Khobai, on 27 August 2013 - 05:38 AM, said:
Which is indicative of poor balance. If you give a player multiple choices, and one choice is obviously better than the rest, then you have failed to balance properly.
Smarter players are simply able to recognize that the choices are not equal. But the imbalance has to exist in the first place for smarter players to take advantage of it.
I'm not saying the game is balanced- it has a way to go before that gets closer..
it never will be completely balanced because:
Different players excel at different things, and one nice thing about MWO is that different weapons require different skill-sets.
Example one:
Ballistic Weapons
The most basic FPS skill- pointing and clicking, accounting for lead or projectile drop if applicable.
A player that is quick and accurate with mouse or joystick is going to make the PPC look like god's middle finger.
A player that is more rounded isn't going to perform as well with the same weapons.
Laser weapons
Basic FPS skill with a twist- pinpoint accurate without needing to account for drop or lead, but must hold on target for maximum damage. (Sorta like using an automatic rifle in many FPS's, only you don't have to worry about weapon-shake with a laser)
A player with a very steady hand and some decent motion prediction will make large lasers look like surgical knives.
A player who is better at meta game, or better at the quick "twitch" ballistic skills will not make the weapon look as good.
--------------A person with both Ballistic and Laser weapon skill proficiency is going to make AC2/sUAC5s seem very much overpowered-----------------------
Missile weapons:
SRMS (Slow motion ballistic skill)
Goes without saying.
LRMs
Heightened situational awareness and some movement prediction.
A person who is great at reading a battlefield in on large scale is able to know where to be and when to make his missiles unavoidable. This player is going to make LRMs seem like the dark cloud that follows you around no matter you go.
A person who just hops into a missile boat may find his missiles don't connect much and make the LRM seem inferior.
Having equal mastery of all of the above skills (as performed in the various roles in the game) is very rare, I might argue impossible. Therefore, no two types of weapons are ever going to be completely balanced as long as they have different properties to be exploited by someone who is skill-adept with that type.
I'm fairly good at making my missiles connect when I'm in a maneuverable missile mech, but my specialty is more with making accurate shots at medium/long range.