

360 Torso Twist - The polls
#81
Posted 13 June 2012 - 11:52 AM
If you cannot bring yourself to discuss something in a civil manner, don't expect to sway anyone. And if you're not trying to sway anyone, this post and the last one are just wankfests, which I'm assured by medical professionals that you can do without wasting bandwidth.
#82
Posted 13 June 2012 - 11:55 AM
That made me smile. Not that I don't like kittens, which I do, but because it was honest =)
Edited by CCC Dober, 13 June 2012 - 11:56 AM.
#83
Posted 13 June 2012 - 11:56 AM
#84
Posted 13 June 2012 - 12:03 PM
#85
Posted 13 June 2012 - 12:15 PM
Yeah, it comes down to how options are implemented. In case of 360 torsos I see it more as a compromise. Some Mechs just scream for it, such as the Rifleman, which has a secondary role as anti-air battery and is throughly described in the novels as being able to cover all angles, but getting screwed if caught off guard. Then you have certain Mechs that just don't just flip, but rotate arms around and fire backwards or those with rear firing weapons installed.
If you were a developer and had to make the call, then I can guess that you would want to adhere to the principle of KIS (keep it simple). So instead of just cutting into the Mech's options, the MW4 devs expanded them by introducing 360 torso twist and different twist speeds. This was not a uniform process to my knowledge, but it was rather well balanced and received.
#86
Posted 13 June 2012 - 12:20 PM
Edited by Torban, 13 June 2012 - 12:26 PM.
#87
Posted 13 June 2012 - 12:38 PM
#88
Posted 13 June 2012 - 12:39 PM
Torban, on 13 June 2012 - 12:20 PM, said:
Surprisingly, despite the poor option labels, votes against 360 are certainly leading by a hefty margin...
#89
Posted 13 June 2012 - 12:45 PM
#90
Posted 13 June 2012 - 12:50 PM
#91
Posted 13 June 2012 - 01:18 PM
However MWO handles torso rotation, I would like there to be a torso locking option.
#92
Posted 13 June 2012 - 01:34 PM
I Voted "[color=#959595]I care about the old TT rules, but I still think adding 360 would enhance this simulation game."[/color]
#93
Posted 13 June 2012 - 01:38 PM
#94
Posted 13 June 2012 - 01:52 PM
More importantly, I hope to see different mechs traverse their torso at difference rates. I have no clue where to begin as to what mech traverses at what speed, but I'd like to think that a Bushwacker (or any other medium mech) can torso traverse faster than an Atlas. Food for thought.
Edited by BigBenn, 13 June 2012 - 01:53 PM.
#95
Posted 13 June 2012 - 05:55 PM
Torban, on 13 June 2012 - 12:20 PM, said:
You want me to add in a vote option that accounts for you having only played TT 3 times? Are you really that dense? If your for 360, you have 2 choices, favor TT and want it, dont care about TT and want it. Or, favor TT and dont want it, dont care about TT and dont want it.
There is no... " I only played TT 3 times and I cant decide. In which case, maybe I will add an option for " Im confused...."
The vote choices are more than fair. Pick one, or dont vote. Dont insult me because you cant make up your damn mind....
Edited by Teralitha, 13 June 2012 - 06:00 PM.
#96
Posted 13 June 2012 - 07:19 PM
#97
Posted 13 June 2012 - 08:04 PM
Tincan Nightmare, on 13 June 2012 - 07:19 PM, said:
The raven and the commando, have different purposes. You would decide what mechs have it, based on design limitations. Or I guess,... the artwork. If it looks like it has 360, then it could have 360
#98
Posted 13 June 2012 - 09:11 PM
TheRulesLawyer, on 13 June 2012 - 11:56 AM, said:
Not every mech in MWO has 120 degree rotation.
#99
Posted 13 June 2012 - 10:23 PM
Teralitha, on 13 June 2012 - 08:04 PM, said:
The raven and the commando, have different purposes. You would decide what mechs have it, based on design limitations. Or I guess,... the artwork. If it looks like it has 360, then it could have 360
It's an advantage. How would you balance it against mechs of the same tonnage but without the capability to torso twist completely around?
#100
Posted 13 June 2012 - 10:29 PM
Edited by cinco, 13 June 2012 - 10:29 PM.
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