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Gamefront: A Cautionary Tale


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#141 merz

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Posted 01 September 2013 - 03:55 PM

apparently the past 14 months is lately.
poor goonie goon-goon, trying his damnest to stir it up...

this, too, shall pass.

Edited by merz, 01 September 2013 - 03:56 PM.


#142 FrOdO

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Posted 01 September 2013 - 04:00 PM

View Postmerz, on 01 September 2013 - 03:55 PM, said:

apparently the past 14 months is lately.
poor goonie goon-goon, trying his damnest to stir it up...

this, too, shall pass.



Yep, sure will.....

#143 Chronojam

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Posted 01 September 2013 - 04:06 PM

View Postmerz, on 01 September 2013 - 03:55 PM, said:

apparently the past 14 months is lately.
poor goonie goon-goon, trying his damnest to stir it up...

this, too, shall pass.

Naturally I assumed you're just some brand new scrub with no idea, because you make bold claims like "You seem to be under the misinformed impression of this game having been crowd-funded" when there were many articles to that effect in the usual rags.

You mean to tell us you've witnessed everything so far, and still turn around and say to everybody "Yes, this seems right on track" anyhow? That's pretty impressive and against the current narrative.

You mean to tell us that we needed Ghost Heat to save us from the apparent scourge of SRM-2 boats, and small-laser packing Hunchbacks and Blackjacks that Ghost Heat ultimately kills? That's pretty mindblowing, unless your definition of boating is incredibly specific and your definition of "dominated" represents some quantity well below the average, because it's plain as day that 2PPC1Gauss is just about the flavor of the year so far.

But no. Perhaps you're right. Perhaps boating was an issue, and the AC/2 needed to trigger incredible heat penalties when fired in such massive volume as "two." Perhaps 6PPC Stalkers really were being used by all the tournament teams, then the details faked later to keep the grand conspiracy quiet and out of the general public's hands.

Talking to Merz you'd think we were always being spied on by heavies/assaults peering past buildings with indestructible drones, moments before they jump into the sky to land a salvo of PPC/Gauss on our own team's heavies/assaults.

#144 merz

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Posted 01 September 2013 - 04:17 PM

and now you're putting words into my mouth. where did i ever advocate for third person mode, for starters? Also, since you're particularly long in the tooth, do you remember swayback domination and how that was dealt with? Anyhow, i don't think ghost heat was the best approach to doing it, though I did write walls of text on the subject at the time. I stand by my feeling that what we have today is vastly superior to what we had before, with additional work needing to be done in tuning to address the specific things you had mentioned. But just as my position doesn't present those problems in the least bit positive light, yours apparently fails to so little as acknowledge why high alpha boating was considered an issue enough to warrant any any revisions to curb it at all.

5/10 ad-hominem technique. keep 'em coming, brosef.

#145 Protection

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Posted 01 September 2013 - 04:21 PM

View Postmerz, on 01 September 2013 - 04:17 PM, said:

>do you remember swayback domination


>April 2013

>Swayback Domination


You're off by about 9 months, buddy.

#146 merz

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Posted 01 September 2013 - 04:26 PM

as you clearly understood the first time you read that, swayback domination happened much, much earlier. what i had written before ghost heat implementation about revising the heat scale is something altogether different. but do you remember how swayback domination was revised? I knew i was sort of inviting all kinds of personal attacks by chiming in with the pitchfork set.

bring it on. been here forever, played through the lot of it and enjoying the game now more than i did then.
apparently in the minority?

Edited by merz, 01 September 2013 - 04:27 PM.


#147 Tsig

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Posted 01 September 2013 - 04:53 PM

I'm right here with you, merz. I'm enjoying this game much more now than I ever did back when you had to buy Founder's or get lucky to get into the CBT. I will admit that there are still problems with the game, but none of them are nearly as bad as these forums would have the rest of the gaming world believe.

#148 Super Mono

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Posted 01 September 2013 - 05:11 PM

View Postmerz, on 01 September 2013 - 04:26 PM, said:

as you clearly understood the first time you read that, swayback domination happened much, much earlier. what i had written before ghost heat implementation about revising the heat scale is something altogether different. but do you remember how swayback domination was revised? I knew i was sort of inviting all kinds of personal attacks by chiming in with the pitchfork set.

bring it on. been here forever, played through the lot of it and enjoying the game now more than i did then.
apparently in the minority?


Boating wasn't the reason for the effectiveness of the swayback, but I know you care little for facts that go against your preconceived narrative so I won't bother educating you.

And talking like this is some sort of street fight is cute. I bet you were putting on your toughest looking grimace when you wrote that.

#149 Tsig

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Posted 01 September 2013 - 05:21 PM

The effectiveness of the Swayback was from mounting all Small Lasers and running around at 100+kph. There were some that managed the ML loadout, but it was usually Smalls.

#150 TLBFestus

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Posted 01 September 2013 - 05:32 PM

Merz, I'm a founder and I didn't think when I supported the start of the game with cash that it wasn't going to change from the beta it was at the time of my joining.

I expected change, and lots of it as a beta. The anger here these days is over the direction of change that the game has undergone recently. That was not as advertised when I signed up, and I believe that that is the reason for much of the anger these days.

I do you agree with you with respect to betas taking cash though. Again, I believe that with this specific game in mind that they had to go get cash from prospective players to leverage this game into existence. As evidenced by the constant addition of things we can pay for in a beta, they still need the cash.

We all know that they are a "small house", and the risks of this being the last Mech title for awhile (again), which is precisely why my mind is boggled by the decisions they are making these days.

I'm hoping for the best, but I won't put blinders on anymore, and I won't financially support this game anymore if it is "developing" in a direction that doesn't interest me. It's that simple and a personal choice, just as yours is too. I hope you are right.

#151 Stalephreak

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Posted 01 September 2013 - 05:37 PM

@merz: So, lemme get this straight. MWO isn't funded by the audience? So Russ et al managed to raise $5 million on their own? If your history is reading that way, you're obviously new here. The game development was funded by people who were promised one product, we now have a different product. I do understand that is a confusing topic, but there are plenty around to help you with that. If you don't trust us, please feel free to see a therapist on your own dime.

#152 Stalephreak

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Posted 01 September 2013 - 05:44 PM

View PostFrOdO, on 01 September 2013 - 03:50 PM, said:

WOW!, I LEAVE FOR MONTHS AND THIS HAPPENS... ABOUT DAMN TIME! I was one of the first to grab a pitchfork when I looked at PGIs back catalog and realized what it meant for the Mechwarrior franchise. They called me crazy but, HERE WE ARE.


AND YOU GUYS KILLED MW:LL........ A TRUE MW GAME!.....ONE THAT HAD LESS FUNDING AND WAS A MOD.......


Yup, and I think I may owe you an apology. I still don't see ECM as "that bad" (hey, what do you mean you can't fire a {Scrap} erppc at an ecm covered mech with LOS? That's just cause you suck, not cause the game is broken.) Still, the ECM showcased what was really going wrong was a bad order of implementation. Probably should've gone with basic game first, then get lobbies and comms in immediately, then start fixing the piddly-schtick, like balance.

#153 Chronojam

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Posted 01 September 2013 - 06:31 PM

View PostTsig, on 01 September 2013 - 05:21 PM, said:

The effectiveness of the Swayback was from mounting all Small Lasers and running around at 100+kph. There were some that managed the ML loadout, but it was usually Smalls.

As you point out, the most popular fit for a Swayback loadout was nine small lasers with a max-sized XL engine. The addition of mech death on XL side torso loss, along with strict engine limitations by September, and the introduction of fast heavies carrying high-alpha long-range weaponry like the Cataphract by November meant that the reign of the Swayback was incredibly limited.

In fact, lots of medium mech fits lost popularity, with successive changes making them less and less effective as patches were released. Senseless movement change penalties that were based on a mech's physical model size, not its weight class or battlefield role or engine, left them even less effective. As if the large shot-catching physical size of MWO's medium mechs wasn't bad enough on its own!

I should mention that the Trebuchet, in February of 2013, was somewhat popular because it could allow newer, poorer pilots to participate in the growing poptarting craze to some extent.

#154 Psydotek

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Posted 01 September 2013 - 06:35 PM

The article summed up my feelings about MWO thus far.

I won't be asking for a refund for Project Phoenix just yet in case. I'm hopeful that this ship will right it's course eventually and someday be fantastic. However, I will not be spending any more money nor will I be starting my premium time anytime soon.

#155 Chronojam

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Posted 01 September 2013 - 06:36 PM

It's curious that even LRMs, when code changes break them such that they zoom to your HD, are quickly fixed relatively speaking. We've seen 2PPC/1Gauss dominance for well over half a year at this point, while white knights pat each other on the back for the death of the mythical 6PPC Stalker that never really made a difference in anything outside the kiddie-pool and last year's cold blooded murder of the Swayback.

Ah, yes, these boat-killer changes sure will save the game from the wrath of the AC/2 and the terror of the nonstreak SRM-2 Catapult. Hold on, we're worrying about last year's limited Swayback popularity? Maybe they're looking at the "balance issues" of last year. Did PGI perhaps mean to nerf last year's SSRM2 Catapult with these Ghost Heat changes that instead punish bog-standard non-homing SRM-2 launchers?

#156 Uba

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Posted 01 September 2013 - 07:06 PM

View Postmerz, on 01 September 2013 - 03:55 PM, said:

apparently the past 14 months is lately.
poor goonie goon-goon, trying his damnest to stir it up...

this, too, shall pass.


You should probably stop trying to be clever with your comebacks, you're really bad at it.

#157 merz

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Posted 01 September 2013 - 07:11 PM

can i be a chill bro like you and learn the subtle art of comeback at mittens college?

#158 Cromwill

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Posted 01 September 2013 - 07:12 PM

Spot on.

As founder + Phoenix package and a hell of hero mechs I probably poured north of 700+ into this game. It had amazing potential alas I've never witnessed such inept or deliberate mismanagement
of a game (that I have been part of, I'm sure someone has surpassed this). I'm done.

I'm now looking to Star Citizen where the developers are far more attuned and responsive.

#159 Uba

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Posted 01 September 2013 - 07:58 PM

View Postmerz, on 01 September 2013 - 07:11 PM, said:

can i be a chill bro like you and learn the subtle art of comeback at mittens college?


That wasn't a comeback. You're really showing off how dense you are, especially trying to take a potshot at someone who doesn't have much involvement in MWO.

#160 merz

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Posted 01 September 2013 - 08:01 PM

wait, i thought this ceased to be about MWO a few posts ago and was now pure ad-hominem. my bad? it wasn't as though you would be able to construct some argument countering my original premise of 'i'm actually enjoying the game'

..

Edited by merz, 01 September 2013 - 08:02 PM.






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