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129.6 km/h


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#41 Wiley Coyote

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Posted 13 June 2012 - 12:30 PM

View PostBDU Havoc, on 13 June 2012 - 12:00 PM, said:

'Mechs will never be able to go faster than 88 MPH, otherwise they'd go back to the future.


Only if you unlock the flux capacitor module and install it in your mech.

#42 Fear Radick

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Posted 13 June 2012 - 12:34 PM

View Postcipher, on 13 June 2012 - 10:02 AM, said:

You know: the 8 walking/12 running mechs. Those light things with big engines for their weight class. Locust, Spider, Ostscout, Cicada, et al.

For those of us who played World of Tanks, some of us know what 72 km/h feels like in the game. That's typically the max speed of the fastest tanks. But with almost 130 km/h, it's approaching twice that speed. That's fast. That's blazing fast.

So, how true is MWO going to be in terms of scaling speed accurately to the in-game distance we'll be running with our mechs? And it gets even better with the mech lab when we can go faster than that.

If it is accurate, I hope both our systems and the client itself can handle that blazing fast run speed! If so, it will be a wicked ride. ^_^ :wacko:



Most games tend to scale down the physics to make them feel realistic, but playable. I would suspect that the crysis engine would be the same.

#43 CCC Dober

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Posted 13 June 2012 - 12:35 PM

View Postcipher, on 13 June 2012 - 11:49 AM, said:


I used to have crotch rockets when I lived in California. Yes, even a mid-sized sports bike would dust most production four wheels. Acceleration and top speed. Only a few production vehicles would ever beat bikes, and that would be on top speed, not acceleration. But for those speeds, you couldn't really test it safely unless you went to the salt flats in Nevada.


I guess you may get some mileage on the flats, but then again ... think of it: german autobahn, high speed cornering, supercars unleashed and you're just a leaf in the wake of a thunderstorm. You'll know what I mean when you got overtaken by a car going 300+ while you drive a leisurely 200+, which is way above the recommended 130 LOL

#44 GHQCommander

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Posted 13 June 2012 - 12:37 PM

Mech movement is a strange one because on taking a step, it is not just mechanics involved but gravity. Once the forward leg gets to a certain point, it must come down and can do so fast. So there would be a point where the mech slows down, then speeds up again.

#45 cipher

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Posted 13 June 2012 - 12:41 PM

View PostCCC Dober, on 13 June 2012 - 12:35 PM, said:

I guess you may get some mileage on the flats, but then again ... think of it: german autobahn, high speed cornering, supercars unleashed and you're just a leaf in the wake of a thunderstorm. You'll know what I mean when you got overtaken by a car going 300+ while you drive a leisurely 200+, which is way above the recommended 130 LOL


There's a key factor involved: $15k for a top-end sports bike that can do 200 mph, and accelerate faster than anything on the road that's 4 wheels, verses $200k to $1m for a supercar. I opt for the $15k adrenaline rush. :wacko:

But I think we're getting way off the topic of mechs.

View PostGHQCommander, on 13 June 2012 - 12:37 PM, said:

Mech movement is a strange one because on taking a step, it is not just mechanics involved but gravity. Once the forward leg gets to a certain point, it must come down and can do so fast. So there would be a point where the mech slows down, then speeds up again.


Have you played Mechwarrior 2 and 3? There was no limit with the speed. A custom mech could hit 250+ km/h, and with Battletech rules you can hit 300 km/h. This is a fantasy game, not real life, so let's keep that in mind. ^_^

Edited by cipher, 13 June 2012 - 12:38 PM.


#46 MAXrobo

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Posted 13 June 2012 - 12:44 PM

I just want to see how quickly the legs on a mech would be moving to get to 195MPH

I can just imagine a cicada running with legs like sonic's from the old games.

#47 cipher

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Posted 13 June 2012 - 12:45 PM

View PostMAXrobo, on 13 June 2012 - 12:44 PM, said:

I just want to see how quickly the legs on a mech would be moving to get to 195MPH

I can just imagine a cicada running with legs like sonic's from the old games.


If they allow it, the thing is going to look like a blur, lol!

I'd do the math based on a typical mech's stride, but it's almost time to leave work and head home. ^_^

#48 UncleKulikov

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Posted 13 June 2012 - 12:45 PM

Remember the relative sizes as well. 130KMH is much faster for a tank that's 4m tall than a mech that's 10m tall.

I'm hoping for the goods too.

#49 cipher

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Posted 13 June 2012 - 12:47 PM

View PostUncleKulikov, on 13 June 2012 - 12:45 PM, said:

Remember the relative sizes as well. 130KMH is much faster for a tank that's 4m tall than a mech that's 10m tall.

I'm hoping for the goods too.


What about 300 km/h as mentioned in this thread? 195 MPH. That's the limit with MASC on a custom light mech with a huge engine.

#50 Krubarax

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Posted 13 June 2012 - 12:48 PM

Do not forget that what you are talking about is top speed.
In TT, this made no difference, but in realtime 3D enviroment it will.
What I am talking about is, of course, acceleration.

The question is how far (on level ground) you have to run, before you reach max speed.
And will turning affect your acceleration and speed (it should)

Also, I guess terrain will make a difference (it should)
Every little upwards slope would slow you down.

In any decent map, it would be hard to reach max speed, I guess.
Since you would constantly be dodging obstacles like woods, buidings etc, and the terrain wont be flat.

Just wild speculation on my part

#51 TyGeR STD

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Posted 13 June 2012 - 12:49 PM

speed will only matter if their are maps big enough an open enough for you to use it.

#52 cipher

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Posted 13 June 2012 - 12:50 PM

View PostGB Krubarax, on 13 June 2012 - 12:48 PM, said:

Do not forget that what you are talking about is top speed.
In TT, this made no difference, but in realtime 3D enviroment it will.
What I am talking about is, of course, acceleration.

The question is how far (on level ground) you have to run, before you reach max speed.
And will turning affect your acceleration and speed (it should)

Also, I guess terrain will make a difference (it should)
Every little upwards slope would slow you down.

In any decent map, it would be hard to reach max speed, I guess.
Since you would constantly be dodging obstacles like woods, buidings etc, and the terrain wont be flat.

Just wild speculation on my part


Very good points. Indeed, in Battletech there was no acceleration. So this is top-speed.

So that brings into question the map size vs. flat terrain vs. acceleration. From the gameplay videos slower mechs got to full speed very quickly, but there was still a period of acceleration. So I wonder how that will play into the equation for even faster mechs?

#53 Steffenximus

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Posted 13 June 2012 - 12:52 PM

View Postcipher, on 13 June 2012 - 10:02 AM, said:

You know: the 8 walking/12 running mechs. Those light things with big engines for their weight class. Locust, Spider, Ostscout, Cicada, et al.

For those of us who played World of Tanks, some of us know what 72 km/h feels like in the game. That's typically the max speed of the fastest tanks. But with almost 130 km/h, it's approaching twice that speed. That's fast. That's blazing fast.

So, how true is MWO going to be in terms of scaling speed accurately to the in-game distance we'll be running with our mechs? And it gets even better with the mech lab when we can go faster than that.

If it is accurate, I hope both our systems and the client itself can handle that blazing fast run speed! If so, it will be a wicked ride. ^_^ :wacko:

First of all, THIS IS NOT WOT ! Mechs are entirely different battle vehicles. For one, the view point is a lot taller, so 129 kph won't look as fast as it may seem driving a tank. Additionaly, if this game will be anything like MW4, then all mechs have stabilizers which means they can fire perfectly while moving.

I really recommend you play MW4 before this game.

#54 Xantars

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Posted 13 June 2012 - 12:54 PM

just rember Speed Kills peaches

Edited by Xantars, 13 June 2012 - 12:54 PM.


#55 wanderer

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Posted 13 June 2012 - 12:55 PM

Yeah, the big obstacle is going to be...obstacles. Hills and rough terrain would probably slow you down some as well, though I admit the idea of running off a cliff is probably a good accelerant until you find the bottom. ^_^

#56 CCC Dober

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Posted 13 June 2012 - 12:55 PM

View Postcipher, on 13 June 2012 - 12:41 PM, said:

...
There's a key factor involved: $15k for a top-end sports bike that can do 200 mph, and accelerate faster than anything on the road that's 4 wheels, verses $200k to $1m for a supercar. I opt for the $15k adrenaline rush. ^_^
...


Yeah, yeah 300 on a bike is much harder to maintain or control, much less in corners or less than ideal conditions. You're not telling the whole story on purpose, are you? ;P

Sides, a good Nissan GTR goes for around 70k where you live with all the amentities of an awd supercar :wacko:

#57 cipher

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Posted 13 June 2012 - 12:56 PM

View PostSteffenximus, on 13 June 2012 - 12:52 PM, said:

First of all, THIS IS NOT WOT ! Mechs are entirely different battle vehicles. For one, the view point is a lot taller, so 129 kph won't look as fast as it may seem driving a tank. Additionaly, if this game will be anything like MW4, then all mechs have stabilizers which means they can fire perfectly while moving.

I really recommend you play MW4 before this game.


You didn't read the rest of the thread. ^_^

And no thank you, I played MW4 and hated it. I loved MW2 and MW3 though.

With the player being responsible for their own targeting, aside from lock-on with LRMs, it would be a little difficult to hit a mech going 195 MPH.

#58 wanderer

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Posted 13 June 2012 - 12:56 PM

View PostSteffenximus, on 13 June 2012 - 12:52 PM, said:

First of all, THIS IS NOT WOT ! Mechs are entirely different battle vehicles. For one, the view point is a lot taller, so 129 kph won't look as fast as it may seem driving a tank. Additionaly, if this game will be anything like MW4, then all mechs have stabilizers which means they can fire perfectly while moving.

I really recommend you play MW4 before this game.


I don't, it'll give you all the wrong ideas. ^_^

That being said, I'm betting even a stock Jenner is a pretty fun ride, though we'll have to see how much you can tinker with things like engines before knowing what a speed-run really is. And with inertia, that makes you wonder what kind of jump distance you can get...

#59 Ian

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Posted 13 June 2012 - 12:57 PM

Quote

Additionaly, if this game will be anything like MW4, then all mechs have stabilizers which means they can fire perfectly while moving.


Lets hope not. That would make this game suck so hard.

#60 Steffenximus

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Posted 13 June 2012 - 12:58 PM

View PostIan, on 13 June 2012 - 12:57 PM, said:


Lets hope not. That would make this game suck so hard.

What would you want, hi-tech mechs incapable of shooting on the move ?





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