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Saber Reinforcement Package!


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#861 Koniving

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Posted 03 September 2013 - 05:24 AM

View PostSteelPaladin, on 02 September 2013 - 10:21 PM, said:


That doesn't jive w/heat penalties, though. If it's only ever 30 and we're just keeping a running count, what happens when you fire an ER PPC? You rocket to 15 on the heat scale and lose 3 movement points, get a +2 penalty to fire, and have to roll for shutdown. Only that doesn't happen, because the game completely ignores heat that's been sunk by the end of the turn. Neither in the gameplay nor in the lore do you have pilots struggling to keep their mechs running firing a single shot of a single weapon, unless they were already riding the line to begin with.

Obviously, the whole process is an abstraction and not meant to be taken as an exact representation of what's happening. The fact remains, however, that the system has to be designed to accept that a single weapon firing on a cold mech shouldn't put you into shutdown risk. It has to work w/the concept that you have time to sink this heat before it actually becomes a problem; there has to be some bit of buffer.


You would have time to sink, if you simply let off the trigger. As you said tabletop is an abstraction, and if you take that abstraction literally you have created the need for bull-{Scrap} mechanics like Ghost Heat, and mechs that can fire 18 PPCs in 12 seconds. Or this one, back when PPCs were a little faster, that could fire 30 PPCs in 18 seconds. It had 13 to 15 DHS.

You also have the inconsistency in MWO that it's not a 1 to 2 ratio with heatsinks single and double.
It's a 1 to 2.6 ratio at the very start with 10 standard versus 10 doubles without unlocks (single cooling with 40 threshold versus double cooling with 50 threshold). With unlocks it's a 1.1 to 3 ratio (45 threshold with single. 60 with double). Beyond 10 for doubles it becomes 1.4 heatsinks and threshold increases so then at 30 STD to 15 "Double" it's a 1.05-ish to 1 ratio (60 threshold versus 57 threshold without unlocks). Then at 40 STD to 20 double, it's a bit higher in favor of standards, except some of your pilot efficiencies stop working, you don't get the 20% bonus for Elite level Heat Containment on anything beyond 10 standard heatsinks.

While you get that faster cooling for STD, you don't get the capacity of the doubles or even close, which is bad because the PGI-listed mechanics mathematically state you should get superior results with standards in high numbers. But, because some of the efficiencies not working on STD heatsinks beyond 10, it never happens.

Standard heatsinks in an Atlas.


So all in all, this system is NOTHING like tabletop, NOTHING like Mechwarrior, and Unfair as all hell.

This is also why trial mechs suck so bad, when in closed beta they were awesome against custom built mechs (those custom built mechs didn't have pilot efficiencies and so standard heatsinks had a chance even against double heatsinks). But it's not exactly the pilot efficiencies' fault. It's the heat system at its core.

Edited by Koniving, 05 September 2013 - 12:53 PM.


#862 1Sascha

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Posted 03 September 2013 - 05:46 AM

Quote

As a long time MW fan, what the h**l is there in this game that would make me want to play? As a new player, shouldn't I be able to survive long enough in a game to WANT to continue to play?


Short answer: No, you shouldn't.

Haven't played a lot of MMOs or even multiplayer-games? Cause you do sound a bit like me when I started out in MMO-flightsims in the mid/late 90s. I had played all of the offline offerings (Dynamix-series, LucasArts, Falcon, A-10, Gunship2000, Apache Longbow, etc.) and thought I'd be ready and kick some serious *** online. Turned out, I was nothing more than cannon-fodder the first 6 months or so. Until I started training with experienced players and reading up on RL-tactics/maneuvering (Shaw's book). And even after 2, 3, 4 years of regular playing I'd still run into someone who would be better, or simply more lucky, than me that day.

Granted: MWONL's learning curve isn't nearly as steep as the ones on some of the MMO-sims I played back then. But you'll still get your *** handed to you once you switch from playing AI to playing real people - some of which are seasoned veterans with hundreds of missions under their belts.


S.

#863 Desdain

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Posted 03 September 2013 - 06:11 AM

The responses in this thread show why we'll never have the MWO originally promised. They don't have to build that game when people will pay for mech dolls.

#864 anfadern

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Posted 03 September 2013 - 06:37 AM

I am not yet convinced that I should spend my money on the reinforcement package.
I feel that it is somewhat redundant since I have the Overlord.

#865 Enigmos

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Posted 03 September 2013 - 07:07 AM

It is a good thing to have options.

Some chassis are simply superior in ways to others. For the Yen Lo Wang it is survivability coupled with a very sweet ballistic mount in an arm. Some other chassis are not so favorable and tend to be avoided, or require specialized, maybe contra-intuitive piloting skills (like torso twist for the Awesome and Atlas) to improve their survivability under heavy fire.

I'm taking a chance, placing a bet that at least one of the chassis in the reinforcement pack will turn out to be a must-have design.

What I don't believe I am taking a chance on is giving more money to Piranha/PGI. I want them to succeed handsomely.

More significantly I don't have to worry about how much I am spending on this game because I know with absolute certainty whatever I pay is less than my bar tab would be without it.

#866 SnowdogJJJ

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Posted 03 September 2013 - 09:00 AM

View PostMoonsavage, on 29 August 2013 - 03:16 AM, said:

I would like to see more interesting game modes, rather than "Pound senselessly at eachother until the side with the longest boredom tolerance (patience) wins by default.


That is the truth, I usually die do to not wanting to play peek and shoot, so I just run in and kill what I can.. die , rinse and repeat.

#867 anfadern

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Posted 03 September 2013 - 09:55 AM

View PostOriginalTibs, on 03 September 2013 - 07:07 AM, said:

It is a good thing to have options.

Some chassis are simply superior in ways to others. For the Yen Lo Wang it is survivability coupled with a very sweet ballistic mount in an arm. Some other chassis are not so favorable and tend to be avoided, or require specialized, maybe contra-intuitive piloting skills (like torso twist for the Awesome and Atlas) to improve their survivability under heavy fire.

I'm taking a chance, placing a bet that at least one of the chassis in the reinforcement pack will turn out to be a must-have design.

What I don't believe I am taking a chance on is giving more money to Piranha/PGI. I want them to succeed handsomely.

More significantly I don't have to worry about how much I am spending on this game because I know with absolute certainty whatever I pay is less than my bar tab would be without it.


Forgot to mention that I have the wang as well... I agree completely that this little Centurion is a nice piece of... Mech

But right now we have two value packs, do we know that there won't be a third or even a fourth package with better offers?

#868 Serpentbane

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Posted 03 September 2013 - 12:08 PM

View PostLyfeel, on 28 August 2013 - 11:51 AM, said:

Presently, I'm all like "Wtf they're gorgeous !" and at the same time "Wtf! Are you kidding us PGI ?". We're no living wallets.
Too many phoenix refunded ? Greed as before mentioned ? Meh.


I'm totaly backing this. I have bought the Overloard tier, and I have also just spent 50$ on MC, without any idea what to spend them on. Why, well, because I like MW. But every time I look at the prices I get a little pissed. 500MC for one collor. Camo must be bought for every mech. C-mon, this is just stupid. 200$+ tu buy all collors? Are you kidding me??? So, instead of having a good fealing after spending my money, I end up fealing I get tricked if I use my MC...

#869 SteelPaladin

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Posted 03 September 2013 - 12:26 PM

View PostSerpentbane, on 03 September 2013 - 12:08 PM, said:


I'm totaly backing this. I have bought the Overloard tier, and I have also just spent 50$ on MC, without any idea what to spend them on. Why, well, because I like MW. But every time I look at the prices I get a little pissed. 500MC for one collor. Camo must be bought for every mech. C-mon, this is just stupid. 200$+ tu buy all collors? Are you kidding me??? So, instead of having a good fealing after spending my money, I end up fealing I get tricked if I use my MC...


And yet you bought the MC, which means that all that PGI sees is "this person will buy this from us at this price. Full stop." They don't care if you actually USE the MC; it's Monopoly money. They've already got your cash. All they care about is that you keep buying it.

Simple market economics; there's no reason to lower your prices if folks are buying just fine at your current price. No business executive gets up in the morning going "gee, I think I'll try and make less money today." As long as folks are drinking it up, they'll keep pouring.

Edited by SteelPaladin, 03 September 2013 - 12:27 PM.


#870 Tactcom

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Posted 04 September 2013 - 08:10 AM

The reinforcement package should be a community reward for reaching the 3rd goal.


Give back to the community, don't be greedy.

#871 PoLaR

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Posted 04 September 2013 - 01:35 PM

A lot of people tend to think that the prices in this game are pretty unreasonable. I don't think so.

Check out the prices of ships in Star Citizen. two-hundred and twenty-five US dollars for a Constellation ship.. holy hell. When I see prices like that, I have no problem dishing out 15-25 bucks for a 'Mech.

Edit: Just wanted to clarify that I am not saying anything bad about Star Citizen, in fact I'm really looking forward to this incredibly beautiful looking game. And you are right FoXabre, I agree that It's all about the "worth" of something to you. Which Is why I invest money In this game. Looking forward to see what fundraisers come in the future.

Edited by PoLaR, 05 September 2013 - 01:15 PM.


#872 FoXabre

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Posted 04 September 2013 - 02:29 PM

View PostPoLaR, on 04 September 2013 - 01:35 PM, said:

A lot of people tend to think that the prices in this game are pretty unreasonable. I don't think so.

Check out the prices of ships in Star Citizen. two-hundred and twenty-five US dollars for a Constellation ship.. holy hell. When I see prices like that, I have no problem dishing out 15-25 bucks for a 'Mech.


Star Citizen is funding a game. If you think you're buying a ship, you're thinking the wrong way. The way to think of it is that you're helping fund the game. The ship, and anything else you may get, is a bonus.

In a sense, I think the same way of MechWarrior. I'm still helping fund the game.

I love Mechs, therefore MechWarrior is worth the money I spend.
I love the creative direction of Star Citizen, therefore Star Citizen is worth the money I spend.

You really just have to look at what's available, step back, and think. Is this really worth my money? Only you can decide that.

#873 Volt Corsair

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Posted 05 September 2013 - 01:56 AM

View PostTactcom, on 04 September 2013 - 08:10 AM, said:

The reinforcement package should be a community reward for reaching the 3rd goal.


Give back to the community, don't be greedy.

They're wrestling to get the rights to mechs we haven't seen in a long *** time.

Give back to the people making this possible. don't be greedy.

#874 DirePhoenix

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Posted 05 September 2013 - 05:48 AM

View PostVolt Opt Construct, on 05 September 2013 - 01:56 AM, said:

They're wrestling to get the rights to mechs we haven't seen in a long *** time.

Give back to the people making this possible. don't be greedy.

There is no need to "wrestle for rights" if you make a brand new design instead of copying the old art.

#875 SIERRA 116

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Posted 05 September 2013 - 07:40 AM

View PostFoXabre, on 04 September 2013 - 02:29 PM, said:


Star Citizen is funding a game. If you think you're buying a ship, you're thinking the wrong way. The way to think of it is that you're helping fund the game. The ship, and anything else you may get, is a bonus.

In a sense, I think the same way of MechWarrior. I'm still helping fund the game.

I love Mechs, therefore MechWarrior is worth the money I spend.
I love the creative direction of Star Citizen, therefore Star Citizen is worth the money I spend.

You really just have to look at what's available, step back, and think. Is this really worth my money? Only you can decide that.


And how about one of the Titan ships in Eve Online? I heard one of them was worth several thousand dollars,

#876 Country Gravy

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Posted 05 September 2013 - 08:14 AM

I run Heavies and Assaults...currently Firebrand, Heavy Metal, and Protector. I want to get into mediums. This is a perfect way of doing this. Bought Overlord and Sabre, I am going to have too many Hero Mechs. It is going to take me until Community Warfare comes out next summer to get Master on all of these.

#877 IllCaesar

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Posted 05 September 2013 - 09:09 AM

I was considering getting Project Phoenix until I saw this. Now I'm pretty turned off from Phoenix in its entirety, leaving a bad taste in my mouth, although admittedly that Locust and Shadowhawk are still enticing me.

Almost certainly won't be getting Saber though. The Griffin, I'm sure some people could use it, but I'm not one of them. It looks like an Awesome-8V with somewhat better manueverability and using an Autocannon or Gauss Rifle instead of a Large Laser or PPC. Seems redundant, and the Awesomes are already thought of pretty poorly. It might fare better than I'm thinking, if the frame isn't too huge, but I don't see a Jump-Jet/Sniper/Medium combo being popular or all that useful except for a few niche playstyles. The Wolverine hardpoints looks better, but not "here have $30" better. I think it'd be great at engaging light and medium mechs, so I might get one with C-Bills at some point in the future.

#878 Volt Corsair

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Posted 05 September 2013 - 10:16 AM

View PostDirePhoenix, on 05 September 2013 - 05:48 AM, said:

There is no need to "wrestle for rights" if you make a brand new design instead of copying the old art.

Explain to me why we didn't see them sooner, as in 14 years sooner? There's no lack of creative direction or imagination in this community, so why not go under something like Project Phoenix to bring them back into commission? >.>

#879 Volt Corsair

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Posted 05 September 2013 - 10:21 AM

View PostMarsAtlas, on 05 September 2013 - 09:09 AM, said:

I was considering getting Project Phoenix until I saw this. Now I'm pretty turned off from Phoenix in its entirety, leaving a bad taste in my mouth, although admittedly that Locust and Shadowhawk are still enticing me.

Almost certainly won't be getting Saber though. The Griffin, I'm sure some people could use it, but I'm not one of them. It looks like an Awesome-8V with somewhat better manueverability and using an Autocannon or Gauss Rifle instead of a Large Laser or PPC. Seems redundant, and the Awesomes are already thought of pretty poorly. It might fare better than I'm thinking, if the frame isn't too huge, but I don't see a Jump-Jet/Sniper/Medium combo being popular or all that useful except for a few niche playstyles. The Wolverine hardpoints looks better, but not "here have $30" better. I think it'd be great at engaging light and medium mechs, so I might get one with C-Bills at some point in the future.

What makes the Griffin special is that it's almost as maneuverable as a Jenner with JJs, the speed of a Raven, and the punching power of a PPC and LRM 15 dressed up as a medium. You should also check out the Wolverine 7K, one of the variants the package comes with. It's ridiculous for a medium mech. Anyways, it's entirely optional and you don't need to buy it at all. People are just in an uproar because it's not included with any of the base bundles because we're greedy mech pilots who can't just take the 4 specially designed mechs and 8 normal variants with special paint almost a month earlier than everyone else not buying the package..

#880 DirePhoenix

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Posted 05 September 2013 - 11:29 AM

View PostVolt Opt Construct, on 05 September 2013 - 10:16 AM, said:

Explain to me why we didn't see them sooner, as in 14 years sooner? There's no lack of creative direction or imagination in this community, so why not go under something like Project Phoenix to bring them back into commission? >.>

We saw them come back TEN YEARS AGO.

The COMMUNITY is who is responsible for perpetuating this urban legend. The COMMUNITY is who is to blame for not accepting those redesigns. The only thing that was ever in contest was the original imagery used. Not the names, not the stats, not the 'mechs themselves. Don't use those images, and there is no issue.

Although to be fair, a lot of the art in the 2003 Project Phoenix Tech Readout is actually pretty terrible. I mean if you were presented with this as what ShadowHawks are supposed to look like from then on, you'd probably just say 'screw it, leave them UnSeen' too.





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