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Poll - Limit 12 V 12 Pre-Made Group Matches To 1Pv Only


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Poll: Poll - Limit 12 V 12 Pre-Made Group Matches To 1Pv Only (1092 member(s) have cast votes)

Should 12 v 12 pre-made group matches be limited to 1PV (First Person) view mode only?

  1. Yes (983 votes [91.53%])

    Percentage of vote: 91.53%

  2. No (91 votes [8.47%])

    Percentage of vote: 8.47%

Vote

#241 Airborne Thunder

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Posted 28 August 2013 - 02:14 PM

This Saber Reinforcement thing only makes me want a Project Phoenix refund even more. Again you buy something and they change it on you after you already spent the money. So now if I want the complete Project Phoenix set I have to spend an additional $30.00 to get the new additions. As I am no longer giving PGI any more money I am stuck with the choice of have an incomplete set of Project Phoenix mechs or canceling my Project Phoenix preorder altogether. What to do...

#242 Sigifrid

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Posted 28 August 2013 - 02:16 PM

No answer for 1st person only non-12 man group queues? Nothing to vote on here then.

#243 Pyrrho

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Posted 28 August 2013 - 02:17 PM

View PostHeffay, on 28 August 2013 - 02:11 PM, said:

Well, either both polls were useless (self selected sample), or neither of them were. Which is it?


You are the one who has to answer that, since you are on the "This poll (3PV/Apology) is no good, but this poll (1PV 12v12) is good" ride.

I don't play in 12-man-premade games and 3PV doesn't bother me while I am going solo.

#244 Gulinborsti

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Posted 28 August 2013 - 02:18 PM

Great move in the right direction, get it in!

Maybe try to get it done and released BEFORE the official launch to avoid more new player confusion.

#245 Heffay

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Posted 28 August 2013 - 02:18 PM

View PostPyrrho, on 28 August 2013 - 02:17 PM, said:

You are the one who has to answer that, since you are on the "This poll (3PV/Apology) is no good, but this poll (1PV 12v12) is good" ride.


Hmm.... ok then. I will go with both polls are good. And since this one is more recent, it's a more accurate representation of how the community feels today. They want 1PV only queues, this gives it to them, and PGI can say they agreed to do exactly what they said they would do.

Everybody wins!

#246 Deathlike

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Posted 28 August 2013 - 02:18 PM

Here's some fun statistics I would like to run by the masses.

I have played over 5k matches. Seriously. I'm a MWO degenerate, what can I say?

If I'm guesstimating this right... of the 8 or 12 man matches I have played... I figure to have played like... 1% of the total matches in that mode alone.

Anyone who doesn't realize how often a 12 (previously 8) man matches took to be constructed, needs to realize this is a practically a sham of a "resolution" or "compromise".

#247 Guaki

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Posted 28 August 2013 - 02:19 PM

YES please. You even can give 3PV premades to 3PV players, without mixing queues.

#248 Senor Fuego

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Posted 28 August 2013 - 02:19 PM

Please please do this or something very much like it. As it is, I find myself abusing 3PV at times and I feel disgusting for it...yet it is effective, so I am essentially encouraged to do so. This is exactly what you as Devs have stated you wanted to avoid. All of your posts stating that "it isn't an advantage" or isn't much of one are really not entirely correct, because in the right situations it is an absolute advantage over 1PV and it really shouldn't be.

Perfect example:
Capping base on River City, I have no radar information from friendlies in Lower City so I simply pop 3PV and look over the top of the nearby buildings/oil tanks. With a click of a button, I can see if anyone is approaching me without exposing myself to them. I feel so ashamed about it...but it also gave me the ability to take a few moments to eat some of my delicious Macaroni and Cheese without having to try at all. It was good Mac & Cheese, but I still feel so unclean.

#249 LaughingCow

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Posted 28 August 2013 - 02:19 PM

Don't allow switching between 1PV and 3PV during the match, or at least not after the first 60 seconds. I have no problem with 3PV if a person accepts the disadvantages of it. But it's broken that I can scout from behind cover with no exposure to fire (no, them being able to tell some mech is there is not a fair tradeoff), and then switch to 1PV the rest of the time.

This would 100% satisfy me now. The only problem with it is that I know that if any significant 3PV player base developers, they'll ask to be unnerfed, and it'll eventually happen (unless you're truly successful in converting everyone to 1PV after a short learning stint). I say this as someone who works at a F2P gaming company and understands how the business works. If there are 3PV players who aren't migrating to 1PV, and their retention levels are lower than 1PV, 3PV will be un-nerfed in order to avoid that retention drop. But we can cross that bridge when we get to it, if it can at least be balanced for now.

#250 RG Notch

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Posted 28 August 2013 - 02:19 PM

View PostRanik Selesky, on 28 August 2013 - 02:13 PM, said:

Guys rather than only posting in the thread. You should also tweet bryan at @bryanekman

Sending responses directly to them will be better than purely in a forum

Yes apparently their vow to improve communication on the forums only allows one post per dev per day. They are baby stepping their way to better improvements, perhaps by launch we may get 2 posts a day. That's asking a lot, be happy they aren't on vacation. Remember, they don't ignore us because they don't care, they ignore us because they care too much!

#251 Ramblin

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Posted 28 August 2013 - 02:20 PM

I feel like I had to vote yes because there isnt any other options.... 12v12 is hard to do on a nightly basis for many units/teams/groups. At least its an option that gives us a chance to sometimes avoid the arcade game yall have created here.

Private lobbies with the ability to set tonnage, # of players, game mode, 3pv/1pv would solve this and MANY other issue's you guys are having with the community... are you gents aware of this?

#252 -Natural Selection-

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Posted 28 August 2013 - 02:21 PM

Its OK guys.. You can say it... Dont be scared.... "Who wants 1pv que only?"


For the last few days SOMEONE have been screaming their data says there is no need to split at all. Then why are they asking?


Ohh, and I got another $20 on Heffay hitting 1k post in 5 pages.

Edited by Dozier, 28 August 2013 - 02:25 PM.


#253 daFunkyUnit

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Posted 28 August 2013 - 02:22 PM

They should make 12v12 pre-made group matches 3PV only.































what? :)

#254 Arnold Carns

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Posted 28 August 2013 - 02:23 PM

View PostHeffay, on 28 August 2013 - 01:17 PM, said:


But... but you will have that option now. I thought that is what you were looking for: PGI to hold up their end of the promise.


It said "Players", not "12 vs 12 competition Players". The 1PV option has to be there even for the solo PUGging player. That's holding up to someones promises. Anything else is halfbaked.

#255 Chronojam

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Posted 28 August 2013 - 02:23 PM

View PostBryan Ekman, on 28 August 2013 - 10:21 AM, said:

This gives our core audience, who represent almost exclusively the 12 man team group play, a place to enjoy a pure 1PV experience.

This the same as the "target demographic" or what? How do they overlap with "founders" anyhow?

#256 Chavette

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Posted 28 August 2013 - 02:25 PM

If you intend the 3PV as a training mode, -something I would easily believe considering there isn't any map in 3PV- this makes perfect sense.

Its a natural evolution of any MMO or FPS that people try out the game, get to like it, learn the ropes, join units, and duke it out proper. Notice at this last phase, a training element isn't needed at all.

I just hope in CW, the faction vs faction play will be handled the way normal matches are now, and units(merc corps) battling for specific systems will be treated by this very restriction as well -as they are technically 12v12 matches too and represent end game content.



View PostDeathlike, on 28 August 2013 - 10:55 AM, said:

Hold on... why is this solely limited to the 12v12 queues?

Understandably that 12v12 is where the "competitive matches" go, but that is the worst logic to "balance" this game. That is not even a fix or resolution to the problem... just a mediocre placation to the problem at hand.

This is worse than unacceptable... it is completely myopic at best as a solution.


View PostWintersdark, on 28 August 2013 - 10:30 AM, said:

Works for me. Those who are the most upset about the deal get what they want, and the player pool for PUG matches isn't fragmented. Everyone wins.


What they are doing here is saying PUG games can get an arcade-y feel, and 12s will be the "hardcore" mode.

They actually did split the ques, without splitting the ques.

#257 Pyrrho

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Posted 28 August 2013 - 02:25 PM

View PostHeffay, on 28 August 2013 - 02:18 PM, said:


Hmm.... ok then. I will go with both polls are good. And since this one is more recent, it's a more accurate representation of how the community feels today. They want 1PV only queues, this gives it to them, and PGI can say they agreed to do exactly what they said they would do.

Everybody wins!


Okay, noted. Thanks.

#258 Granimal

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Posted 28 August 2013 - 02:27 PM

I noticed the fine print and can't vote it is a bait! If we give it to you in 12 man is that ok but you lose any chance of dropping pug in 1pv only. Not for me thanks it is a skewed question. Almost had me there for a sec.

#259 Psikez

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Posted 28 August 2013 - 02:27 PM

I will take this as an acceptable compromise :)

#260 Heffay

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Posted 28 August 2013 - 02:28 PM

View PostArnold Carns, on 28 August 2013 - 02:23 PM, said:


It said "Players", not "12 vs 12 competition Players". The 1PV option has to be there even for the solo PUGging player. That's holding up to someones promises. Anything else is halfbaked.


Anyone can play in the 12v12 queues. Doesn't need to be competitive at all. In fact, you never have to ever face a 3PV player again, if you don't want to.

If you don't have your own team to play with, go to the NGNG teamspeak servers and get into a pickup match!





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