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Gamefront: A Cautionary Tale


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#161 Uba

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Posted 01 September 2013 - 08:01 PM

View Postmerz, on 01 September 2013 - 08:01 PM, said:

wait, i thought this ceased to be about MWO a few posts ago and was now pure ad-hominem. my bad?


No that was just your involvement in the discussion.

#162 InRev

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Posted 01 September 2013 - 08:15 PM

View PostUba, on 01 September 2013 - 07:58 PM, said:


That wasn't a comeback. You're really showing off how dense you are, especially trying to take a potshot at someone who doesn't have much involvement in MWO.


~TheMittani~ sends his regards.

#163 Thorqemada

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Posted 01 September 2013 - 09:47 PM

View Postmerz, on 01 September 2013 - 03:31 PM, said:

The main issue with ECM in its original implementation was the poor hit detection system that left streaks as the only reliable way of dealing with light mechs.


ECM had way more Problems for so many months that i have to ask whom has the rose coloured glasses:
Anti-PUG-Measure, Unfun, Redundant, 99% Passive, Binary gameplay and imho all this stuff ECM, BAP, the IW-Modules would need a total overhaul to add something to the gameplay instead of taking away.

What does ECM add to the gameplay? It cancels stuff out and has Counters that cancel ECM out - redundant and unfun gameplay that gives maybe 1% fun in the Mechlab when you toy around if you have 1,5t of spare weight to equip ECM or BAP or if its worth to lower your Energy Weapon based DPS using a TAG.

Seismic - Anti-Sneak-Up 360° Radar Mechanic while sneaking up was one of the more fun aspects of the gameplay.

Target Retention - throw it into the trashyard.

UAV - ok so far, is risk vs reward and can be destroyed.
Though PGI really makes it annoying to use consumables not having an convenient "reaload" or "refill" mechanic for it - i am totally sure they would sell way more consumables if it was not so inconvenient to replace used up consumables.
Imagine a Muzzleloader vs a Semi-Automatik Gun - the latter will promote better sales of ammunition and make the Players less picky using it.

Game development may be unfun if you want to be flattered and is not that PGI did not get flattered when they had a Vision of the game instead of a fundamentally beautyful, healthy and fun core game that is wrapped deep into a bundle of gameplay and balancing bandaids and a loss of Vision.

You can Players only sell bad stuff if the Vision behind it is worth to endure it!
Where is the Vision now and how much endurance is left to work with?

Edited by Thorqemada, 01 September 2013 - 09:52 PM.


#164 Stalephreak

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Posted 01 September 2013 - 10:03 PM

View Postmerz, on 01 September 2013 - 08:01 PM, said:

wait, i thought this ceased to be about MWO a few posts ago and was now pure ad-hominem. my bad? it wasn't as though you would be able to construct some argument countering my original premise of 'i'm actually enjoying the game'

..

Well, we cannot argue with the fact that there's no accounting for taste. You are perfectly entitled to your delusionary void.

View Postmerz, on 01 September 2013 - 08:01 PM, said:

wait, i thought this ceased to be about MWO a few posts ago and was now pure ad-hominem. my bad? it wasn't as though you would be able to construct some argument countering my original premise of 'i'm actually enjoying the game'

..

Well, we cannot argue with the fact that there's no accounting for taste. You are perfectly entitled to your delusionary void.

#165 merz

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Posted 01 September 2013 - 10:45 PM

hey, it works out for all of us. i'll stay here and continue to play/support in the absence of the torch & pitchfork team. you'll probably find a game to play more suited to your tastes. ..or continue to hang here, stomping your foot loudly in the forum echo chamber that deems all contrary opinions to be, err, whatever word it was that you invented.

Edited by merz, 01 September 2013 - 10:48 PM.


#166 von Pilsner

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Posted 01 September 2013 - 11:29 PM

Hopefully the devs can engage the community better after PAX is over and maybe rethink some of their recent changes (ghost heat seems un-intuitive for new players and the loss of the 1pv only queue seems like a terrible decision after what they have been saying for the past year.)

#167 Sean von Steinike

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Posted 01 September 2013 - 11:37 PM

View Postvon Pilsner, on 01 September 2013 - 11:29 PM, said:

Hopefully the devs can engage the community better after PAX is over and maybe rethink some of their recent changes (ghost heat seems un-intuitive for new players and the loss of the 1pv only queue seems like a terrible decision after what they have been saying for the past year.)

Their target audience is the silent majority and morons that don't understand torso twist, not vocal forum users. Why bother communicating anything?

#168 von Pilsner

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Posted 01 September 2013 - 11:41 PM

View PostSean von Steinike, on 01 September 2013 - 11:37 PM, said:

Their target audience is the silent majority and morons that don't understand torso twist, not vocal forum users. Why bother communicating anything?


Fair enough...
Hopefully the devs can continue with the snarky tweets after PAX is over and maybe rethink some of their recent changes (ghost heat seems un-intuitive for new players and the loss of the 1pv only queue seems like a terrible decision after what they have been saying for the past year.) :)

#169 Robin Wolf

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Posted 01 September 2013 - 11:43 PM

I must be part of the wrong community... I'm not angry at all and I just enjoy the game. What a sad person I am... :)

#170 von Pilsner

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Posted 01 September 2013 - 11:46 PM

View PostRobin Wolf, on 01 September 2013 - 11:43 PM, said:

I must be part of the wrong community... I'm not angry at all and I just enjoy the game. What a sad person I am... :)


Keep on having fun! Nothing wrong with that...

#171 Farpenoodle

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Posted 02 September 2013 - 01:19 AM

It's kinda annoying how much I'm being told how much fun I'm apparently not having. Also already posted my opinion on article in article comments.

#172 Nicholas Carlyle

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Posted 02 September 2013 - 06:57 AM

One thing I've never understood, how do some founders have such low post counts? It basically means you joined the game, played and managed to give 0 input to PGI.

It would be one thing if PGI was doing poll's and such on the start of the game but they aren't.

It's sad that you'd spend money to help create MW:O then not do anything to help it become a better game.

#173 MustrumRidcully

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Posted 02 September 2013 - 07:00 AM

View PostNicholas Carlyle, on 02 September 2013 - 06:57 AM, said:

One thing I've never understood, how do some founders have such low post counts? It basically means you joined the game, played and managed to give 0 input to PGI.

It would be one thing if PGI was doing poll's and such on the start of the game but they aren't.

It's sad that you'd spend money to help create MW:O then not do anything to help it become a better game.

They were just smarter people than me that knew that making a complex mathematical model to determine weapon balance and writing posts about how to potentially improve gameplay or balance would be wasted time anyway.

#174 Nicholas Carlyle

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Posted 02 September 2013 - 07:02 AM

View PostMustrumRidcully, on 02 September 2013 - 07:00 AM, said:

They were just smarter people than me that knew that making a complex mathematical model to determine weapon balance and writing posts about how to potentially improve gameplay or balance would be wasted time anyway.


Fair enough. But then they go around telling you math is bad. Like that guy talking about "disarming".

It's sad.

#175 Antonio

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Posted 02 September 2013 - 10:26 AM

View PostMustrumRidcully, on 02 September 2013 - 07:00 AM, said:

They were just smarter people than me that knew that making a complex mathematical model to determine weapon balance and writing posts about how to potentially improve gameplay or balance would be wasted time anyway.

Something like that. But seriously I felt like everything had been said already and there was just a massive sea of opinion and not much was coming out of it. Anyways I'm disappointed to see a franchise I love in such a bad spot.

Edited by Antonio, 02 September 2013 - 10:27 AM.


#176 ShadowSpirit

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Posted 02 September 2013 - 12:41 PM

View PostSean von Steinike, on 01 September 2013 - 11:37 PM, said:

Their target audience is the silent majority and morons that don't understand torso twist, not vocal forum users. Why bother communicating anything?


People that don't understand torso twist don't drop 110 bucks on a Phoenix + Add-On package.

#177 Hawkeye 72

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Posted 02 September 2013 - 06:39 PM

View PostProtection, on 30 August 2013 - 02:45 PM, said:

Wonder how long the "In the news" subforum will last once the 5.5/10 reviews start pouring in.


What stings most about this is if you rewind 8 months and launched, the reviews would have actually been better. Not often a game becomes MORE unfun during development. Generally that is the opposite goal

#178 Hawkeye 72

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Posted 02 September 2013 - 06:52 PM

View PostNicholas Carlyle, on 02 September 2013 - 06:57 AM, said:

One thing I've never understood, how do some founders have such low post counts? It basically means you joined the game, played and managed to give 0 input to PGI.

It would be one thing if PGI was doing poll's and such on the start of the game but they aren't.

It's sad that you'd spend money to help create MW:O then not do anything to help it become a better game.


Apologies for the double-post. While I agree with your premise, has any of the input given factored into the game the last 8 months anyway? Every major feature introduced since January seems to be the opposite of the feedback given, especially Founders. Whether he should have posted or not, it would have been irrelevant anyway

Edited by Hawkeye 72, 02 September 2013 - 06:52 PM.


#179 RiceyFighter

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Posted 02 September 2013 - 09:36 PM

Finally someone credible to voice our concerns.

#180 Faithsfall

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Posted 02 September 2013 - 10:29 PM

View PostShadowSpirit, on 01 September 2013 - 02:46 PM, said:

Posted Image


This sums it up completly for me and it is not looking good, wether we all agree with the article or not we are now 2 weeks from launch and we have a huge number of complaints on the offical forums, articles starting to appear pointing out the issues and the same complaints hitting facebook and twitter.

We also have missing features that havn't been tested, ui 2.0/ stage 1 of CW / dx11 etc etc etc (not sure now if they are even going to make launch).

So going forward 2 weeks what are the offical reviews going to make of the current state of play, are they going to be positve enough to help draw more ppl into the game or are they going to be openly critical, which will end up pushing away customers that might have been interested.

With a serious lack of any communication from PGI the launch date is going to be remembered but it's debateable if it's going to be seen in a good light.





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