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Weather, gravity, and other variables


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#1 DauntlessK

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Posted 13 June 2012 - 01:54 PM

What do you guys think? I am really hoping for variable weather, whether rain, snow, fog, wind, even lightning (I get shivers up my spine just thinking about walking around in a my mech, rain splashing on the windshield and lightning lighting up the battlefield for a split second, getting a better visual).

On the note of different weather patterns I'd hope that different temperatures come with this. The affect it could have on playing with people's heat (making it easier to dissapate in cold and making it harder in a windy, sandy desert) also just really excited me. I think it would be a HUGE helpful extra deterrent on making that one mech that you may be able to alpha strike someone with one setup. Because you may be able to easily shoot 4 large lasers with your heat setup on one map but take it to a desert and you won't have as much. So a one setup fits all won't work. It adds a lot of depth, especially when weather is unpredictable while you're setting up that mech.

I'm even hoping for maps that feature higher or lower gravity (or none at all perhaps) in hopes to spur some interesting play with projectiles, and more importantly, jump jets and speed. Mechs would be slower on higher gravity worlds. In lower gravity they might be faster but harder to control, and jump jets use would be more enhanced but harder to control.

I understand that this is PROBABLY something more of a desire than it is a necessity to have at launch, and I'm sure it will only get delayed as unimportant. But I can only hope hope hope that something to what I described above will be implemented. And I'm not talking about one map that always rains, I'm talking about random weather for every map that you won't know until you've dropped.

What's your opinion? Should we expect to see a high-tech wiper blade on our mech windshields???

#2 Theal Swena

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Posted 13 June 2012 - 02:01 PM

I would love to see this happen. That is all, thank you.

#3 Corpsecandle

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Posted 13 June 2012 - 02:03 PM

I know they've mentioned the ambient affects of the planets specifically desserts and snow worlds having an effect on heat gen, but I haven't seen anything about storms.

I haven't seen anything about gravity either. I'd always that only planets roughly earth size would have been terraformed/populated. Is there any indication in the lore it would be other wise?

If we get storms, I think we should get a little cut scene of a some poor tech applying RainX to your windscreen lol.

#4 That Guy

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Posted 13 June 2012 - 02:04 PM

from the live chat right now, dennis says he wants it all! there is a good chance that we will get to see alot of different weather FX and types

#5 Alistair Steiner

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Posted 13 June 2012 - 02:05 PM

Well, from the interview just finishing up

<BigBadVlad> What sort of in-game weather and environment effects can we expect to see in the game and to what level of detail?
[PGI]Dennis As much as we possibly can...
[17:52] <[PGI]Dennis> believe me, I want everything, EVERYTHING!
[17:52] <[PGI]Dennis> the engineers might hate me, but I can take a punch
<[PGI]Dennis> fog, rain, snow, extreme environmental weather phenomena, you name, I will try and do it
<[PGI]Dennis> I believe it's a great way to make a well known map, a little more random and dynamic

Also, I would love to see it. Weather effects are often one of my favorite parts of a game, visually. And to have the rain actually patter on the 'Mech's armor, run down the windscreen, and steam/vaporize when the 'Mech heats up? Holy crap, I might mess my pants.

Edited by Alistair Steiner, 13 June 2012 - 02:07 PM.


#6 NeonKnight

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Posted 13 June 2012 - 02:06 PM

From the ASK THE DEVS: http://mwomercs.com/...devs-3-answers/

Quote

[VEXGRAVE LARS] “Will there be dramatic dynamic weather with effects on gameplay? Like limiting vision in fog etc..?”

[GARTH] “Yes, there will be dynamic weather such as rain, fog, etc. Fog will obscure vision and make for much more ‘oh crap!’ matches, where you suddenly find yourself walking into the enemy. It makes things a lot more tactical, and slows matches down. Also Lights love it ;)


#7 Nightsclaw

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Posted 13 June 2012 - 02:14 PM

I think forest fires or lava flows could make interesting maps and effects. Just think of how much heat would be caused if you got stuck in one.

It would be very, very cool if they would give us some way to start fires or deploy smoke etc to affect the battlefield and change things up.

#8 Roland

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Posted 13 June 2012 - 02:16 PM

Would like to see differences in gravity, definitely. Would add an interesting dynamic if it affected things like mech speed, in addition to modifying how far you could jump.

Possibilities of electromagnetic storms which hinder radar and such would be interesting too.

#9 Robby Vitriolic

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Posted 13 June 2012 - 02:19 PM

It would be nice for gravity to affect some weapons. For instance, in light gravity, missiles/autocannons etc would have increased range, with decreased range on higher G worlds. Heavier weapons would have a more pronounced effect, although I think the already high velocity of the gauss rifle might mitigate gravity changes a bit.

#10 Lt muffins

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Posted 13 June 2012 - 02:21 PM

I like the idea of different weather and planet variables.

And if PGI does the game with a 0G map, with the assumption that ballistics wont disappear magically after a certain distance that would give us a magical device called unlimited range AC/20 oh boy

Edit:

just assume that the maneuvering thrusters will just keep you grounded similar to that ice-ship mission in MW2: Mercs

Edited by Lt muffins, 13 June 2012 - 02:26 PM.


#11 Roland

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Posted 13 June 2012 - 02:23 PM

Well, actually having a zero G map would likely be pretty silly.. you'd need to use maneuvering thrusters and stuff.

Don't really see that as being particularly fun.

#12 DauntlessK

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Posted 13 June 2012 - 03:57 PM

View PostRoland, on 13 June 2012 - 02:16 PM, said:

Possibilities of electromagnetic storms which hinder radar and such would be interesting too.


Also a great idea. And the lava flow forest fires and come to think of it smoke debris from fallen buildings could make great effects on both visual and gameplay. Though I KNOW i'd get on a team with some noob ***** that would much rather spend his time destroying buildings and messing around with forest fires than actually contributing to the game.

#13 WeatherWitch

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Posted 13 June 2012 - 04:34 PM

I'd like lots of weather, but I want more than visibility... I wants air density and elasticity to impacy balistics. Maybe we should have a dedicated weather Mech to make sure all meteorological factors can be compensated for. ;)

#14 DauntlessK

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Posted 13 June 2012 - 04:38 PM

View PostWeatherdoG, on 13 June 2012 - 04:34 PM, said:

I'd like lots of weather, but I want more than visibility... I wants air density and elasticity to impacy balistics. Maybe we should have a dedicated weather Mech to make sure all meteorological factors can be compensated for. ;)


Yet another reason we need industrial mechs for gathering and such!

#15 Torcip

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Posted 13 June 2012 - 04:43 PM

Low gravity could be a nice change of pace, no gravity would be a nightmare; you would shoot you're gun and be sent spiraling off into space.

#16 DauntlessK

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Posted 13 June 2012 - 04:48 PM

View PostTorcip, on 13 June 2012 - 04:43 PM, said:

Low gravity could be a nice change of pace, no gravity would be a nightmare; you would shoot you're gun and be sent spiraling off into space.


Didn't really consider recoil. But that could make it really interesting to have to compensate for it. Having too many weapons firing at once would wreak havoc on your own mech. No sounds except for the muffled noises of your own mech and radio chatter. Anyone remember that one level of halo 3 where you had to, after flying the fighter in space, had to battle on foot on top of that frigate or whatever. That was insanely cool. MY FAVORITE. That's what comes to mind.

#17 Freyar

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Posted 13 June 2012 - 04:50 PM

I'd like to see gravity changes and ambient temperature changes (that change heat dissipation as well.)

#18 Scott

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Posted 13 June 2012 - 04:54 PM

I love the idea of reandom weather for the maps, adds variety and replay value to the maps. Depending on what map types they have, they could have a lot of variety in it too.

The gravity seems much more interesting to me from a gameplay perspective though. Obviously 0g wouldn't work, unless it was in the inside of a giant metal sphere and mechs were magnetically stuck on the sphere. Aiming would be weird, and jump jets could be used to cut across the middle. I'd like to see a map take place on the outside of a large ship, in outerspace. Just would be a cool atmosphere to have. But for gameplay, missiles and ballistics could have more or less range (though perhaps missles would be automatically calculated and adjust for the gravity).

#19 fatcat01

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Posted 13 June 2012 - 04:56 PM

Gravity changes would mean you could throw any tonnage limits out the door. Greater than 1G; why does my Atlas still work if it weighs more than 100t? Less than 1G; why can't I put more stuff on my mech if it all weighs less?

#20 Team Leader

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Posted 13 June 2012 - 05:05 PM

Hopefully they make some really neat stuff, and not lame effects like the water in Call of Duty, if you know what I mean. I would definetly like to see storms! That would be so cool! But.. would the lightning start forest fires?





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