppy hydrallic system that would cause alot of torso drift becuase it wouldnt be myomer based.

#105 Steel Talon

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Posted 14 June 2012 - 04:53 AM

In this timeline, raven & urbanmech (360 is must in urban terrain)
& they need it due to weaknesses they have compared to same weight

#106 Xune

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Posted 14 June 2012 - 05:07 AM

Sure, allowe it, but if the guy turns more then 360 Degree then he unscrews the torso from the legs and falls face first into the dust.


No realy... more then 90% left right is silly

#107 Aleksander Storm

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Posted 14 June 2012 - 05:08 AM

View PostKageRyuu, on 14 June 2012 - 12:13 AM, said:

Personally I'm a TT purist but for arguments sake lets say the devs do include it on some mechs. Will anyone be pissed? Maybe. Why? Because some people will always be pissed with another human being's decisions, it's just part of being human. Now will 360 rotation give an unbalancing advantage to those mechs with it? Probably not, after all the Devs aren't retards, they know what players will do and how they'll abuse the system if they don't build in faults.

HOWEVER! I have a big problem with people citing MW4 (and to a lesser degree any MW video game) as if it was canon. First of all Catalyst and before them FASA have always stated the canonicity of the video games was non existent, meaning they weren't canon, meaning whatever little tweaks their Devs decided on was also non canon, including but not limited to torso twist.

But the reason I dislike MW4 as a source more than anything else is their Devs complete abandonment of the Critical Slot mechanic which was a fairly well refined system in MW3 not to mention the TT. This is clearly evident when you get a mech with enough ballistic hard points such as the Anihilator to fit 4 AC20s, two in each arm, and even two more AC10s, one in each torso side, while the lowest tech armor was Ferro Fiber. This adds up to a whopping 68 Criticals, not including heat sinks, and even if you removed the lower arm and hand actuators, that'd still leave 17 critical slots over board! Not to mention 2 AC20's in each arm equal 20 critical spaces which only has 10.

So please, don't pretend MW4 had anything to do with canon game mechanics or history because it clearly does not.

That's... yeah, the Annihilator is all MekTek's fault. And it's the only one that ever dared have six ballistic slots in any form in the arms. They really screwed the pooch with that layout. Most of the others, especially the official ones, at least made some semblance of sense and had some wiggle-room to fit into the TT rulesets... but a number of MekTek's additions really threw that all out the window, with things like 7-slot top-mounted ballistic cannons on Marauder IIs and Behemoth IIs. It was nice for them to add so many classic designs, but they didn't even try to match. At least Mech4: Mercs layouts were reasonable.

(EDIT: Basically, if you want to bring up Mech4 negatively, I can and will find a flaw in your argument, since it likely isn't as bad as you think- though I will agree that I didn't like the weapon slot revision either, it generally didn't bend the 'Mech customization rules too badly until MekTek started going crazy with the slot layouts without whatever guidelines FASA Studios had that seemed to keep the slots from going overboard)

EDIT2: Actually, I could go even further and find a rationalization for their weapon slot layouts. For instance, what if they wanted to keep at least somewhat true to the customization rules, but also wanted to restrict customization realistically for field refits and such? Not a flawless rationalization, but it does work to an extent. You could argue that the OmniMechs shouldn't have these restrictions which were obviously meant for inferior Inner Sphere designs with restrictive space, but then that could be countered on the notion of game balance... OmniMechs still getting more adjustability with Omni Slots, but ultimately having certain sections of 'critical slots' set aside as 'weapon slots' to reconfigure as the pilot sees fit, with the rest set aside for internal components that the pilot doesn't need to worry about. Again, I'd rather they just give us the critical slots, too, but it can make some amount of sense...

You could even argue that what Piranha might do for customization in MWO won't be all that different.

On that note, let's consider someone like me who thought MW3's customization was TOO extensive. Yes, it matched the ability to create new 'Mechs in BattleTech rules, but these were supposed to be predefined chassis. I complained that there was way too much ability to adjust the engine of a BattleMech, that it was too easy to adjust the loadouts of non-OmniMechs... All of that. Mech4 adhered at least to the latter point a little better.

View PostXune, on 14 June 2012 - 05:07 AM, said:

Sure, allowe it, but if the guy turns more then 360 Degree then he unscrews the torso from the legs and falls face first into the dust.


No realy... more then 90% left right is silly

It's already been shown in videos that at least the Jenner can twist 135°.

Edited by Aleksander Storm, 14 June 2012 - 05:41 AM.


#108 Roland

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Posted 14 June 2012 - 05:48 AM

Ya, you can't really blame MW4 for a mech that some random dudes on the internet created.

And, contrary to the mistaken memory of some, MW3 did not have anything perfected, by any stretch of the imagination. The netcode made the game virtually unplayable, and implementation of the critical system meant that it basically came down to "How many medium pulse lasers can I fit on this mech?"

MW4's hardpoint system was designed to be MORE restrictive than the raw critical system of MW3, and it achieved that goal admirably. The Annihilator was just a stupid mech.

#109 Doxy

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Posted 14 June 2012 - 05:55 AM

View PostTeralitha, on 14 June 2012 - 12:14 AM, said:


All mechs are not created equal... Not every mech ever created is going to be a match for every other mech. Nor should they have to be. Not every mech has to have limited rotation, either.


Support 360

That sounds like a good argument for a single player game but not an MMO.
Everything has to be balanced or you'll see million people all playing that single "not equal" mech.

#110 Axelian

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Posted 14 June 2012 - 06:50 AM

TT had piloting skill rolls, if we are the pilots then its our responsibility not to crash off a cliff because we were too busy looking behind us. I remember the terrain on the maps being pretty rough. I like the idea of having to plan your movement thinking ahead so you don't trip your machine over and embarrass yourself your lance and your house.

Stick to the TT rules because the tech level is critical to the atmosphere. The mechs should be pretty crappy looking with a new chassis a rarity.

#111 BlindProphet

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Posted 14 June 2012 - 06:57 AM

View PostTeralitha, on 14 June 2012 - 12:14 AM, said:


All mechs are not created equal... Not every mech ever created is going to be a match for every other mech. Nor should they have to be. Not every mech has to have limited rotation, either.


Support 360



Just looking at the poll...people do not support 360 torso twist. You wanted to know how people felt...well the majority of the people voting in the poll don't want to have anything to do with it.

#112 Jukebox1986

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Posted 14 June 2012 - 07:06 AM

View Postblindprophet, on 14 June 2012 - 06:57 AM, said:

Just looking at the poll...people do not support 360 torso twist. You wanted to know how people felt...well the majority of the people voting in the poll don't want to have anything to do with it.

Thats just wrong. MOST people dont support his oppinion - thats all. Your words are harsh and an insult. I ask you to apologize to him.

#113 BlindProphet

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Posted 14 June 2012 - 07:09 AM

View PostJanus Wealth, on 14 June 2012 - 07:06 AM, said:

Thats just wrong. MOST people dont support his oppinion - thats all. Your words are harsh and an insult. I ask you to apologize to him.


Huh?

#114 BFalcon

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Posted 14 June 2012 - 07:14 AM

View PostJanus Wealth, on 14 June 2012 - 07:06 AM, said:

Thats just wrong. MOST people dont support his oppinion - thats all. Your words are harsh and an insult. I ask you to apologize to him.


?

Hardly insulting - especially the way the OP's been talking to people here and in the other thread.

He's precisely right - the majority of the people want nothing to do with it... what's insulting about that?

#115 Jukebox1986

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Posted 14 June 2012 - 07:16 AM

View Postblindprophet, on 14 June 2012 - 07:09 AM, said:


Huh?

View Postblindprophet, on 14 June 2012 - 06:57 AM, said:

well the majority of the people voting in the poll don't want to have anything to do with it.

Thats just plain wrong. You speak in the name of people - you put your word in their mouth.
Maybe "insult" is a hard word, but at least re-think your statement.

#116 Trenticon

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Posted 14 June 2012 - 07:16 AM

I am not a TT person. I just never got into it. The 360 on some mechs would not change the game that much, in my perspective. I've been playing LL, and if it is like that (some mechs have the ability) most people just panic, run away, and get stuck on walls and mountain sides. The people who attempt to use it are usually bad at it anyway.

#117 BlindProphet

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Posted 14 June 2012 - 07:18 AM

View PostJanus Wealth, on 14 June 2012 - 07:16 AM, said:

Thats just plain wrong. You speak in the name of people - you put your word in their mouth.
Maybe "insult" is a hard word, but at least re-think your statement.


I still have absolutely no clue what you're complaining about, or really what you're saying at all. I see english is not your first language...but I do not understand anything you're saying.

#118 SMDMadCow

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Posted 14 June 2012 - 07:28 AM

View PostJanus Wealth, on 14 June 2012 - 07:16 AM, said:

Thats just plain wrong. You speak in the name of people - you put your word in their mouth.
Maybe "insult" is a hard word, but at least re-think your statement.


No, he's drawing a conclusion based off the current numbers shown in the poll. Currently, the number of people who have voted no are more than 2 times the people who have voted yes. Is that not most of or the majority?

#119 BFalcon

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Posted 14 June 2012 - 07:35 AM

View PostJanus Wealth, on 14 June 2012 - 07:16 AM, said:

Thats just plain wrong. You speak in the name of people - you put your word in their mouth.
Maybe "insult" is a hard word, but at least re-think your statement.


As I type this, barely 80 have voted "yes" and 160 "no" to 360 degree torso twist.

I suggest you go and look up "majority" in the dictionary and then YOU apologise to HIM...

#120 Sesambrot

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Posted 14 June 2012 - 07:42 AM

The whole balance discussions aside, could people please refrain from trying to argue that there would be technical difficulties with creating such a joint?!
You must live behind the moon, have you never heard of cranes, excavators, or maybe.... gee. I dunno..... TANKS?
You know those big metal boxes, very heavy driving around on treads, with a turret and a big ***-gun?
Clearly they must be using black magic to make that work! -.-

As for "sloppy" hydraulics....... yeah, right.... you clearly have no idea what you're talking about! It's not like it's being used in tanks, no...
And even if they were sloppy, a ten year old computer would probably be more than enough to do the basic calculations needed to for compensate that!
Hell, we build instable fighterjets today which would fall right out of the sky, if not for a computer adjusting ruderangles a thousand times per second....
... and you guys wanna tell me that we couldn't build a hydraulic system with the required accuracy for a mech's torso twist??? Uhuh.....

Posted Image

:D

Edited by Sesambrot, 14 June 2012 - 07:43 AM.






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