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C-Bill Nerf Poll


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Poll: C-Bill Nerf (309 member(s) have cast votes)

Do you agree with the C-bill nerf?

  1. Yes (32 votes [10.36%])

    Percentage of vote: 10.36%

  2. No (277 votes [89.64%])

    Percentage of vote: 89.64%

Has the c-bill nerf made you less likely to keep playing?

  1. Yes (152 votes [49.19%])

    Percentage of vote: 49.19%

  2. No (71 votes [22.98%])

    Percentage of vote: 22.98%

  3. Waits to be seen (86 votes [27.83%])

    Percentage of vote: 27.83%

Are you likely to cease playing in future if these changes remain?

  1. Yes (134 votes [43.37%])

    Percentage of vote: 43.37%

  2. No (69 votes [22.33%])

    Percentage of vote: 22.33%

  3. Remains to be seen (106 votes [34.30%])

    Percentage of vote: 34.30%

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#1 Thrystblade

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Posted 08 August 2013 - 01:35 AM

I haven't seen a poll on this yet. Just a little poll asking if the c-bill nerf will, as many have said, keep you from playing the game.

I know I don't feel much incentive to grind endlessly 'play' at the moment.

So let's get a general feel for what the people think of the c-bill nerf.

Cast your votes...

#2 Alex Warden

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Posted 08 August 2013 - 02:06 AM

no,no and no... i understand that they didn´t want some players get away with 10 kills and thus earning 200k+ cbills or even much more, so the game won´t end up in a killrace even more than it is already...

btw, you earm decent cash, IF you have 7+ assist (only got that number,but its alone 58K for those assists+ all other bonusses on top)...

but i think it is just TOO heavily weighed towards assists,and nothing else earns much. it needs tuning for sure, but as long as it lasts, i just will shoot any mech i see at least ones, and help to kill as much as possible... faster mechs should be happy with that lol, but slow ones don´t earn sh*** right now... tuning yes, a big deal? well if you wanna make one out of it, have fun

Edited by Alex Warden, 08 August 2013 - 02:09 AM.


#3 divinedisclaimer

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Posted 08 August 2013 - 04:44 AM

View PostAlex Warden, on 08 August 2013 - 02:06 AM, said:

no,no and no... i understand that they didn´t want some players get away with 10 kills and thus earning 200k+ cbills or even much more, so the game won´t end up in a killrace even more than it is already...

btw, you earm decent cash, IF you have 7+ assist (only got that number,but its alone 58K for those assists+ all other bonusses on top)...

but i think it is just TOO heavily weighed towards assists,and nothing else earns much. it needs tuning for sure, but as long as it lasts, i just will shoot any mech i see at least ones, and help to kill as much as possible... faster mechs should be happy with that lol, but slow ones don´t earn sh*** right now... tuning yes, a big deal? well if you wanna make one out of it, have fun


So put a cap on total rewards. It's easy for you to say that when you aren't a new player. My friend running her FIRST Stalker without an engine yet, she's looking at playing an extra 20+ games just to become competitive. It hits the new players that aren't equipped harder than you and me; people who already have a mech that can rack up damage easily.

Mind you that's 20+ more games that are 10+ more minutes long each, during which she can't use her GOOD mech at all because the games are dragging out and we can't launch again for some reason. New players have to sit there and wait for the ENTIRE match when they only have one mech.

It's not a big deal unless you just started playing.

Edited by divinedisclaimer, 08 August 2013 - 04:47 AM.


#4 Master Q

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Posted 08 August 2013 - 04:47 AM

C-bill nerf was a terrible idea right along with the XP nerf. Both of them need to be rolled back to previous levels.

#5 Thrystblade

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Posted 08 August 2013 - 06:13 AM

View PostAlex Warden, on 08 August 2013 - 02:06 AM, said:

no,no and no... i understand that they didn´t want some players get away with 10 kills and thus earning 200k+ cbills or even much more, so the game won´t end up in a killrace even more than it is already...

btw, you earm decent cash, IF you have 7+ assist (only got that number,but its alone 58K for those assists+ all other bonusses on top)...

but i think it is just TOO heavily weighed towards assists,and nothing else earns much. it needs tuning for sure, but as long as it lasts, i just will shoot any mech i see at least ones, and help to kill as much as possible... faster mechs should be happy with that lol, but slow ones don´t earn sh*** right now... tuning yes, a big deal? well if you wanna make one out of it, have fun


I run assault mechs.

I don't want to have to run around with a spider, abusing broken hitboxes and terrible HSR to be able to get LESS c-bills than before the patch.

#6 GODzillaGSPB

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Posted 08 August 2013 - 06:29 AM

Premium now feels like without premium before. :P I wonder how the customer support would react if I convince paypal to book 50% of the money I paid back to my account. Would be fair, now would it? I'd probably get legal trouble though lol. B)

#7 Appogee

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Posted 08 August 2013 - 10:34 AM

I find it very discouraging.

I bought Premium Time several times in the past, but I won't any more. I'd feel like I'd just be paying to receive what I used to get for free. Plus, I don't want to encourage PGI to implement any more rip-offs.

In fact, I've been toying with the idea of requesting a refund on the Phoenix package. The value of the Premium Time in those packages just got arbitrarily reduced. Ie, it will earn us less CBills now than we expected at the time we bought it.

#8 killerkrill

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Posted 08 August 2013 - 11:03 AM

Indeed this is a utter and shameless cash grab. This is a blatant nerf in order to further the grind needed to buy mechs that are of the heavy or assault variety such that people are far more inclined to spend money to buy them. There is no reasoning behind this nerf that would prevail against "make grind longer so that people would spend more money" that is so prevalant in all other F2P games in the form of "convenience" items which is all fine and dandy, greed is good and what not, if not for the fact that this rolled along with the 12v12 games that take forever because death balls are rarely on a collision course, though you might catch a few stragglers along with the cap times and the peak a boo sniping mechs that are also so very prevalent.

#9 Scromboid

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Posted 08 August 2013 - 01:16 PM

Not a fan. More robots = more danger, which should mean greater rewards. Getting focused down at the beginning of a match sucks, and it happens to someone every match.

I make less now putting out more damage to more robots. Makes no sense.

#10 Rashhaverak

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Posted 08 August 2013 - 02:17 PM

The pole is terrible and biased.

I agree with the nerf, just not to the degree it's been implemented. Cbill rewards are down to nearly half. Unless you play to try and touch every single mech once, you just don't up your contact points that much more just because there are four more on the other team. I'm making much less on average, 20 to 30k less per win it would seem.

#11 Jabilo

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Posted 08 August 2013 - 03:01 PM

I have ceased playing already.

#12 Scromboid

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Posted 08 August 2013 - 03:18 PM

View PostRashhaverak, on 08 August 2013 - 02:17 PM, said:

The pole is terrible and biased.


It never is. The girl learns to work the pole and the pole treats her well.

There is no other way this honored and symbiotic relationship could work.

#13 IC Rafe

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Posted 08 August 2013 - 03:20 PM

I just got a victory on assault alpine. Played a light going for their cap (you know, the alternate victory condition other than: just kill everything) and got killed, so didn't get many assists or damage, did cap half their base and caused the enemy team to split up and as such my team managed to easily kill them.

What was my reward for this victory: 41k for a 14 minute game. This is less than a loss used to be. This is totally unacceptable.

I dont mind having some grind or playing 150+ matches to get 1 light mech + engine, but at this rate, i'll have to play 400ish matches for a heavy/assault i would want to buy next which is just too much imo. As a newer player i dont have the abundance of cbills that others have, nor a whole pool of mechs to choose from meaning i'm stuck with either the light i have, my useless medium, or the trialmechs (which are even worse). And this for 400 matches. I do not look forward to this and this has greatly affected my choice to buy the project phoenix packet. I was tempted to buy it, but always wait for a while for games which can change this fast (open beta but sellable content) and in this case, i dont regret waiting, and doubt i will purchase the project phoenix package.

#14 Typatty

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Posted 08 August 2013 - 03:23 PM

I'm already barely playing this game as much as I did before cbill rewards got lowered

#15 -Natural Selection-

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Posted 08 August 2013 - 03:35 PM

Heres my Cbill post.

I didnt buy founders, I dont buy premium time, I dont buy any mechs (except Sarah) as they dont really seem special. Though really thought about Pheonix, buuut that s a whole different subject.

But I do buy mech bays. I play and when i have enough I buy a mech. When I run out of bays I buy some more and spend the extra on a color or pattern. Annd most of the guys I play with do the same thing. But the slower I can get mechs, the slower you get money. People who buy mechs are going to buy them either way. But from the looks of people like me and some premium users, this may affect some of your beer money.

#16 DodgerH2O

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Posted 08 August 2013 - 05:42 PM

View PostDozier, on 08 August 2013 - 03:35 PM, said:

Heres my Cbill post.

I didnt buy founders, I dont buy premium time, I dont buy any mechs (except Sarah) as they dont really seem special. Though really thought about Pheonix, buuut that s a whole different subject.

But I do buy mech bays. I play and when i have enough I buy a mech. When I run out of bays I buy some more and spend the extra on a color or pattern. Annd most of the guys I play with do the same thing. But the slower I can get mechs, the slower you get money. People who buy mechs are going to buy them either way. But from the looks of people like me and some premium users, this may affect some of your beer money.


I follow(ed) the same pattern. Start with the 4 mechbays, play until I filled them, then decided I wanted more mechs without having to sell the 4 I had, so bought more mechbays. Wash, rinse, repeat. At this point I have no real interest in further mechs, but when it happens I expect to need Cbills to buy mechs, and MC to buy mechbays. If I lack the Cbills, I have no motivation to get MC for a mechbay.

#17 Kronos907

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Posted 08 August 2013 - 05:57 PM

Here is what I believe is going on in the minds at PGI, they nerfed C-Bill rewards in order to make the grind so long and painful for the players who are active in the game that they break down and purchase MC in order to buy the mechs and accessories they require. PGI is most likely closely monitoring their overall customer satisfaction and the number of players still active and weighing it with their likely increased MC sales.

#18 Bhael Fire

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Posted 08 August 2013 - 08:30 PM

Time to REVISE!

:(

#19 Zen Archer

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Posted 08 August 2013 - 09:05 PM

First off, I dislike the nerf. However, I think there is another point to it that people are overlooking...

This is a BETA test. You want your testers to have access to as much stuff as quickly as possible so that they can report on the bugs and help design the game. As you approach your release date, you scale back the bonuses that beta testers get to a level that you would anticipate would work for a full release. We have been privileged to play at an accelerated rate because we are helping to troubleshoot the system. Now, I expect they are scaling back to what will come to be "normal" levels of rewards.

#20 El Bandito

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Posted 08 August 2013 - 09:06 PM

1. No.

2. Yes.

3. Remains to be seen.





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