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3Pv Community Poll


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Poll: 3pv (1160 member(s) have cast votes)

3pv implementation

  1. Mixed queue 3pv 1pv (44 votes [3.81%] - View)

    Percentage of vote: 3.81%

  2. Voted Separate queue for each (484 votes [41.87%] - View)

    Percentage of vote: 41.87%

  3. 12 man queues 1pv only, regular queue mixed 1pv and 3pv (95 votes [8.22%] - View)

    Percentage of vote: 8.22%

  4. Do not want it in game at all (381 votes [32.96%] - View)

    Percentage of vote: 32.96%

  5. Voted Don't care either way (152 votes [13.15%] - View)

    Percentage of vote: 13.15%

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#121 Hollander Burial

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Posted 29 August 2013 - 01:06 PM

Quote

Bryan:

Thank you to all that posted here and expressed your opinion. Thank you to those that voted.

91.55% voted in favor of making 12 v 12 pre-made groups restricted to 1PV view only.

The work will be completed today, with branch testing starting tomorrow and through the next week. The planned release date will be September 17th. As with all features, they need to pass through QA and test before being released.

Game over man, game over.

Good job. Now they can get rid of 1st person and say they "listened to the players" to do it.

Funny how the forums were never representative of the players when we were telling them we didnt want this


#122 New Day

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Posted 29 August 2013 - 01:23 PM

View Postzorak ramone, on 29 August 2013 - 06:57 AM, said:


Explain yourself.

R&R and Collisions are both features that were removed. These two features have nothing in common (one is an in-game mech physics/interaction thing, the other is a post game UI thing) that would make them especially easy to remove.

Removing 3PV even temporarily would be simple: just set 1PV as default and disable the mappable input command for switching to 3PV. Its messier than deleting the code, but its definitely possible to do it and do it NOW.

So please, tell us. Why is it impossible to remove 3PV?

I didn't say it was impossible (Nice strawman, btw). They invested time in programming it and aren't going to throw it away.

#123 soarra

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Posted 29 August 2013 - 01:27 PM

View PostNamesAreStupid, on 29 August 2013 - 01:23 PM, said:

I didn't say it was impossible (Nice strawman, btw). They invested time in programming it and aren't going to throw it away.

time spent on a feature very few wanted according to their last poll

#124 von Pilsner

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Posted 29 August 2013 - 01:33 PM

Posted Image

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May we please have the split queues in all game modes, not just 12v12? It would be fun for everyone when you did what you said you would do.

Edited by von Pilsner, 29 August 2013 - 01:33 PM.


#125 Kunae

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Posted 29 August 2013 - 02:03 PM

View PostNamesAreStupid, on 29 August 2013 - 01:23 PM, said:

I didn't say it was impossible (Nice strawman, btw). They invested time in programming it and aren't going to throw it away.

That's the stupidest reason, ever, to keep a broken system in the game. Just because they were idiotic enough to spend time on it, in the first place, does not justify keeping it alive.

#126 Faithsfall

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Posted 29 August 2013 - 02:06 PM

View PostKunae, on 29 August 2013 - 02:03 PM, said:

That's the stupidest reason, ever, to keep a broken system in the game. Just because they were idiotic enough to spend time on it, in the first place, does not justify keeping it alive.


As i said in the other post about 3pv, it won't go away now as if the queues are split and 3pv que ends up empty i'm sure that IGP would be asking for clarification as to why all those man hours were spent on a feature that is hardly ever used.

Edited by Iceash, 29 August 2013 - 02:07 PM.


#127 Alienfreak

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Posted 29 August 2013 - 02:06 PM

Ahahaha... this forum is such a farce for PGI...

Now they can remove the Hardcore Queues and tell everybody that the community wanted it. A 1000 votes poll now is enough.

Posted Image
3500 votes were a loud minority back in the days...

Edited by Alienfreak, 29 August 2013 - 02:07 PM.


#128 Praehotec8

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Posted 29 August 2013 - 02:18 PM

I voted separate queues. Personally I don't really mind 3pv all that much, and can live with it BUT....I feel strongly that when someone makes a promise (which was made in no uncertain terms), it ought to be kept. Perhaps PGI should never have promised us separate queues. Fine, but they did and to change their word now makes it feel that they never meant it, and it was just to temporarily appease the player base. At this time, I feel that in order to keep the integrity of the company intact they need to either implement separate queues or provide solid, factual evidence that this would ruin the game.

Honestly, I 'm a big fan of MWO and want it to succeed. I am not cancelling my Project Phoenix order, nor am I boycotting the game, but this current fiasco gives me pause. I hope that PGI and its employees realize that some of us are more upset by the nature of this behavior rather than the actual gameplay effects. I've said it before, and I will say it again: integrity is critical for everyone, especially companies.

#129 Salient

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Posted 29 August 2013 - 02:38 PM

We are the vocal minority, our votes mean nothing. Only our closed wallets and inactivity mean anything to PGI.

#130 Elder Thorn

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Posted 29 August 2013 - 02:42 PM

didn't read the whole thread but want to add:
if oyu want to help new players, give them a tutorial. There you can explain how movement works and you can specifically mention that huge arrow on the minimap, that helps with navigation. Every single one of us had to learn this in closed beta and we did, there was no problems at all.

Let's be honest. During CB there was a friendly and awesome climate here in the forums - at least when i joined. Today there is shitstorm after shitstorm after shitstorm, that is for a reason, and it is not everyday business in game developing.

View PostNamesAreStupid, on 29 August 2013 - 01:23 PM, said:

I didn't say it was impossible (Nice strawman, btw). They invested time in programming it and aren't going to throw it away.


collisions and knockdowns....

Edited by Elder Thorn, 29 August 2013 - 02:45 PM.


#131 EvangelionUnit

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Posted 29 August 2013 - 04:34 PM

View Postsoarra, on 29 August 2013 - 01:01 PM, said:

i tweeted garth, russ, brian and the mwo twitter page. I doubt i will get a response

as long as this thread is open you know, no one of them has checked his twitter account or they were all to lazy to contact a mod...

#132 Johnny Z

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Posted 29 August 2013 - 04:40 PM

Went with don't want in game, for mechs unless for viewing of customisation only. In training grounds or practice grounds or none combat area. It's a sim breaker sorry.

#133 New Day

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Posted 29 August 2013 - 04:53 PM

View Postsoarra, on 29 August 2013 - 01:27 PM, said:

time spent on a feature very few wanted according to their last poll

Most people don't go to the forums, let alone vote.
They already knew the community opinion when they announced 3pv months ago, nothing's changed.

View PostKunae, on 29 August 2013 - 02:03 PM, said:

That's the stupidest reason, ever, to keep a broken system in the game. Just because they were idiotic enough to spend time on it, in the first place, does not justify keeping it alive.

Still doesn't change the fact it's why 3PV won't be removed.

#134 warp103

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Posted 29 August 2013 - 04:54 PM

View PostHollander Burial, on 29 August 2013 - 01:06 PM, said:

Game over man, game over.

Good job. Now they can get rid of 1st person and say they "listened to the players" to do it.

Funny how the forums were never representative of the players when we were telling them we didnt want this

I told others it we were going to get ***** slapped. TO all those that vote for Bryan poll. thank you for f@cking the rest of us.We should have been united not letting him split us up.

#135 Kunae

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Posted 29 August 2013 - 06:11 PM

View PostNamesAreStupid, on 29 August 2013 - 04:53 PM, said:

Still doesn't change the fact it's why 3PV won't be removed.

Yep.

Why do you think I fight against "the stupid" whenever it's announced? White-knights always cry out, "You don't know until you've tested it!!!!". My view is, if it gets in, it will never be removed, so stop the stupid from getting in at all costs.

I wish more people would wake up to this fact.

#136 Toadkillerdog

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Posted 29 August 2013 - 06:54 PM

.....am I missing something? The time I've seen people using 3pv is when they first start, and they always ask how to turn it off. I have yet to see anyone fight with it, and I think the fact that everyone has it removes any concern of it being "OP". Frankly I'm at a loss as to why so much of this forum acts like PGI summoned Cthulhu when they made it, at worst it just seems like it was a waste of resources...

#137 soarra

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Posted 29 August 2013 - 07:02 PM

View PostToadkillerdog, on 29 August 2013 - 06:54 PM, said:

.....am I missing something? The time I've seen people using 3pv is when they first start, and they always ask how to turn it off. I have yet to see anyone fight with it, and I think the fact that everyone has it removes any concern of it being "OP". Frankly I'm at a loss as to why so much of this forum acts like PGI summoned Cthulhu when they made it, at worst it just seems like it was a waste of resources...
They said we would never have to play with or against anyone using 3pv.
in the hands of a good player can look over mountains and around building using it, without exposing himself.

Fighting in 3pv is awful , which is another problem since the reason it was implemented was to help new players

Edited by soarra, 29 August 2013 - 07:02 PM.


#138 Deathlike

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Posted 29 August 2013 - 07:17 PM

View Postwarp103, on 29 August 2013 - 04:54 PM, said:

I told others it we were going to get ***** slapped. TO all those that vote for Bryan poll. thank you for f@cking the rest of us.We should have been united not letting him split us up.


TBH, there are some actual legit reasons to vote yes at the poll. What there should have been more of was having someone spell out what the vote was effectively about.... but that doesn't matter... for some people having 12-mans being 1PV only is a "small step", despite it being mostly meaningless.

Besides, the vote's purpose is to "absolve PGI of blame", even though the poll itself was loaded.

Edited by Deathlike, 29 August 2013 - 07:18 PM.


#139 PictishWolf

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Posted 29 August 2013 - 08:47 PM

I've been almost completely out of the gaming loop for a long, long time. Nothing captured my interest enough to keep me playing long. When I found MW:O last Nov., I found that it actually felt like I was really in a mech and in a very dangerous situation. (Perhaps my playing it on a 46" TV increased that sense, but still.) I haven't played any other games because nothing else gave me that sense of heart-pounding excitement from being in a brawl. It's been awesome and very fun!

When they announced 3PV, I was incredulous. Why would anyone want to play an immersive simulator in a way that breaks all semblance of immersion? They said it would help new players. I sort of accepted that reasoning but I still felt that if they wanted to attract players who are new to this franchise, a tutorial (with 3PV toggle, perhaps) would have been much more effective at teaching them movement and gameplay.

Even without a tutorial, it just really isn't that hard. I can do it pretty successfully and I'm a 40 year old who never really played any 1PV shooters (cuz I usually can't play them enough to get decent at them) and I typically only have a few hours a week to play because I work full-time and attend college part-time. (Disclaimer: I did play MW2 and a little bit of MW3, so the movement mechanics were not completely unfamiliar, but how many years has it been since then?)

Despite severe budget constraints, I've managed to spend more toward MW:O than any other game I've ever played. I had been saving up to purchase a Project Phoenix package to show my support but I honestly feel betrayed by their "changing their minds" about their unequivocal statement (promise) that 1PV-only would always be an option. Whatever. The 3PV players can have this game. You'll get no more financial support from me.

I've moved on. I hope Star Citizen will fill the void. Until then, I guess perhaps I should thank PGI for taking all of the fun out of the game for me. Now I have less excuse to avoid doing my assignments for school. Someone please let me know if they realize the error of their ways and bring the fun back in. I will miss destroying you and, yes, even being destroyed by you. ^_^

#140 soarra

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Posted 29 August 2013 - 09:00 PM

View PostPictishWolf, on 29 August 2013 - 08:47 PM, said:

I've been almost completely out of the gaming loop for a long, long time. Nothing captured my interest enough to keep me playing long. When I found MW:O last Nov., I found that it actually felt like I was really in a mech and in a very dangerous situation. (Perhaps my playing it on a 46" TV increased that sense, but still.) I haven't played any other games because nothing else gave me that sense of heart-pounding excitement from being in a brawl. It's been awesome and very fun!

When they announced 3PV, I was incredulous. Why would anyone want to play an immersive simulator in a way that breaks all semblance of immersion? They said it would help new players. I sort of accepted that reasoning but I still felt that if they wanted to attract players who are new to this franchise, a tutorial (with 3PV toggle, perhaps) would have been much more effective at teaching them movement and gameplay.

Even without a tutorial, it just really isn't that hard. I can do it pretty successfully and I'm a 40 year old who never really played any 1PV shooters (cuz I usually can't play them enough to get decent at them) and I typically only have a few hours a week to play because I work full-time and attend college part-time. (Disclaimer: I did play MW2 and a little bit of MW3, so the movement mechanics were not completely unfamiliar, but how many years has it been since then?)

Despite severe budget constraints, I've managed to spend more toward MW:O than any other game I've ever played. I had been saving up to purchase a Project Phoenix package to show my support but I honestly feel betrayed by their "changing their minds" about their unequivocal statement (promise) that 1PV-only would always be an option. Whatever. The 3PV players can have this game. You'll get no more financial support from me.

I've moved on. I hope Star Citizen will fill the void. Until then, I guess perhaps I should thank PGI for taking all of the fun out of the game for me. Now I have less excuse to avoid doing my assignments for school. Someone please let me know if they realize the error of their ways and bring the fun back in. I will miss destroying you and, yes, even being destroyed by you. ^_^


If pgi doesn't read any of our posts or polls I hope they read this.
Hope you find Th same enjoyment in SC as you did in MWO.
HOpe to see you over there along with a lot of the players I have met since CB





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