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September Creative Developer Update


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#841 Ohsh

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Posted 28 August 2013 - 11:46 PM

View Postvan Uber, on 28 August 2013 - 11:43 PM, said:


Just to adress this. In all my years on EVE I've been constantly facing goons as enemies, I have no lost love for them in New Eden space. Many, many of them are terrible posters, but you can not underestimate their importance for the now healthy state of EVE-online. They played a large part of turning the oiltanker around that got CCP to refocus on what's important (as they themselves acknowledged).

One can only hope they will have the same, positive impact on MWO.

WE'RE WORKIN ON IT BUT WE CAN'T SWAY EM ALL > : (

#842 Silent

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Posted 28 August 2013 - 11:47 PM

We've been working on the inside for months to take down this game.

Looks like Blackboards Raidens foiled us once again.

gg close

Edited by Silent, 28 August 2013 - 11:50 PM.


#843 Ohsh

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Posted 28 August 2013 - 11:48 PM

View PostSilent, on 28 August 2013 - 11:47 PM, said:

We've been working on the inside for months to take down this game.

Looks like Blackboards Raidens foiled us once again.

no we're owrking on the opposite come on man dont give operation game war on us now man

#844 Allen Wren

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Posted 29 August 2013 - 12:01 AM

View PostNovakaine, on 28 August 2013 - 10:51 PM, said:

Yeah keep thinking that.


Amazing paranoia up in this thread. Yes, obviously we're just here to kick over your anthills to see the scurrying. Obviously we are a front for our continuing EVE operations. For the record, that's supposed to be sarcastic. You can't see me rolling my eyes over the internet. Man, Mittani's played this game, like, twice, and he got bored. That was back in closed beta. The Word of Lowtax has nothing to do with goonswarm.

But, obviously, you wouldn't believe that if I told you. You wouldn't believe anything I said because OF COURSE IT'S ALL PSYOPS. (that's sarcasm again, son). If we were secret squirrels, doing internal testing for PGI, would we sit on the forums all the time and yell at our purported bosses about how we feel the game is being tweaked further towards the high-alpha environment instead of just submitting a memo?

But, no, of course, we're EVIL GOONS. Nothing we say is the truth. We could say two entirely contradictory things and you'd say we lied about both.

Get over yourself.

#845 Kmieciu

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Posted 29 August 2013 - 12:22 AM

View PostAlex Wolfe, on 28 August 2013 - 06:21 AM, said:

You couldn't make a better mockery even if you got Borat on board.

Posted Image

#846 BR0WN_H0RN3T

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Posted 29 August 2013 - 12:42 AM

View Postryoma, on 28 August 2013 - 11:25 PM, said:


PR spin man. Their goal is to make everything sound positive even when **** is hitting the turbine.
At least we know Bryan studied Marketing 101. It's unfortunate he failed Marketing 202.

View PostKmieciu, on 29 August 2013 - 12:22 AM, said:

Posted Image
that's gold....GOLD you hear!

#847 Stalephreak

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Posted 29 August 2013 - 12:58 AM

View Postvan Uber, on 28 August 2013 - 11:43 PM, said:


Just to adress this. In all my years on EVE I've been constantly facing goons as enemies, I have no lost love for them in New Eden space. Many, many of them are terrible posters, but you can not underestimate their importance for the now healthy state of EVE-online. They played a large part of turning the oiltanker around that got CCP to refocus on what's important (as they themselves acknowledged).

One can only hope they will have the same, positive impact on MWO.


I represent Zero Fox, and I approve this message.

#848 Vullum

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Posted 29 August 2013 - 01:13 AM

more BS from certain people. Sort it out PGI, you are bleeding customers with your ineffectiveness to deal with problems, communicate with your customers and endless lies.

Edited by Vullum, 29 August 2013 - 06:39 AM.


#849 Novakaine

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Posted 29 August 2013 - 01:49 AM

View PostAllen Wren, on 29 August 2013 - 12:01 AM, said:


Amazing paranoia up in this thread. Yes, obviously we're just here to kick over your anthills to see the scurrying. Obviously we are a front for our continuing EVE operations. For the record, that's supposed to be sarcastic. You can't see me rolling my eyes over the internet. Man, Mittani's played this game, like, twice, and he got bored. That was back in closed beta. The Word of Lowtax has nothing to do with goonswarm.

But, obviously, you wouldn't believe that if I told you. You wouldn't believe anything I said because OF COURSE IT'S ALL PSYOPS. (that's sarcasm again, son). If we were secret squirrels, doing internal testing for PGI, would we sit on the forums all the time and yell at our purported bosses about how we feel the game is being tweaked further towards the high-alpha environment instead of just submitting a memo?

But, no, of course, we're EVIL GOONS. Nothing we say is the truth. We could say two entirely contradictory things and you'd say we lied about both.

Get over yourself.


My grandpappy always said........
"If it smells like an horses a........ it's proably yours."

#850 Jakob Knight

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Posted 29 August 2013 - 04:51 AM

View Postvan Uber, on 28 August 2013 - 11:43 PM, said:


Just to adress this. In all my years on EVE I've been constantly facing goons as enemies, I have no lost love for them in New Eden space. Many, many of them are terrible posters, but you can not underestimate their importance for the now healthy state of EVE-online. They played a large part of turning the oiltanker around that got CCP to refocus on what's important (as they themselves acknowledged).

One can only hope they will have the same, positive impact on MWO.


There is not and never was anything good on the impact of a game by having any Goonsquad players in it. They've never provided anything but a clear intention to ruin games as much as possible and in any way possible, and only enjoy a game if they are doing so. It is their entire purpose to destroy games, and as many as possible.


If this is your intent of 'positive impact' on MWO, I can only wonder what you consider negative. I can say with complete confidence that the highest level of possible positive impact a Goon player can achieve is when they are not present.

Edited by Jakob Knight, 29 August 2013 - 04:55 AM.


#851 Lord Perversor

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Posted 29 August 2013 - 04:59 AM

View PostJakob Knight, on 29 August 2013 - 04:51 AM, said:


There is not and never was anything good on the impact of a game by having any Goonsquad players in it. They've never provided anything but a clear intention to ruin games as much as possible and in any way possible, and only enjoy a game if they are doing so. It is their entire purpose to destroy games, and as many as possible.


If this is your intent of 'positive impact' on MWO, I can only wonder what you consider negative. I can say with complete confidence that the highest level of possible positive impact a Goon player can achieve is when they are not present.


Truth be told EVE it's quite the opposite since it's an open Sandbox where SCREW other players it's allowed within game rules, they like it in a different manner.

Anyway it tooks them several years to change from the original annoying, disturbing crew to a loyal playerbase.

#852 mack sabbath

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Posted 29 August 2013 - 05:04 AM

View PostDevils Advocate, on 28 August 2013 - 08:34 PM, said:

Are you seriously suggesting that you guys are doing things for the silent majority? If they're silent how do you know what they want?



Because they are the ones who keep throwing money at it, despite the many blemishes at this late stage of the "Beta" game.

#853 Jakob Knight

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Posted 29 August 2013 - 05:15 AM

View PostLord Perversor, on 29 August 2013 - 04:59 AM, said:


Truth be told EVE it's quite the opposite since it's an open Sandbox where SCREW other players it's allowed within game rules, they like it in a different manner.

Anyway it tooks them several years to change from the original annoying, disturbing crew to a loyal playerbase.


I hope you aren't calling Goons in any way 'loyal', and are instead referring to the playerbase of EVE as a whole, since the Goons are incapable of loyalty, only betrayal (their entire concept is betrayal of every game they enter). The only loyalty the Goons have is to their own enjoyment of ruining other players' play, and saying they have had a positive impact on the games they have been in is like saying it's good that a patient has stopped bleeding because you covered them with leeches.

Also, MWO is not a finished game. It has every potential to be set up as EVE once CW is implemented, so don't be so quick to dismiss the two as similar just because all we have right now is the unit combat system. This is especially true since EVE's devs also blatently lied to their playerbase, causing players to leave the game.

#854 Burning Chrome

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Posted 29 August 2013 - 05:32 AM

View PostOcilfa, on 27 August 2013 - 01:41 PM, said:

So...Orion next month?
Posted Image

Thats what is should look like, not what we are getting.

#855 Lord Perversor

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Posted 29 August 2013 - 05:37 AM

View PostJakob Knight, on 29 August 2013 - 05:15 AM, said:


I hope you aren't calling Goons in any way 'loyal', and are instead referring to the playerbase of EVE as a whole, since the Goons are incapable of loyalty, only betrayal (their entire concept is betrayal of every game they enter). The only loyalty the Goons have is to their own enjoyment of ruining other players' play, and saying they have had a positive impact on the games they have been in is like saying it's good that a patient has stopped bleeding because you covered them with leeches.

Also, MWO is not a finished game. It has every potential to be set up as EVE once CW is implemented, so don't be so quick to dismiss the two as similar just because all we have right now is the unit combat system. This is especially true since EVE's devs also blatently lied to their playerbase, causing players to leave the game.


Oh don't get me wrong i not particularly like them but after had to deal with them in the early days of EVE, they changed from a bunch of obnoxious brats trying to screw everyone, everywhere anytime, to a more **normal** group of players (considering the likes of EVE players)

Maybe the **real Goons** left, and the current ones only carry the name, just my impression.

#856 Blood78

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Posted 29 August 2013 - 05:42 AM

PGI, what metrics won't tell you is that PGI lost in the past 2 years is support from its most loyal core fanbase. MechWarrior game and BattleTech community. The folks that actually funded the project through crowdsource and raising $5 million USD without kickstarter.

Because you lost that good faith, should you ever need the core loyal fans for whatever such as rallying around a new phase, getting the word out to get new people in, or I don't know...another round of raising funds. Don't count on it.

You will pretty much need to rely on new players, not the old because you lost quite a bit. Only you knows the stats but carefuly chosen word of "good bump in new player retention!" tells us that old player retention isn't so "good" and those of us active in units whether its house, clan, merc, etc. Know people are dissappearing quick. The people who will essentially be ladder players and will be most active in Community Warfare.

For sake of MechWarrior franchise, BattleTech actually I hope you are correct and that 3PV brings in enough of targeted NEW demographics that PGI can continue to generate revenue to keep MWO going. Because I'd much rather play MW, any form of Btech online than not at all.

Edit: On further thought, when was a time that PGI actually listened to the community and react in timely fashion on other hot button issues? Say...ECM? Yeah, not a great track record. Just an example of how you lost the good faith of core community. Time will tell if the new players that was brought in by 3PV do more than replenish the lost.

Edited by Blood78, 29 August 2013 - 05:50 AM.


#857 Hastur Azargo

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Posted 29 August 2013 - 06:01 AM

Umm, ok, so this castrated, useless 3PV brought some player retention? Because now players were able to figure out how their mech's legs work?

I brought about a dozen people into the game. It took me 15 seconds to explain to each of them what your 3PV is supposed to accomplish (mind you, they were more frustrated about the entire registration form resetting if your username was taken). I helped them grind in useless trials, and for those that made it past cadet bonus I helped choose and outfit their first truly viable mechs. Even so, only 1 or 2 people stayed. You know why? Because, barring the frustrating instagib deaths from Gauss/PPCs, they realized that grinding for their next mech is gonna take forever if they don't start paying for premium time and hero mechs.

And you make a 3PV, then force it on the half of the community that doesn't want it, and at the same time you cull it to a point where it's also useless for the half that did want it? Old grand-daddy IL-2 that was a definitive sim game of its time had all sorts of cameras implemented from the start. It didn't have a viable combat-usable 3PV (which MWO doesn't have any longer either), but it did have a free orbiting camera, perfect for purposes of looking at your paintjob or figuring out where your flaps were. Yes, an air sim has no spotting advantage issues, but they had all the options to allow or disallow external cams in multiplayer games from the start. It's unfathomable why we're getting a single cut-up camera option or 8v8 replaced by 12v12 before we get more option screens instead of one big doomsday "LAUNCH" button. I wouldn't mind any lack of communication if the game went in a good direction, with set goals and priorities.

Now I'm just one player. I am insignificant (along with my 60+ mechs) and the fact that I even bother talking makes me even more insignificant, because I'm automatically with the "vocal minority", whose opinions can be ignored under pretense of also figuring out and catering to needs of silent majority. But to hell with that. Do you, PGI, yourselves have a good solid understanding of what you're doing? Understanding, unbiased by personal playstyle, laziness, time limits and crowd appeal? Because I, along with other members of "vocal minority", seem to have understanding of things about MWO, which PGI either doesn't know (extremely unlikely) or chooses to ignore in favor of goals that seem funny to even be considered goals at all.

So, new player retention? Before viable trial builds (not that Champion A1 Cat that idiots used to fire their LURMZ at point blank range, and not that Gauss/LL Dragon that taught everyone how to properly soil their Gauss slugs)? Before convergence nerfs? Now with a default 3PV, do you even realize that people that won't bother looking at options screen are gonna be stuck in 3PV, thinking for weeks on end that MWO has no minimap and no arm movement???

Who exactly is your target audience? Do you really want people here that won't jump into control options to see which button does what? Do you realize they won't play this game well anyway? Do you realize that when they realize they can't be good at this game, they're gonna quit anyway? This is no League of Legends, FFS. MWO is a complex game, you start playing it well not just when you get acquainted with weapons and proper builds, but when you know when and where to go on each map, when you know when and where you may or may not stand, because there are poptarts, and LURMZ, and light packs. When you know that as an assault you're supposed to initiate and as a fire support you're supposed to be close by to seize the opportunity. Several months ago, when Splatcats and AC40 K2s were our only concern, the game seemed more welcoming, and a properly handled 9AL was a formidable force. Today the game is designed around mediocre and undedicated pilots that would grind their Highlander, play for several months, insta-gibbing anything below 60 tons, and then shelve it in favor of some irrelevant star citizen.

And what do we, eager long-time sim players and giant-robot lovers get? Assurances that telemetry shows increase in game's demographic, nevermind the fact that I kept discovering new and new kinds of clueless transients that do improbably nonsensical things with their builds and ingame behaviour every day.

"Telemetry" says you're ok, mechwarrior. Now stop complaining and die quietly. We have a Silent Majority to please here. **** and Feed the Wheel.

#858 Darokin Korin

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Posted 29 August 2013 - 06:21 AM

View PostWoozle, on 27 August 2013 - 05:56 PM, said:

So let me get this straight...we might get UI 2.0 at or near launch. We won't be told anything about CW until launch day.

Just what are you "launching"? Why September 17th? Why pick a date at all?


I think that this is what is most disturbing to me. If you're intending on having Design discussions on your launch date, what is it you're actually launching?

#859 Blue Footed Booby

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Posted 29 August 2013 - 06:25 AM

View PostDarokin Korin, on 29 August 2013 - 06:21 AM, said:


I think that this is what is most disturbing to me. If you're intending on having Design discussions on your launch date, what is it you're actually launching?


An advertising campaign, maybe? Given the frequency with which PGI has blown past self-imposed deadlines I question why the launch needs to remain set in stone despite most of the content being at best a "maybe."

Edit:

Quote

There is not and never was anything good on the impact of a game by having any Goonsquad players in it. They've never provided anything but a clear intention to ruin games as much as possible and in any way possible, and only enjoy a game if they are doing so. It is their entire purpose to destroy games


Ahahahahahaha wowwwwww, not sure how I missed this before.

Edited by Blue Footed Booby, 29 August 2013 - 11:24 AM.


#860 BlueVisionWarrior Online

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Posted 29 August 2013 - 06:26 AM

View PostDarokin Korin, on 29 August 2013 - 06:21 AM, said:


I think that this is what is most disturbing to me. If you're intending on having Design discussions on your launch date, what is it you're actually launching?


They set a release date because they listened to all the golds screaming, "IT'S NOT BETA IF YOURE TAKING MY MONEY QQQQQQ!!!!!1!!"

Bah dum tish





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