Edited by POOTYTANGASAUR, 25 August 2013 - 07:50 PM.
No! Gauss Charge!
#1
Posted 25 August 2013 - 07:48 PM
#2
Posted 25 August 2013 - 08:04 PM
"But Highlander, what in the Hell is a bombast laser?!"
Exactly my point. RIP Gauss
Edited by mwhighlander, 25 August 2013 - 08:05 PM.
#3
Posted 25 August 2013 - 08:06 PM
#4
Posted 25 August 2013 - 08:07 PM
Edited by xenoglyph, 25 August 2013 - 08:08 PM.
#5
Posted 25 August 2013 - 08:09 PM
Lefty Lucy, on 25 August 2013 - 08:06 PM, said:
It may have something to do with PGI not having a clue what they're doing.
Meanwhile, the actual solution is to have brawler weapons on par or just as good as sniper weapons.
Oh wait, LBX sucks, SRMs hit reg is unreliable, ERPPC is actually the best energy brawling weapons and Large/Medium lasers are ghost heat nerfed.
Yep, priorities. If PGI can't make bad weapons good, then they'll simply make all the good weapons piles of shet! Genius!
(This coming from a guy who doesn't even use Gauss)
#6
Posted 25 August 2013 - 08:13 PM
mwhighlander, on 25 August 2013 - 08:04 PM, said:
"But Highlander, what in the Hell is a bombast laser?!"
Exactly my point. RIP Gauss
To be fair, no one used the bombast laser because regardless of how long it was charged it always gave full heat.
And honestly, if they're gonna make the guass rifle have a charge time, then it should only explode when destroyed while charged.
#7
Posted 25 August 2013 - 08:16 PM
No Guts No Glory, on 25 August 2013 - 08:13 PM, said:
To be fair, no one used the bombast laser because regardless of how long it was charged it always gave full heat.
And honestly, if they're gonna make the guass rifle have a charge time, then it should only explode when destroyed while charged.
lol Do you honestly think PGI will do that? No, the Gauss will inevitably always give the exploding damage. Not because thats a good idea, but because its PGI and a half-a** attempt to fix a non-problem.
#8
Posted 25 August 2013 - 08:20 PM
mwhighlander, on 25 August 2013 - 08:09 PM, said:
It may have something to do with PGI not having a clue what they're doing.
Meanwhile, the actual solution is to have brawler weapons on par or just as good as sniper weapons.
Oh wait, LBX sucks, SRMs hit reg is unreliable, ERPPC is actually the best energy brawling weapons and Large/Medium lasers are ghost heat nerfed.
Yep, priorities. If PGI can't make bad weapons good, then they'll simply make all the good weapons piles of shet! Genius!
(This coming from a guy who doesn't even use Gauss)
I agree with buffing other weapons to be better brawling weapons. Though I lean more toward pulse weapons for that role.
But I don't agree that the charge up on Gauss rifles will turn it into shet. It just won't be as easy to use. Even harder to synergize with dual ERPPCs.
I also find it amusing how it's already decided that it will be complete "shet". Without trying it first. ;o
#9
Posted 25 August 2013 - 08:26 PM
Tezcatli, on 25 August 2013 - 08:20 PM, said:
You're right, it will simply be harder to use...meaning it doesn't actually solve anything. Skilled players will still own with it, and there will be an even bigger gulf between vets and noobs.
Edited by xenoglyph, 25 August 2013 - 08:27 PM.
#10
Posted 25 August 2013 - 08:27 PM
Although I agree that PPC's are currently a -little- too strong still (though the heat nerf did wonders to put them back in line with other weapons), PGI is already looking into making them deal their damage as splash so the alpha is mitigated somewhat.
Seriously, I think is one of the more ingenius ideas PGI has had to elegantly and intuitively balance a weapon.
#11
Posted 25 August 2013 - 08:42 PM
xenoglyph, on 25 August 2013 - 08:26 PM, said:
You're right, it will simply be harder to use...meaning it doesn't actually solve anything. Skilled players will still own with it, and there will be an even bigger gulf between vets and noobs.
New players will have to learn it. Just like someone has to learn to lead their shots with ACs. Or how best to fight lights in slower mechs. And the people who already learn the Guass, won't have more power, they'll just be doing what they were doing before with more difficulty.
#12
Posted 25 August 2013 - 08:51 PM
Carl Friedrich Gauss
Approves this thread
#14
Posted 25 August 2013 - 10:00 PM
Lefty Lucy, on 25 August 2013 - 08:06 PM, said:
agreed.
POOTYTANGASAUR, on 25 August 2013 - 07:48 PM, said:
ppc's have already been nerfed pleanty so stop your nonsense befor im forced to b!tch slap you!:/
#17
Posted 26 August 2013 - 01:47 AM
Tezcatli, on 25 August 2013 - 08:20 PM, said:
I agree with buffing other weapons to be better brawling weapons. Though I lean more toward pulse weapons for that role.
But I don't agree that the charge up on Gauss rifles will turn it into shet. It just won't be as easy to use. Even harder to synergize with dual ERPPCs.
I also find it amusing how it's already decided that it will be complete "shet". Without trying it first. ;o
Oh I absolutely know any sort of charge up on a Gauss rifle will turn it to shet. It is already hard enough to aim and just lead on a moving target without trying to mentally calculate additional lead for a charge up time.
Seriously just try firing a SRM accurately on a mech with the missile bay doors close. That 0.5 second delay totally screws with your sense of timing and aim.
#18
Posted 26 August 2013 - 02:02 AM
mwhighlander, on 25 August 2013 - 08:09 PM, said:
It may have something to do with PGI not having a clue what they're doing.
Meanwhile, the actual solution is to have brawler weapons on par or just as good as sniper weapons.
Oh wait, LBX sucks, SRMs hit reg is unreliable, ERPPC is actually the best energy brawling weapons and Large/Medium lasers are ghost heat nerfed.
Yep, priorities. If PGI can't make bad weapons good, then they'll simply make all the good weapons piles of shet! Genius!
(This coming from a guy who doesn't even use Gauss)
This is what i do not really understand about PGI's efforts to balance things. They refuse to change range on weapons, they refuse to alter reload/recharge, ammo count, and only attempt to balance by changing heat in relatively large percentages in most cases, at which point they either make a weapon to good, or toss it in the trash bin for a few months. its very frustrating, when its very easy to make individual weapons have both positives and negatives so they can be somewhat balanced, while providing for more diverse game play.
#19
Posted 26 August 2013 - 02:04 AM
Viktor Drake, on 26 August 2013 - 01:47 AM, said:
Oh I absolutely know any sort of charge up on a Gauss rifle will turn it to shet. It is already hard enough to aim and just lead on a moving target without trying to mentally calculate additional lead for a charge up time.
Seriously just try firing a SRM accurately on a mech with the missile bay doors close. That 0.5 second delay totally screws with your sense of timing and aim.
One difference is, at least to what they plan (and who knows what their plans means anymore, right?) is that you will charge the weapon, and then when it's ready you have a time window to shoot. So it's not quite as messed up as the missile bay delay.
Still I fear that this is a considerable usability nerf that might make the Gauss Rifle irrelevant in play.
And if it isn't, what does it actually do stop a PPC+Gauss Sniper to charge the Gauss and fire PPC and Gauss together when it's ready?
#20
Posted 26 August 2013 - 02:10 AM
My dual Gauss rifle Jager carries 90 rounds on it and averages more than 500 damage per round because of how ridiculous Gauss rifles are. I don't expect that damage to come down at all with a charge time included.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users