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Atlas Vs Fafnir


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#21 Tyzh

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Posted 13 June 2012 - 06:41 PM

Fafnir is nonsense. I find nothing about it appealing. I prefer to pilot battlemechs, not guns with legs. It has no tactical flexibility. Atlas all the way.

#22 gamesguy

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Posted 13 June 2012 - 06:43 PM

View PostTyzh, on 13 June 2012 - 06:41 PM, said:

Fafnir is nonsense. I find nothing about it appealing. I prefer to pilot battlemechs, not guns with legs. It has no tactical flexibility. Atlas all the way.


You can blame clan tech for the fafnir.

Super specialization was the only way IS could compete with overpowered clan crap.

#23 Mims

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Posted 13 June 2012 - 06:55 PM

fafnir is used to core sample atlas's

#24 EDMW CSN

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Posted 13 June 2012 - 06:58 PM

In pure stock matches, the IS Devastator would crap over the ASK-7 Atlas and Fafnir in any ranged duels. It can output 50 points of damage at 540meters. Without overheating at all (22 heat vs its 14 DHS [28]). In fact, it is probably the strongest among it's class.

That's nearly equal to a Dire Wolf prime in best long range firing setup (3 Clan ERLL, 1 LRM10, 2 UAC-5 = 42 heat vs 22 DHS [44 heat]) A Dire Wolf can further push the envelope by double tapping both UAC-5s but they can jam so it becomes too "unreliable".

But in a comparison between the Fafnir and Atlas. The Fafnir only does 50 damage with twin HGRs BUT at only 180 meters. A cunning AS-7K mechwarrior can keep range till one of those massive Gauss rifle take a critical hit, and they can explode.

Edited by EDMW CSN, 13 June 2012 - 07:01 PM.


#25 Damocles 1

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Posted 13 June 2012 - 07:07 PM

when i read the thread title all i could see in my mind was twin heavy gauss slugs slamming into the atlas's face, follwed by the atlas firing a sad flurry of its mismatched weapons only to be finished off by a pair or medium lasers right in the EYE. So the atlas mechwarrior ejects only to be shot out of the sky by a pair of medium pulse lasers, poof.

so now the fafnir is all cocky right, goes to sidehill a gentle incline and falls over, cant get up, game over.

Edited by Damocles 1, 13 June 2012 - 07:08 PM.


#26 Jess Hazen

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Posted 13 June 2012 - 07:14 PM

heavy gauss has less range than normal gauss but i still like the fafnir

#27 Evinthal

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Posted 13 June 2012 - 07:16 PM

View Postgamesguy, on 13 June 2012 - 06:43 PM, said:


You can blame clan tech for the fafnir.

Super specialization was the only way IS could compete with overpowered clan crap.


LOL.

First, the Fafnir was a product of the FedCom Civil War. A decade past the 'overpowered clan crap' being introduced.

Second, Clan tech is only over powered if you throw BV2 out the window and allow for free customization. Which, judging by your post people you play with do.

Edited by Evinthal, 13 June 2012 - 07:18 PM.


#28 Leanansidhe

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Posted 13 June 2012 - 07:23 PM

A Raven
I am behind you, and i am staying there

#29 EDMW CSN

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Posted 13 June 2012 - 07:24 PM

I don't envy HGR users.

Min range: 4
Short range: 6 (25 damage)
Medium range: 13 (20 damage)
Long range: 20 (10 damage)

Explodes for 25 damage when hit.
Side torso only weapon.
You can actually FALL over for firing that weapon.
Massive weight.
Poor ammo per ton.

And guess what ? The Fafnir mounts 2 of them.

If you wanted to deal 20 damage at 13 Hex max, a LB-20x using slug ammo will do the same deal.
At 12 Hexes and 4 tons lighter.

Edited by EDMW CSN, 13 June 2012 - 07:26 PM.


#30 Sharkath

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Posted 13 June 2012 - 07:30 PM

Fafnir for sure, personally in love with any and all Guass Rifles.

Though I'd much more prefer regular Guass to Heavy Guass...
I'd say skip the Fafnir and go for the Thunder Hawk (500BV less, so you can bring a Light or something for spotting/harassment and protection) ;) :) :wub:

Edited by Sharkgarrett, 13 June 2012 - 07:34 PM.


#31 0siris

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Posted 13 June 2012 - 07:34 PM

Hey Since I know about mwll, let me tell you there the fafnir>Atlas. That's in cost and everything. They share similarities in that both go 54kph and are in the 100ton range. The fafnir has more guns on it's body and in this particular game the atlas is more easily cockpitted. Oh, and the Heavy guass work well, especially the improved hvy g (up to 800m full dmg).

#32 Bourbon

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Posted 13 June 2012 - 07:39 PM

I do love me some Lyran mechs ;)

Atlas is a classic so I am going to have to go with it

#33 Tincan Nightmare

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Posted 13 June 2012 - 07:45 PM

View PostBandaids, on 13 June 2012 - 05:00 PM, said:

That 's a valid point but the fafnir COULD potentially kill it before it even gets close, a Raven could be it's worst enemy due to the flame thrower and unrivaled speed


Actually long rang is the last thing a Fafnir would want. The heavy gauss guns LOSE damage the further out they reach, they only do 25 points of damage at 180 meters or less (or 6 hexes in TT), drop to 20 points out to 390 meters (13 hexes) and then go down to 10 points up to its max range of 600 meters (20 hexes.) Since it only mounts med. lasers as backup weapons (it isn't mounting PPC's unless it gives up 1 or both of those HGR's that weigh 18 tons apiece) its actually better suited to medium and short range fighting then a long distance duel. In fact an Atlas AS7-K, with 2 ER lg. lasers, a regular gauss, and an LRM 20 would have an advantage if the fight was a long distance duel, especially as the HGR's could cause the Fafnir to fall on its face. Heck the Thunder Hawk or Devastator would be better choices for powerful gauss rifle platforms.

#34 Lipot

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Posted 13 June 2012 - 08:01 PM

While I like the Fafnir, the Atlas would win in the fight if the Atlas pilot uses his head. The lost of damage over range is something that is a major disadvantage. Plus the Atlas is meant to take the beating. Yes, the Fafnir can remove 1/3 of the Atlas' centre torso armour but only if he hits at close range. Plus the Fafnir would have to be totally still and not been shot at or have a hit on it the moment he fires. And then there is the chance of falling over. There are too many factors against the Fafnir for it to win the fight.

#35 Doomerang

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Posted 13 June 2012 - 08:07 PM

Lucky hits discounted, between an AS7-D and a FNR-5, my money would be on the Fafnir every time. The mechs' speeds are evenly matched and the Atlas' LRM's are torso mounted, so theres no way it'll be kiting the Fafnir and staying out of range. When the mechs close, the Fafnir's HGR's are going to be stripping armour like its nobody's business while forcing PSR's to remain standing on the Atlas. The Atlas could get lucky, the outcome of the match would depend heavily on luck (as it always does) and terrain, but the Fafnir is better geared for that fight. The HGR's won't be causing the fafnir to PSR to remain standing because the pilot will know better than to try maneuvering. The Atlas will be desperately attempting to get inside minimum range, all the Fafnir would have to do is stand and fire once the Atlas is inside 13 hexes.

#36 gamesguy

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Posted 13 June 2012 - 09:14 PM

View PostEvinthal, on 13 June 2012 - 07:16 PM, said:


LOL.

First, the Fafnir was a product of the FedCom Civil War. A decade past the 'overpowered clan crap' being introduced.


The technological arms race came about due to the clans, are you seriously trying to deny that?

Quote

Second, Clan tech is only over powered if you throw BV2 out the window and allow for free customization. Which, judging by your post people you play with do.


I don't even play the TT, I'm talking about videogames, you know, like MWO. Clantech has been overpowered in every MW game so far.

#37 Lt muffins

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Posted 13 June 2012 - 09:16 PM

View Postgamesguy, on 13 June 2012 - 09:14 PM, said:

I don't even play the TT, I'm talking about videogames, you know, like MWO. Clantech has been overpowered in every MW game so far.


You know that the Clan tech is overpowered for a reason.

#38 Project Dark Fox

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Posted 13 June 2012 - 09:23 PM

What's a Fafnir?

Posted Image

#39 LordDeathStrike

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Posted 13 June 2012 - 09:23 PM

View PostBandaids, on 13 June 2012 - 04:08 PM, said:

I was wondering about some feed back on You all's Choice in this matter like what would you pick if you had to. The Fafnir is more of a Sniper due to the types of weapons PCC and Giant Gauss cannons. It also has pretty bad over heating you can't Discharge all the weapons at once with out almost shutting down. As where the The Atlas is more of a Juggernaut kind of take a million hits and keep walking, but it also kind of has weak weapon selections for the most part.

fafnir loses all day, you have 2 huge target rings on your chest, hitting them causes you catastrophic pain. my atlas can mount large lasers G rifle and lrms, and just peg you in your hg **** till they blow up and cripple you, meanwhile since i had you rockin you couldnt accurately fire your hgs at me before they blew up. game over, atlas wins its weapons are stable safe and reliable at long range.

#40 Ninja Chef

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Posted 13 June 2012 - 09:23 PM

For sheer firepower I will also go with the Fafnir (even though it is 20 years away). Strip out all weapons and load up 2x Plasma Cannon and 2x LBX AC/10. Then upgrade the engine and heatsinks with the room that is left and you have yourself a sprinting can opener.

Edited by Ninja Chef, 13 June 2012 - 09:25 PM.






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