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Spiders Hit Boxes Are Terrible!


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#1 Sir Ratburger

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Posted 25 August 2013 - 05:34 PM

I know this is not the first time someone has said this but I have just had one epic experience to make me post this.

I was circling around the enemy with my Catapult CPL-C1 - I have 4 med lazers and 1x lrm15 and 1x lrm20 on it. I met a spider on my adventures. now I'm a heavy, this is a light unit on on its own, so lets shoot at this little fella and make him run away so I can get into a good position... wrong - this spider had a few pulse lasers on it I had 4x med lasers as I said so im hitting 20 a shot. it inhaled me, every shot I took I hit it, never missed once!

it spread damage so well over the entire thing that it didnt even have all its armour taken out in the end and i hit it it in the centre most times, I died a fiery death - had my centre torso destroyed.

why can most mechs pinpoint damage most other mechs apart from the spider?

#2 xenoglyph

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Posted 25 August 2013 - 05:36 PM

The Spider grows in strength with each of these threads.

#3 RamsoPanzer

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Posted 25 August 2013 - 06:04 PM

You face them with an Atlas and they dont even fear you. They know you cant even hit them.

#4 Ecrof

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Posted 25 August 2013 - 06:07 PM

I hit a spider with at least 250 srm and its armor turned yellow.

#5 Le Goat

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Posted 25 August 2013 - 06:22 PM

hey guys, one time , i was piloting my spider 5v , and i died.


true story.

#6 RamsoPanzer

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Posted 25 August 2013 - 06:23 PM

the only spiders i kill are the ones in my bedroom

#7 Sir Ratburger

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Posted 25 August 2013 - 06:41 PM

View PostLe Goat, on 25 August 2013 - 06:22 PM, said:

hey guys, one time , i was piloting my spider 5v , and i died.


true story.
One time!

#8 Ecrof

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Posted 25 August 2013 - 06:43 PM

View PostLe Goat, on 25 August 2013 - 06:22 PM, said:

hey guys, one time , i was piloting my spider 5v , and i died.


true story.


Like I would believe that you are obviously trolling. :)

#9 Storm Khan

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Posted 25 August 2013 - 06:47 PM

View PostEcrof, on 25 August 2013 - 06:07 PM, said:

I hit a spider with at least 250 srm and its armor turned yellow.


In this case it may be due to some issue with SRMS. I've heard similar from a number of other players with other mechs against other types of mechs.

#10 Risko Vinsheen

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Posted 25 August 2013 - 06:55 PM

Hit Registration, people. It's been said repeatedly it's hit registration. (Apparently can't say it's and hit without the profanity filter thinking you're trying to say another word for excrement.)

The problem is only exacerbated with the Spider because it's small, fast, and agile. It's hard to hit anyways, regardless of hit registration. But when I shoot a shut down Atlas with an AC/20 to the center torso 90 meters away and my reticule doesn't even blink red, or I shoot a stationary Commando with an AC/20 THREE TIMES point blank in the center torso and my reticule doesn't blink red, don't tell me it's just the Spider with these problems.

Once hit registration is fixed the only thing that will keep the Spiders alive are their size and speed/maneuverability. Stop calling for a nerf for a problem that doesn't exist. Blame the problem, not the victim.

Edited by Risko Vinsheen, 25 August 2013 - 06:58 PM.


#11 Abaddonis

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Posted 25 August 2013 - 07:53 PM

View PostLe Goat, on 25 August 2013 - 06:22 PM, said:

hey guys, one time , i was piloting my spider 5v , and i died.


true story.



Everyone relax. He wasn't actually killed by another player, he shut down too many times and eventually blew himself up.

#12 Devilsfury

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Posted 25 August 2013 - 07:54 PM

View PostRisko Vinsheen, on 25 August 2013 - 06:55 PM, said:

Hit Registration, people. It's been said repeatedly it's hit registration. (Apparently can't say it's and hit without the profanity filter thinking you're trying to say another word for excrement.)

The problem is only exacerbated with the Spider because it's small, fast, and agile. It's hard to hit anyways, regardless of hit registration. But when I shoot a shut down Atlas with an AC/20 to the center torso 90 meters away and my reticule doesn't even blink red, or I shoot a stationary Commando with an AC/20 THREE TIMES point blank in the center torso and my reticule doesn't blink red, don't tell me it's just the Spider with these problems.

Once hit registration is fixed the only thing that will keep the Spiders alive are their size and speed/maneuverability. Stop calling for a nerf for a problem that doesn't exist. Blame the problem, not the victim.


He is correct but it is way more apparent with the Spiders. I dont know of a single person who hasnt hit a spider point blank with a full alpha and only his CT and arm turn yellow. At a minimum the entire arm should be gone or he should be dead. time and time again, people have posted spider problems and the Devs know they are broken but dont know how to fix them. Ive said this before. If something is stupid broken, OP, low, high, hitbox, lag shiled, God mode...take the GD thing out of game until you know how to fix it. Dont leave it in game for months on end until you figure out a band aid. My 2 cents.

#13 BookWyrm

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Posted 25 August 2013 - 08:45 PM

I'm going to pilot the {Scrap} out of my spider until these threads go away, and then I'm going to do it some more.

#14 Ecrof

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Posted 25 August 2013 - 09:38 PM

View PostAbaddonis, on 25 August 2013 - 07:53 PM, said:



Everyone relax. He wasn't actually killed by another player, he shut down too many times and eventually blew himself up.


Ohhh ok I can believe that thanks for clarifying.

#15 William Mountbank

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Posted 25 August 2013 - 10:59 PM

Anyone who replied to this thread seriously needs to spend more time examining evidence:

A lone Catapult CPL-C1, with only torso mounted lasers, decides to take on a Spider using just his torso mounted lasers. It turns out he has trouble using his torso mounted lasers to hit the smallest and most agile mech - almost as if his torso mounted lasers and heavy mech were poor choices for this task. To reiterate, this task is one of hitting a small, fast moving target with TORSO MOUNTED LASERS.

Obviously we can conclude from this evidence that the problem here is the Spider.

#16 Modo44

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Posted 25 August 2013 - 11:24 PM

News at 11: The Spider is a small, fast-moving target. You need to be very precise to damage it with lasers, which the Catapult can not be. It will escape most missiles from an LRM salvo because they are too slow. This is where teamwork comes in: A medium mech with arm lasers and streaks will eat that Spider alive. So will any competent high-alpha pilot by legging/coring it in one shot. Stay with the group, call for help.

Edited by Modo44, 25 August 2013 - 11:25 PM.


#17 Bayamon

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Posted 25 August 2013 - 11:50 PM

View PostModo44, on 25 August 2013 - 11:24 PM, said:

News at 11: The Spider is a small, fast-moving target. You need to be very precise to damage it with lasers, which the Catapult can not be. It will escape most missiles from an LRM salvo because they are too slow. This is where teamwork comes in: A medium mech with arm lasers and streaks will eat that Spider alive. So will any competent high-alpha pilot by legging/coring it in one shot. Stay with the group, call for help.


Then how come that when i hit a spider with a high dmg alpha or track them with arm mounted large lasers, alll the while getting hit indicators in the form of the reticule turning red, they only receive very little damage ?

How is it that hitting a Jenner, who is just as fast, with an AC20 or 2 PPCs will punch a whole through his armour and damage internals, but hitting a Spider the same way will result in minimal damage ?

Maybe im ignorant and totaly unaware that there are glancing blows or splash damage on ACs and PPCs..but then again why didnt i ever notice it ? Because when i hit someone with these weapons, i damage only exactly the component that i hit and none other.
So why doesnt the spider take full damage ?

Why can i reliably hit all other small fast-moving targets with any weapon, but not the Spider ?
btw. some patches ago, hitting the Spider was no problem whatsoever...it took just as much effort (careful aim and predicting movement) as with any other fast mover... so dont tell people to l2p when it wasnt a problem before.

#18 Modo44

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Posted 25 August 2013 - 11:54 PM

That's when you report a bug. This thread is about the guy who wants his LRM boat to be good vs lights. Not gonna happen.

#19 LordDante

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Posted 26 August 2013 - 02:49 AM

View PostRamsoPanzer, on 25 August 2013 - 06:04 PM, said:

You face them with an Atlas and they dont even fear you. They know you cant even hit them.


Yo Spiderpilots ( at least the good ones ) Know no fear!
we are complete maniacs, besercs, morons and we dont have a brain !
You have to rip out our spine to kill us.
ANY mech is prey no matter the size,config or color !
If theres a red target bracket arround You, we will engage!
We are allso free from any social behaviour,emphatie, honor, or sportmaship are complete alien concepts to us.
go to wikipedia an look up "LAME" u will find a picture of Spider 5D
and if we cant win the FIGHT we will cap the {Scrap} out of you.

cant wait for tonight to ruin some poor fatlasses day.

#20 UBCslayer

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Posted 26 August 2013 - 02:59 AM

All things being equal, it is evident that the spider pilot had more skill than you, hence you died. I would be willing to bet if pilots were reversed the Cat would have destroyed the Spider without much difficulty.





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