I wanted to provide my comments before reading anyone else's, so if this has already been said, forgive me. This is going to be kind of long. The quotes are from the original post.
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... adding more action, tactics, and deeper gameplay (12v12) ...
This change has probably had the biggest positive impact on the game since host-state-rewind was first rolled out. Even when I solo PUG drop, coordination has improved significantly among most teams.
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... make the game appeal to a broader audience of gamers (3PV) ...
Please, please, please, do not forget the core of your fanbase ... there are certainly hundreds, more likely thousands, of players who have proven that they are willing to spend significant amounts of money to play a great Mech Warrior Game.
To us, that means a competition-focused PC-based FPS/Simulation.
While it's possible that a casual-focused console/PC hybrid arcade game could be successful, it will be without many (maybe most) of the core BattleTech/MechWarrior fans (including me), and that would be unfortunate.
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... good bump in new player retention!
Tutorial. Give us a tutorial and private lobbies, and I will be very excited about inviting my friends to play the game again.
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... UI 2.0, CW, and Clans ...
Eager for more information.
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Balance ... ever evolving meta-game ...
I ask you to consider including us in your discussions about balance. Regardless of what you do, the most competitive players--who are represented by many of the most active forum posters--will find a way to use the changes to their advantage. Change too big or in the wrong direction, and we'll end up with another LRM-pocalypse-like-event. Let us help you!
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I continue to be amazed and inspired by the good things this community can do.
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Be careful making the C-Bill earnings too slow. If a new player buys (and then properly equips) a mech that turns out to be the wrong one for them, then they're stuck with that mech for a long time before they buy (and properly equip) another one.
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Even though best intentions and plans for future designs and direction of the game can take a different course as we develop them ...
When things change, tell us how and why, early.
Pretty please, with sugar on top, just friggin' communicate with us more often.
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... favourite weapons, builds, Mechs that we want to be the best they can be, but oftentimes we can overly focus on what affects us ...
The problem with balance is not favorites, it's when one type of mech is mathematically superior to others. Competitive players will use what works, regardless of favorites ... we want our favorites to work as well as everyone else's favorite, and not have to take something we don't like to be able to win.
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... new form of communication since spring ... keeping them closer to the chest until we are ready to make a presentation to the community ...
How do you think that's going regarding Camera (3rd Person) View?