SteelPaladin, on 02 September 2013 - 10:21 PM, said:
That doesn't jive w/heat penalties, though. If it's only ever 30 and we're just keeping a running count, what happens when you fire an ER PPC? You rocket to 15 on the heat scale and lose 3 movement points, get a +2 penalty to fire, and have to roll for shutdown. Only that doesn't happen, because the game completely ignores heat that's been sunk by the end of the turn. Neither in the gameplay nor in the lore do you have pilots struggling to keep their mechs running firing a single shot of a single weapon, unless they were already riding the line to begin with.
Obviously, the whole process is an abstraction and not meant to be taken as an exact representation of what's happening. The fact remains, however, that the system has to be designed to accept that a single weapon firing on a cold mech shouldn't put you into shutdown risk. It has to work w/the concept that you have time to sink this heat before it actually becomes a problem; there has to be some bit of buffer.
You would have time to sink, if you simply let off the trigger. As you said tabletop is an abstraction, and if you take that abstraction literally you have created the need for bull-{Scrap} mechanics like Ghost Heat, and mechs that can fire 18 PPCs in 12 seconds. Or this one, back when PPCs were a little faster, that could fire 30 PPCs in 18 seconds. It had 13 to 15 DHS.
You also have the inconsistency in MWO that it's not a 1 to 2 ratio with heatsinks single and double.
It's a 1 to 2.6 ratio at the very start with 10 standard versus 10 doubles without unlocks (single cooling with 40 threshold versus double cooling with 50 threshold). With unlocks it's a 1.1 to 3 ratio (45 threshold with single. 60 with double). Beyond 10 for doubles it becomes 1.4 heatsinks and threshold increases so then at 30 STD to 15 "Double" it's a 1.05-ish to 1 ratio (60 threshold versus 57 threshold without unlocks). Then at 40 STD to 20 double, it's a bit higher in favor of standards, except some of your pilot efficiencies stop working, you don't get the 20% bonus for Elite level Heat Containment on anything beyond 10 standard heatsinks.
While you get that faster cooling for STD, you don't get the capacity of the doubles or even close, which is bad because the PGI-listed mechanics mathematically state you should get superior results with standards in high numbers. But, because some of the efficiencies not working on STD heatsinks beyond 10, it never happens.
Standard heatsinks in an Atlas.
So all in all, this system is NOTHING like tabletop, NOTHING like Mechwarrior, and Unfair as all hell.
This is also why trial mechs suck so bad, when in closed beta they were awesome against custom built mechs (those custom built mechs didn't have pilot efficiencies and so standard heatsinks had a chance even against double heatsinks). But it's not exactly the pilot efficiencies' fault. It's the heat system at its core.
Edited by Koniving, 05 September 2013 - 12:53 PM.