Poll - Limit 12 V 12 Pre-Made Group Matches To 1Pv Only
#241
Posted 28 August 2013 - 02:14 PM
#242
Posted 28 August 2013 - 02:16 PM
#243
Posted 28 August 2013 - 02:17 PM
Heffay, on 28 August 2013 - 02:11 PM, said:
You are the one who has to answer that, since you are on the "This poll (3PV/Apology) is no good, but this poll (1PV 12v12) is good" ride.
I don't play in 12-man-premade games and 3PV doesn't bother me while I am going solo.
#244
Posted 28 August 2013 - 02:18 PM
Maybe try to get it done and released BEFORE the official launch to avoid more new player confusion.
#245
Posted 28 August 2013 - 02:18 PM
Pyrrho, on 28 August 2013 - 02:17 PM, said:
Hmm.... ok then. I will go with both polls are good. And since this one is more recent, it's a more accurate representation of how the community feels today. They want 1PV only queues, this gives it to them, and PGI can say they agreed to do exactly what they said they would do.
Everybody wins!
#246
Posted 28 August 2013 - 02:18 PM
I have played over 5k matches. Seriously. I'm a MWO degenerate, what can I say?
If I'm guesstimating this right... of the 8 or 12 man matches I have played... I figure to have played like... 1% of the total matches in that mode alone.
Anyone who doesn't realize how often a 12 (previously 8) man matches took to be constructed, needs to realize this is a practically a sham of a "resolution" or "compromise".
#247
Posted 28 August 2013 - 02:19 PM
#248
Posted 28 August 2013 - 02:19 PM
Perfect example:
Capping base on River City, I have no radar information from friendlies in Lower City so I simply pop 3PV and look over the top of the nearby buildings/oil tanks. With a click of a button, I can see if anyone is approaching me without exposing myself to them. I feel so ashamed about it...but it also gave me the ability to take a few moments to eat some of my delicious Macaroni and Cheese without having to try at all. It was good Mac & Cheese, but I still feel so unclean.
#249
Posted 28 August 2013 - 02:19 PM
This would 100% satisfy me now. The only problem with it is that I know that if any significant 3PV player base developers, they'll ask to be unnerfed, and it'll eventually happen (unless you're truly successful in converting everyone to 1PV after a short learning stint). I say this as someone who works at a F2P gaming company and understands how the business works. If there are 3PV players who aren't migrating to 1PV, and their retention levels are lower than 1PV, 3PV will be un-nerfed in order to avoid that retention drop. But we can cross that bridge when we get to it, if it can at least be balanced for now.
#250
Posted 28 August 2013 - 02:19 PM
Ranik Selesky, on 28 August 2013 - 02:13 PM, said:
Sending responses directly to them will be better than purely in a forum
Yes apparently their vow to improve communication on the forums only allows one post per dev per day. They are baby stepping their way to better improvements, perhaps by launch we may get 2 posts a day. That's asking a lot, be happy they aren't on vacation. Remember, they don't ignore us because they don't care, they ignore us because they care too much!
#251
Posted 28 August 2013 - 02:20 PM
Private lobbies with the ability to set tonnage, # of players, game mode, 3pv/1pv would solve this and MANY other issue's you guys are having with the community... are you gents aware of this?
#252
Posted 28 August 2013 - 02:21 PM
For the last few days SOMEONE have been screaming their data says there is no need to split at all. Then why are they asking?
Ohh, and I got another $20 on Heffay hitting 1k post in 5 pages.
Edited by Dozier, 28 August 2013 - 02:25 PM.
#253
Posted 28 August 2013 - 02:22 PM
what?
#254
Posted 28 August 2013 - 02:23 PM
Heffay, on 28 August 2013 - 01:17 PM, said:
But... but you will have that option now. I thought that is what you were looking for: PGI to hold up their end of the promise.
It said "Players", not "12 vs 12 competition Players". The 1PV option has to be there even for the solo PUGging player. That's holding up to someones promises. Anything else is halfbaked.
#255
Posted 28 August 2013 - 02:23 PM
Bryan Ekman, on 28 August 2013 - 10:21 AM, said:
This the same as the "target demographic" or what? How do they overlap with "founders" anyhow?
#256
Posted 28 August 2013 - 02:25 PM
Its a natural evolution of any MMO or FPS that people try out the game, get to like it, learn the ropes, join units, and duke it out proper. Notice at this last phase, a training element isn't needed at all.
I just hope in CW, the faction vs faction play will be handled the way normal matches are now, and units(merc corps) battling for specific systems will be treated by this very restriction as well -as they are technically 12v12 matches too and represent end game content.
Deathlike, on 28 August 2013 - 10:55 AM, said:
Understandably that 12v12 is where the "competitive matches" go, but that is the worst logic to "balance" this game. That is not even a fix or resolution to the problem... just a mediocre placation to the problem at hand.
This is worse than unacceptable... it is completely myopic at best as a solution.
Wintersdark, on 28 August 2013 - 10:30 AM, said:
What they are doing here is saying PUG games can get an arcade-y feel, and 12s will be the "hardcore" mode.
They actually did split the ques, without splitting the ques.
#257
Posted 28 August 2013 - 02:25 PM
Heffay, on 28 August 2013 - 02:18 PM, said:
Hmm.... ok then. I will go with both polls are good. And since this one is more recent, it's a more accurate representation of how the community feels today. They want 1PV only queues, this gives it to them, and PGI can say they agreed to do exactly what they said they would do.
Everybody wins!
Okay, noted. Thanks.
#258
Posted 28 August 2013 - 02:27 PM
#259
Posted 28 August 2013 - 02:27 PM
#260
Posted 28 August 2013 - 02:28 PM
Arnold Carns, on 28 August 2013 - 02:23 PM, said:
It said "Players", not "12 vs 12 competition Players". The 1PV option has to be there even for the solo PUGging player. That's holding up to someones promises. Anything else is halfbaked.
Anyone can play in the 12v12 queues. Doesn't need to be competitive at all. In fact, you never have to ever face a 3PV player again, if you don't want to.
If you don't have your own team to play with, go to the NGNG teamspeak servers and get into a pickup match!
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