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3Pv Community Poll


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Poll: 3pv (1160 member(s) have cast votes)

3pv implementation

  1. Mixed queue 3pv 1pv (44 votes [3.81%] - View)

    Percentage of vote: 3.81%

  2. Voted Separate queue for each (484 votes [41.87%] - View)

    Percentage of vote: 41.87%

  3. 12 man queues 1pv only, regular queue mixed 1pv and 3pv (95 votes [8.22%] - View)

    Percentage of vote: 8.22%

  4. Do not want it in game at all (381 votes [32.96%] - View)

    Percentage of vote: 32.96%

  5. Voted Don't care either way (152 votes [13.15%] - View)

    Percentage of vote: 13.15%

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#101 Tolkien

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Posted 29 August 2013 - 10:19 AM

I've put a link to this poll in my signature, so hopefully lots of people will see it in the ask the devs thread here http://mwomercs.com/...ost__p__2706522

I'm still trying to figure out why they thought it appropriate to put up a poll that said 'yes - remove 3pv from 12 mans and make it permanent everywhere elese' or 'no - don't remove it from 12 mans'.....

#102 Will9761

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Posted 29 August 2013 - 10:21 AM

Separate queues are the way to go. If some people want to play 3rd person view let them, the same also goes for people who want to play in 1st person view. You'll be relieving the community's stress by doing so. I do hope this option appears in UI 2.0.

Edited by Will9761, 29 August 2013 - 01:22 PM.


#103 Ens

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Posted 29 August 2013 - 10:23 AM

only the FOV advantage has to be reworked... other than that: whats the problem with 3pv?

i would rather see hit detection, random freezes and further weapon balancing resolved before QQing about 3pv :)

#104 soarra

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Posted 29 August 2013 - 10:25 AM

View PostTolkien, on 29 August 2013 - 10:19 AM, said:

I've put a link to this poll in my signature, so hopefully lots of people will see it in the ask the devs thread here http://mwomercs.com/...ost__p__2706522

I'm still trying to figure out why they thought it appropriate to put up a poll that said 'yes - remove 3pv from 12 mans and make it permanent everywhere elese' or 'no - don't remove it from 12 mans'.....

ty
i just tweeted this poll to brian and russ

#105 Kunae

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Posted 29 August 2013 - 10:26 AM

View PostEns, on 29 August 2013 - 10:23 AM, said:

only the FOV advantage has to be reworked... other than that: whats the problem with 3pv?

i would rather see hit detection, random freezes and further weapon balancing resolved before QQing about 3pv :)

Just as with JJ-shake and "ghost heat" there was never a reason to put 3pv in, in the first place. Add to that the fact that they said they would never ever put it in, and then when they decided to put it in anyways they said that 1pv and 3pv would have separate queues... and they give us this single mixed queue {Scrap}.

PGI continues to slam their hand in the car-door, and refuse to listen to the community who's telling them to just stop doing it.

#106 Deathlike

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Posted 29 August 2013 - 10:26 AM

View Postsoarra, on 29 August 2013 - 10:25 AM, said:

ty
i just tweeted this poll to brian and russ


Why does it give me the bad feeling that Bryan or someone else will show up and lock the thread outright...?

#107 Alois Hammer

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Posted 29 August 2013 - 10:27 AM

View PostOriius, on 29 August 2013 - 10:17 AM, said:

So it seems while I was having my dinner they closed their poll, and are pushing ahead with it as expected.

That was a very short poll was it not? Did it even manage 24 hours?


Biased quickly-closed poll manipulated to produce favorable-to-PGI results worked precisely as intended.

Current poll with real option will be ignored by devs who have likely hauled off to their latest vacation retreat.

#108 soarra

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Posted 29 August 2013 - 10:38 AM

View PostDeathlike, on 29 August 2013 - 10:26 AM, said:


Why does it give me the bad feeling that Bryan or someone else will show up and lock the thread outright...?

with brian's answer it might be too late for anything anyways

#109 SirDubba

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Posted 29 August 2013 - 11:00 AM

I don't see the advantages of playing 3pv. I remember MechWarrior 2 very well and on the long runs between distant places I sometimes used to admire my great warmachines from external view. That was the only use for 3pv. (I also liked the voice of 'mech's computer :3 )

Sure you can take a peek from behind corners but still have to expose your nose before taking a shot. For scouting 3pv may have some unfair advantage, still, it's minor I think.
When I play MechWarrior, I am piloting a huge machine of quite unimaginable power. I'm sitting inside it, looking from inside it's cockpit and I see internal monitors warning me of critical danger. I feel the tonnage under my fingers and I hear computer telling me information with a calm tone. These are some of the biggest attractions in MechWarrior universe.
I tried Armored Core some years ago and it was like playing with animated action figures.. Dolls, as one of you said earlier.

It is my strong opinion that if a player primarily uses external view, he or she loses the important feeling of piloting a 'Mech and the sim-aspect of the game.

#110 HammerSwarm

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Posted 29 August 2013 - 11:14 AM

View PostEns, on 29 August 2013 - 10:23 AM, said:

only the FOV advantage has to be reworked... other than that: whats the problem with 3pv?

i would rather see hit detection, random freezes and further weapon balancing resolved before QQing about 3pv ;)


And we'd by in large liked to have seen that fixed before work began on third person, yet here we are.

This is a polarizing issue because as you can see in my sig they lied. They committed to something and we liked that, then they decommited to it and committed to a compromise, despite our insistence that it wouldn't work for the reasons that it's probably not working they went ahead, then they reneged on their good faith compromise, and stuck us with third person view without so much as a shout out in the patch notes after it happened.

Everything they've done since then has made it worse. We're simply trying to get them to honor the deal before we vote with our feet.

View PostSirDubba, on 29 August 2013 - 11:00 AM, said:

I don't see the advantages of playing 3pv. I remember MechWarrior 2 very well and on the long runs between distant places I sometimes used to admire my great warmachines from external view. That was the only use for 3pv. (I also liked the voice of 'mech's computer :3 )

Sure you can take a peek from behind corners but still have to expose your nose before taking a shot. For scouting 3pv may have some unfair advantage, still, it's minor I think.
When I play MechWarrior, I am piloting a huge machine of quite unimaginable power. I'm sitting inside it, looking from inside it's cockpit and I see internal monitors warning me of critical danger. I feel the tonnage under my fingers and I hear computer telling me information with a calm tone. These are some of the biggest attractions in MechWarrior universe.
I tried Armored Core some years ago and it was like playing with animated action figures.. Dolls, as one of you said earlier.

It is my strong opinion that if a player primarily uses external view, he or she loses the important feeling of piloting a 'Mech and the sim-aspect of the game.


No structural advantage no matter how minor it is will be acceptable. It's like starting with an extra 500 spot at the beginning of monopoly, you might not win but if you do and the other players find out, everyone is mad.

#111 SirDubba

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Posted 29 August 2013 - 11:18 AM

View PostHammerSwarm, on 29 August 2013 - 11:14 AM, said:

It's like starting with an extra 500 spot at the beginning of monopoly, you might not win but if you do and the other players find out, everyone is mad.


That is true. I wouldn't have 3pv in this game at all. You should have seen my face when I dropped to a battleground first time in two months. I just didn't see it coming.

#112 GriefHard

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Posted 29 August 2013 - 12:00 PM

Actually - I do not want 3pv for myself. But let them carry their "blinky" around. They are much better visible from a distance than 1pv players.
So - actually I do not care who is taking which perspective. If I command a lance with the Skye Rangers - viewport is STRICTLY limited to 1pv! I do not want to give away my position sooner as necessary!

#113 aniviron

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Posted 29 August 2013 - 12:00 PM

Just thought I would stop by to point out that the two old 3pv threads were locked and feedback was directed to be put in the new 3pv thread with the poll, which has also been locked. I can't shake the feeling that PGI are sick of us.

#114 Deathlike

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Posted 29 August 2013 - 12:14 PM

View Postaniviron, on 29 August 2013 - 12:00 PM, said:

Just thought I would stop by to point out that the two old 3pv threads were locked and feedback was directed to be put in the new 3pv thread with the poll, which has also been locked. I can't shake the feeling that PGI are sick of us.


There's always the September CTD... the 3PV propaganda thread.

#115 Wolfways

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Posted 29 August 2013 - 12:49 PM

View Postsoarra, on 29 August 2013 - 10:38 AM, said:

with brian's answer it might be too late for anything anyways

What answer? What did i miss?

Edit: As of now i'm no longer a beta tester (not that anyone has been if they disagree with PGI) so have no input or opinion. It's kind of ironic that i'm now one of the silent majority, and still won't be listened too...

Edited by Wolfways, 29 August 2013 - 12:53 PM.


#116 Nerdy Ned Newski

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Posted 29 August 2013 - 12:51 PM

People are using 3pv as an exploitation, if you want it as a training tool, let them run it in testing grounds or create a real tutorial in the game. The argument that its harder for people to learn in 1pv is BS, my friend's son (who is 4) killed a mech in 1pv. 3pv is great if your playing a MMORPG not in MechWarrior. That's just my honest opinion.

#117 Wolfways

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Posted 29 August 2013 - 12:56 PM

View PostNerdy Ned Newski, on 29 August 2013 - 12:51 PM, said:

People are using 3pv as an exploitation, if you want it as a training tool, let them run it in testing grounds or create a real tutorial in the game. The argument that its harder for people to learn in 1pv is BS, my friend's son (who is 4) killed a mech in 1pv. 3pv is great if your playing a MMORPG not in MechWarrior. That's just my honest opinion.

It's kind of obvious by now that 3pv was never about helping new players. It was just an excuse to slide 3pv a little under the door at a time instead of kicking the door in an exclaiming "3pv is the new main game mode".

#118 soarra

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Posted 29 August 2013 - 12:58 PM

[

View PostWolfways, on 29 August 2013 - 12:49 PM, said:

What answer? What did i miss?

Edit: As of now i'm no longer a beta tester (not that anyone has been if they disagree with PGI) so have no input or opinion. It's kind of ironic that i'm now one of the silent majority, and still won't be listened too...

From brian in their poll


91.55% voted in favor of making 12 v 12 pre-made groups restricted to 1PV view only.

The work will be completed today, with branch testing starting tomorrow and through the next week. The plannedrelease date will be September 17th. As with all features, they need to pass through QA and test before being released.

Edited by soarra, 29 August 2013 - 12:59 PM.


#119 Wolfways

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Posted 29 August 2013 - 12:59 PM

Oh, thought you meant he replied to the tweet ;)

#120 soarra

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Posted 29 August 2013 - 01:01 PM

View PostWolfways, on 29 August 2013 - 12:59 PM, said:

Oh, thought you meant he replied to the tweet ;)

i tweeted garth, russ, brian and the mwo twitter page. I doubt i will get a response





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