KageRyuu, on 14 June 2012 - 12:13 AM, said:
Personally I'm a TT purist but for arguments sake lets say the devs do include it on some mechs. Will anyone be pissed? Maybe. Why? Because some people will always be pissed with another human being's decisions, it's just part of being human. Now will 360 rotation give an unbalancing advantage to those mechs with it? Probably not, after all the Devs aren't retards, they know what players will do and how they'll abuse the system if they don't build in faults.
HOWEVER! I have a big problem with people citing MW4 (and to a lesser degree any MW video game) as if it was canon. First of all Catalyst and before them FASA have always stated the canonicity of the video games was non existent, meaning they weren't canon, meaning whatever little tweaks their Devs decided on was also non canon, including but not limited to torso twist.
But the reason I dislike MW4 as a source more than anything else is their Devs complete abandonment of the Critical Slot mechanic which was a fairly well refined system in MW3 not to mention the TT. This is clearly evident when you get a mech with enough ballistic hard points such as the Anihilator to fit 4 AC20s, two in each arm, and even two more AC10s, one in each torso side, while the lowest tech armor was Ferro Fiber. This adds up to a whopping 68 Criticals, not including heat sinks, and even if you removed the lower arm and hand actuators, that'd still leave 17 critical slots over board! Not to mention 2 AC20's in each arm equal 20 critical spaces which only has 10.
So please, don't pretend MW4 had anything to do with canon game mechanics or history because it clearly does not.
That's... yeah, the Annihilator is all MekTek's fault. And it's the only one that ever dared have six ballistic slots in any form in the arms. They really screwed the pooch with that layout. Most of the others, especially the official ones, at least made some semblance of sense and had some wiggle-room to fit into the TT rulesets... but a number of MekTek's additions really threw that all out the window, with things like 7-slot top-mounted ballistic cannons on Marauder IIs and Behemoth IIs. It was nice for them to add so many classic designs, but they didn't even try to match. At least Mech4: Mercs layouts were reasonable.
(EDIT: Basically, if you want to bring up Mech4 negatively, I can and will find a flaw in your argument, since it likely isn't as bad as you think- though I will agree that I didn't like the weapon slot revision either, it generally didn't bend the 'Mech customization rules too badly until MekTek started going crazy with the slot layouts without whatever guidelines FASA Studios had that seemed to keep the slots from going overboard)
EDIT2: Actually, I could go even further and find a rationalization for their weapon slot layouts. For instance, what if they wanted to keep at least somewhat true to the customization rules, but also wanted to restrict customization realistically for field refits and such? Not a flawless rationalization, but it does work to an extent. You could argue that the OmniMechs shouldn't have these restrictions which were obviously meant for inferior Inner Sphere designs with restrictive space, but then that could be countered on the notion of game balance... OmniMechs still getting more adjustability with Omni Slots, but ultimately having certain sections of 'critical slots' set aside as 'weapon slots' to reconfigure as the pilot sees fit, with the rest set aside for internal components that the pilot doesn't need to worry about. Again, I'd rather they just give us the critical slots, too, but it can make some amount of sense...
You could even argue that what Piranha might do for customization in MWO won't be all that different.
On that note, let's consider someone like me who thought MW3's customization was TOO extensive. Yes, it matched the ability to create new 'Mechs in BattleTech rules, but these were supposed to be predefined chassis. I complained that there was way too much ability to adjust the engine of a BattleMech, that it was too easy to adjust the loadouts of non-OmniMechs... All of that. Mech4 adhered at least to the latter point a little better.
Xune, on 14 June 2012 - 05:07 AM, said:
Sure, allowe it, but if the guy turns more then 360 Degree then he unscrews the torso from the legs and falls face first into the dust.
No realy... more then 90% left right is silly
It's already been shown in videos that at least the Jenner can twist 135°.
Edited by Aleksander Storm, 14 June 2012 - 05:41 AM.