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September Creative Developer Update


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#61 3rdworld

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Posted 27 August 2013 - 02:12 PM

View PostDV McKenna, on 27 August 2013 - 02:05 PM, said:

"But we will openly tell you our player retention was less than 1 week!"


I believe it. I tried to get a buddy to play, and he barely made it past the first couple of drops. What he said:

"Is there no tutorial?"

I said: lawl naw, get gud or get rekt nub.

#62 BlazeOn

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Posted 27 August 2013 - 02:12 PM

An actual creative update would have been nice. However, i trust that you guys have your heads down and are working hard as possible, to get things down for launch. Please don't mess this up. GLHF

#63 Ravensshadow

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Posted 27 August 2013 - 02:13 PM

View PostSilent, on 27 August 2013 - 02:11 PM, said:


The word on community warfare is: More on community warfare at the launch event!

thank you

#64 Jyzene

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Posted 27 August 2013 - 02:14 PM

As someone who has a degree in media economics you sometimes just wanna {redact} when reading PGI posts.
disclaimer: this is not a threat... in case {redacting} is a legal offense in Canada.

Edited by Niko Snow, 27 August 2013 - 02:48 PM.


#65 jozkhan

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Posted 27 August 2013 - 02:14 PM

What is this now? The Wizard of Oz?

Not even a single mention of a Tutorial

#66 Tangelis

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Posted 27 August 2013 - 02:14 PM

I'm really looking forward to UI 2.0 and CW even if only a first phase.

I do appreciate you taking to time to make the developer update and let us know what is in the works for the upcoming month but this doesn't really come off as an update for september, more like crossing the T's and dotting the I's on the events of August.

Not saying I agree or disagree with things but I really hope there is an incoming future post for September more along the lines of "update".

#67 Beadhanger

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Posted 27 August 2013 - 02:15 PM

Posted Image

#68 Dawnstealer

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Posted 27 August 2013 - 02:16 PM

View PostLT Satisfactory, on 27 August 2013 - 01:30 PM, said:

I know you were just pointing out the greater cbill potential in quitting matches after you die and starting another one with a new mech - but those that die by your wolfpack example are the most likely to benefit by spec'ing their betters and improving through example.


Mostly agree with that, although there have been times when I was scouting and been plinked off by a dual gauss jager or PPC/gauss sniper. In those cases? If I'm not specifically grinding that mech out? Switching up's fine.

View PostOcilfa, on 27 August 2013 - 01:41 PM, said:

So...Orion next month?
Posted Image

Posted Image

Nope: mine. :P

#69 Ravensshadow

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Posted 27 August 2013 - 02:16 PM

View PostDoktorVivi, on 27 August 2013 - 02:11 PM, said:


Oh absolutely. It basically just means you can't extrapolate much usable data from complaints (or compliments) on the forum.

nonsense.....

#70 Pawn Couch

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Posted 27 August 2013 - 02:16 PM

So when does Australia, Europe, Asia etc get some servers. I'm sick of 400 ping.

#71 W A R L O R D

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Posted 27 August 2013 - 02:18 PM

View PostRavensshadow, on 27 August 2013 - 02:11 PM, said:

Why would we support a f2p that is so blantly ignore the desires of its player base.

Because its our only option if you want to play Mechwarrior, unless you want to wait another 5-10 years.

#72 Fuzzbox

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Posted 27 August 2013 - 02:20 PM

My god, you are really not listening to anything...

I'll keep this space for tomorrow when Europe wakes up again.

#73 Inconspicuous

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Posted 27 August 2013 - 02:20 PM

May we pleeeeease have a separate 1pv queue now since 3pv has gotten you soooo many new players that are still here 1 week later (great retention, btw...)

#74 dervishx5

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Posted 27 August 2013 - 02:23 PM

Words. Words. Words.

But can you tell us why kids love the taste of Cinnamon Toast Crunch?

#75 Igorius

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Posted 27 August 2013 - 02:23 PM

View PostInnerSphereNews, on 27 August 2013 - 01:17 PM, said:

Economics

As for the economics, we’ve heard some talk about the reduction in C-Bill rewards. As previous replies to the community in the latest ATD have stated, we needed to rein in some of the rewards a bit as they had grown beyond our original thresholds by about 16%. This is normal and common as a game evolves and players become more efficient. The addition of 12v12 also required a tuning pass to lower the earning by around 13% to account for an additional 8 players on the battlefield. The future vision for CB and XP rewards includes a more granular, role based approach currently in design and development. These expanded earnings will reward players directly for performing specific roles, allowing them to distinguish themselves.

Some economic math from our telemetry data:
  • Average match time is 8.4 minutes.
  • Average CB/match is 79,069Posted Image.
  • Average CB/hour is 564,778Posted Image if you only have 1 BattleMech to use.
  • New players can earn 7,981,686Posted Image in cadet bonuses during their first 3.5 hours in addition to between 1-3 million Posted Image in regular game earnings.

[color=#CCCCCC]It’s important to note that new or inexperienced players will be below this average, while experienced or veteran players will be above this. Player’s with premium time and/or a Hero Mech can expect to better still. New players can earn enough money to buy several light or medium Mechs with just their cadet bonus, or can opt to buy 1 or 2 heavies, or 1 assault. In fact a new player can buy their very first Mech within just a handful of matches, begin upgrading and acquiring new permanent equipment for future Mechs.[/color]

[color=#CCCCCC]If players so wish, they can even increase C-Bill earnings substantially by exiting matches if they are destroyed early, and jumping into a new one.[/color]

[color=#CCCCCC]For example:[/color]

[color=#CCCCCC]If your Mech is destroyed to a roaming band of Jenners early on, you can jump out of that match and into a new one right away – potentially doubling your C-Bills to 1.2 million per hour! This cuts down your time to purchase new Mechs and equipment.[/color]

[color=#CCCCCC]Like game balance, we are constantly evaluating the economic environment and will continue to make small tweaks to keep the economics balanced.[/color]
[color=#CCCCCC]
[/color]

Respectfully sir, having played several dozen matches since the modification to the economy, I'm finding myself exceedingly burned out on the grind. I realize how this decision makes some sense from a business point of view, but as a voice "from the trenches," I'm honestly having a hard time justifying the amount of time it takes for me to accumulate enough C-Bills to purchase a new chassis. Add in the unavoidable customization that each player does upon their chosen ride, and it seems to compound the issue presented even more so. Of course in the case of customization, I can understand the idea that I've got to "work" for all the upgrades I want. Still, I find myself wondering about the new player experience, once they've completed their cadet bonus time. Yes, they'll have enough C-Bills to buy a decent ride and start customizing it, but what about when they decide to buy a second and third variant as they move towards mastery?

I realize the C-Bill economy is set to such a level as to ultimately encourage the purchasing of MC for real currency, but I would also conjecture that this decision may impact long-term replayability for many who play the game and chose to be frugal with their in-game purchases.

I might also add that the later part of your post seems to be encouraging suiciding for those players wishing to grind C-Bills, which for those of us who witnessed such acts in closed beta might seem quite disheartening. The idea that the time I'm giving towards enjoying myself might be ruined by packs of players simply trying to up their C-Bill wallet definitely does not help the hesitation I already feel about my long-term play of the game.

#76 3rdworld

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Posted 27 August 2013 - 02:25 PM

Just FYI.

Using Bryans numbers, the victor I just bought cost 15mil (reusing engines and several other components).

The average player would need to play:

189.7 matches
26.55 hours

#77 DemonRaziel

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Posted 27 August 2013 - 02:25 PM

View PostSAYF, on 27 August 2013 - 02:08 PM, said:

If everyone stops playing the game, that means Mechwarrior wont be around...which means we'll all have to wait another 5-10 years before someone else decides to resurrect the franchise out the ashes of PGI/IGP. So instead of screaming at the developers for trying to make a game that everyone can enjoy, lets support them, both communally and financially. Because the other option is not having the game at all, and I'm not waiting another 13 years for this game to come back, if some of you remember MPBT 3025.

But this is also part of the problem and it can be said that PGI holds the franchise hostage, in a sense.

The hardcore fans, that want to keep the franchise alive, have no option, but to grind their teeth and bow to every whim of PGI they dislike. Because if they don't... well... there will be no 'Mech simulator any more for them to play. But if PGI pushes it one step too far, even the most hardcore of fans might decide that the game is now MW/BT in name only and give up on it... And for many people, it already is.

#78 Thoummim

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Posted 27 August 2013 - 02:27 PM

Nothing about optimisation.

Nothing about lobbys.

And 12v12 NEED to be 3pv free. Why ? You know why, the exploit is limited in pug but in 12v12 it kill the game. Plus new player don't play 12v12...

#79 BR0WN_H0RN3T

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Posted 27 August 2013 - 02:27 PM

Excellent. I can now start a new match if im the first to die and make more money. I never liked defensive play anyway.

#80 matux

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Posted 27 August 2013 - 02:27 PM

Quote

After releasing 3PV we saw an immediate improvement in our target demographic, with a good bump in new player retention!


That right there sums it up, they have milked the current player base as much as possible, so looking for people who play arcade games, not sims to buy over priced mechs.

It would not surprise me in the least if the new target audience is from the age of 13-21, currently plays 3rd person games on consoles. This group of people is typically not good with money, accustom to buying things online.

As far as the community section go's, it just reads as, "yes i was wrong, but Whatever, I do what i want ". On that note, dont be shocked if this does come to the xbox one, if we get full 360 controller support, run, run fast.





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