Need More Mechs, Or Maps, Or Gametypes?
#1
Posted 28 August 2013 - 05:15 PM
Do you think we need more mechs? I personally applauded every single mech addition to this point. The differentiation was HUGE between variants. Have we reached the end of that, having already filled nearly every mech-type of each class?
How about maps? Remember when Alpine came out and we were SCREAMING to get more playtime on it? (They showed us, didn't they...) Do we have enough? Would time be better spent elsewhere for the developers?
How about game types? Would this be the icing on the cake? Would more objectives or different gametypes alltogether be what makes you chant "PGI, PGI, PGI"? Who wants to play some "see who's team can blow up more buildings in 15min on River City" or maybe "solaris 16 person free-for-all)? I know I do!
...so lay it out there, which of the 3 would you like to see focus placed upon?
--billyM
#2
Posted 28 August 2013 - 05:25 PM
#3
Posted 28 August 2013 - 05:34 PM
Edited by Johnny Z, 28 August 2013 - 05:35 PM.
#4
Posted 28 August 2013 - 05:42 PM
#5
Posted 28 August 2013 - 05:49 PM
#6
Posted 29 August 2013 - 12:40 AM
Maps - I don't really care for the eye candy factor, though it is nice if I can get it. Would rather have dynamic maps with a multitude of randomly chosen conditions to heighten the variability. However, this can most effectively be achieved with...
Modes - More modes, modes with objectives, modes with random objectives, asymmetrical modes, scripted scenarios, keep thinking of new ways to play the game until...
Private matchmaking - Where any and all match variables can be selected at whim. 1v1 up to 12v12 and all variants between, random drop points, conditions, game types, tonnage limits, class limits, chassis/variant limits, timeline limitations, etc. etc.
etc.
Then we might have some substance.
#7
Posted 29 August 2013 - 04:48 AM
But i'm in no hurry anyway...except for the clan mechs
#8
Posted 29 August 2013 - 10:39 AM
#9
Posted 29 August 2013 - 10:05 PM
#10
Posted 29 August 2013 - 10:17 PM
Maps - and i really would like to see some nice variations of existing maps also (and if you ever have played SWTOR you most probably understand why)!
Mechs - we do need more Game first, and more Mechs second!
Edited by Thorqemada, 29 August 2013 - 10:19 PM.
#11
Posted 29 August 2013 - 10:18 PM
#12
Posted 30 August 2013 - 12:14 AM
#13
Posted 30 August 2013 - 01:24 AM
It's been a year with only two game modes ... Plus, PGI could easily implement a TDM mode (Assault mode without the bases) and a 'King of the hill' mode (Conquest mode with a unique base, randomly chosen from Epsi, Kappa and Theta).
Edited by SgtKinCaiD, 30 August 2013 - 01:25 AM.
#14
Posted 30 August 2013 - 04:38 AM
SgtKinCaiD, on 30 August 2013 - 01:24 AM, said:
It's been a year where PGI didn't promise more game modes. But you're complaining nevertheless because you think they owe you new modes? And you think TDM is easily implemented? Think again, genius. A gamemode without capturable bases WILL NOT WORK, because that can be abused on the big maps. Someone could go hiding and shutting down, stretching the match lenght to 15 minutes. And what about if only two opposing players survive the initial battle, but no one has weapons left...either because they got destroyed or the ammo ran out, and there's still 12 minutes to play?
Stop claiming everything is easy and PGI is lazy! YOU are lazy, because you never really used your brain.
I agree with getting a KotH game mode though, that could definitely be in the game.
Edited by Typhoon Storm 2142, 30 August 2013 - 05:13 AM.
#15
Posted 30 August 2013 - 04:40 AM
#16
Posted 30 August 2013 - 04:46 AM
#17
Posted 30 August 2013 - 05:17 AM
maps well we are not starving there
GAME MODE IS NEEDED more than anything now... anything to change the gameplay from 2 "deathballs" engaging each other into something that actually allows players to move in smaller groups not just a one massive 10 mech blob with 2 scouts or something
idc what at this moment... something simple like make one team attacker, the other defender, make 4-6 destructible structures/bases with like 200-300 hp and the attckers need to kill 75% of them in order to win... those will be spread around map
or 1 base 500 hp, deffenders will have superior mechs (understand this their tonnage will be higher), attackers will have supperior numbers (best way attackers have 1 respawn -> upon death they can drop same mech on one of predefined spawn zones)
idc maybe you could tinker this so that these base could serve some function -> so long you have airfield base you can call airstrikes, or maybe radar base you can calldown uav (you can even make it for free)
for attackers they can have their own base but upon its destruction they will not lose however the mission time will be reduced by 5 minutes, and so long it exists they can utilize their respawn points...
anything would do that will allow players to play in smaller groups to win over one super large
#18
Posted 30 August 2013 - 05:22 AM
#19
Posted 30 August 2013 - 05:26 AM
But as a secondary choice, I would say a new mech like the 95-ton Banshee.
I WANT MY BANSHEE NOW!!!
#20
Posted 30 August 2013 - 12:50 PM
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