Pgi Disable Spiders Until They Are Truly Fixed!
#41
Posted 07 September 2013 - 11:18 AM
I know PGI are working hard to fix them but damn.. I just hope It's fixed soon.
#42
Posted 07 September 2013 - 11:25 AM
DLS, on 03 September 2013 - 05:30 AM, said:
Anyways I was piloting a Jenner this morning with SSRM. I fire 50 Streaks at a Spider. I end up dieing to said spider. No biggy I again admit I am not a good pilot. The frustrating part is I look at my score ... 37 Damage. Yes people THREE-SEVEN! THIRTY SEVEN! So 50 SSRM x I think its 2.X damage atm + whatever medium laser fire managed to NOT hit the little guy and I get 37 DAMAGE. (Ok I exaggerate it was truly just 42 missiles fired) PGI! Admit that the spiders are broken WORSE than the rest of the lites. DISABLE them until you get this garbage fixed!
Did the Spider have AMS because it could have looked like your missiles were hitting when in fact they were being splashed by the new improved and working AMS. 2 streak missile is no issue for the new improved AMS system. AMS now works even if your past the 90 meter mark.
#43
Posted 10 September 2013 - 02:50 PM
Corbon Zackery, on 07 September 2013 - 11:25 AM, said:
It can also shoot down autocannon rounds now. Maybe that's the problem...
#44
Posted 10 September 2013 - 03:39 PM
cdrolly, on 05 September 2013 - 08:28 PM, said:
Still no change since the patch... Hit the spider and still feels like 50-50 hit reg. A spider should not be able to run around a group of med - aslt mechs for as long as they do and survive. Cicadas and jenners even commandos don't survive long trying it but the spider does. Hit animation and evrything else works just no hit reg... Its getting beyond a joke so sick of noob spider pilots walking around invulnerable. Was so looking forward to this patch to have the problem fixed but got diddly squat...
disappointing....
My commando doesn't come out much worse than my spider does doing that... The commando has to stay grounded while the spider can jump, but the commando does more damage on the run...
Edited by Mehlan, 10 September 2013 - 03:41 PM.
#45
Posted 10 September 2013 - 03:47 PM
#46
Posted 10 September 2013 - 04:07 PM
Lumpypants, on 10 September 2013 - 03:47 PM, said:
It could be hitting the edges of 2 or more areas.... noted on test that certain weapons seem to do this (ie: Lasers vs Autocannon). In my...farting around I was using med L and med Lp and an A/C 20. aiming at the same point the lasers tagged one location, the A/C two, or a different ( have to try to again to be sure which)
#47
Posted 10 September 2013 - 04:14 PM
Matthew Craig, on 03 September 2013 - 08:07 AM, said:
Still not seeing any improvement on spiders. Jenners and Ravens are pretty good, they still dodge missles easy, but Spiders are not improved that I can see.
#48
Posted 24 September 2013 - 08:25 PM
#49
Posted 25 September 2013 - 01:47 AM
COM-3A: 0.42 deaths/match
COM-TDK: 0.44
COM-1D: 0.53
SDR-5D: 0.42 deaths/match
SDR-5K: 0.59
The SDR-5V, COM-2D and COM-1B have too few matches in my stats to make any worthwhile calculations (less than 50 matches each since the new stats started).
#50
Posted 25 September 2013 - 03:04 PM
stjobe, on 25 September 2013 - 01:47 AM, said:
COM-3A: 0.42 deaths/match
COM-TDK: 0.44
COM-1D: 0.53
SDR-5D: 0.42 deaths/match
SDR-5K: 0.59
The SDR-5V, COM-2D and COM-1B have too few matches in my stats to make any worthwhile calculations (less than 50 matches each since the new stats started).
Now I say this as a fellow spider pilot... but is it possible that when it *was* having more serious hit issues this caused you to get used to it, and now that it's much better you're just "too bold"? After a recent patch I had to readjust my playstyle again because I kept dying while playing rambo. I can't do that any more, so it took me 15-20 matches to adjust and I'm back to 4,5,6 kill games in the 5d. Just never stop moving, use cover, try to get enemy mechs to shoot each other (very satisfying!) like we used to waaaaaay back and it's still a killer mech.
#51
Posted 25 September 2013 - 10:33 PM
Fierostetz, on 25 September 2013 - 03:04 PM, said:
Now I say this as a fellow spider pilot... but is it possible that when it *was* having more serious hit issues this caused you to get used to it, and now that it's much better you're just "too bold"? After a recent patch I had to readjust my playstyle again because I kept dying while playing rambo. I can't do that any more, so it took me 15-20 matches to adjust
While that is of course a possibility, those numbers are all from Mastered 'mechs with 100+ matches each, so 15-20 "adjustment matches" likely wouldn't affect the totals in any drastic way.
#52
Posted 25 September 2013 - 10:51 PM
Fierostetz, on 25 September 2013 - 03:04 PM, said:
Now I say this as a fellow spider pilot... but is it possible that when it *was* having more serious hit issues this caused you to get used to it, and now that it's much better you're just "too bold"? After a recent patch I had to readjust my playstyle again because I kept dying while playing rambo. I can't do that any more, so it took me 15-20 matches to adjust and I'm back to 4,5,6 kill games in the 5d. Just never stop moving, use cover, try to get enemy mechs to shoot each other (very satisfying!) like we used to waaaaaay back and it's still a killer mech.
so do you think that your needing to re-adjust your play style didnt have somthing to do with the re-buffing of steaks which also brought back multiple mechs carrying BAP which allowed lrm's to also also fall on your head? these being the most effective weapons for spider controll. there is a video of that somwhere which was used to try prove the point that spiders are no longer invincible but still dosnt real prove that spiders dont have hit reg issues.
Edited by akpavker, 25 September 2013 - 10:53 PM.
#53
Posted 25 September 2013 - 11:07 PM
#54
Posted 25 September 2013 - 11:15 PM
Matthew Craig, on 03 September 2013 - 08:07 AM, said:
OMG a PGI staffmember responded to a concern on the forums!
THANK YOU! THANK YOU! THANK YOU!
This confirmation of our existence, our concerns, and your intention to act on them, if very welcome.
#55
Posted 25 September 2013 - 11:45 PM
WarZ, on 25 September 2013 - 11:07 PM, said:
Seen as there are hit reg issues on every single mech...maybe not a great idea?
#56
Posted 26 September 2013 - 12:29 AM
honestly it's about 95% whine at this point, and 5% random bad internet packet luck probably. No doubt 300 ping guys have a hard time with a spider, but few if any video games do well under those conditions.
#57
Posted 26 September 2013 - 01:41 AM
Colonel Pada Vinson, on 26 September 2013 - 12:29 AM, said:
Same as any light, really. You very seldom get a second chance against good pilots.
As you can tell from the stats I posted a few posts up, I'm not dying less in my Spiders than in my Commandos, so if someone could explain how nobody has any issues with the Commando but the Spider is supposed to be "invincible", have "more armour than an assault", how it "just shrugs off damage", and can "run through the enemy team with impunity", I'd be much obliged. My stats doesn't seem to corroborate these findings - if they were true, the Spiders should really have a much lower deaths per match ratio than the Commando.
Instead the 5K has the highest deaths per match stat of all my lights, and the 5D is on par with the best of my Commandos.
#58
Posted 26 September 2013 - 05:16 AM
stjobe, on 26 September 2013 - 01:41 AM, said:
I actually decided to add deaths/match (to go with kills/match) to my statistics I keep...
I die about 60% of the time in nearly all my mechs. Lowest is 58% in my CPLT-A1 to highest at 77% in my JM6-A. My Spiders come in at:
5V: 60.04%
5D: 60.18%
5K: 69.23%
So I die about nearly perfectly in line (or slightly more) in my Spiders as anything else.
#59
Posted 26 September 2013 - 10:04 AM
Shadey99, on 26 September 2013 - 05:16 AM, said:
I actually decided to add deaths/match (to go with kills/match) to my statistics I keep...
I die about 60% of the time in nearly all my mechs. Lowest is 58% in my CPLT-A1 to highest at 77% in my JM6-A. My Spiders come in at:
5V: 60.04%
5D: 60.18%
5K: 69.23%
So I die about nearly perfectly in line (or slightly more) in my Spiders as anything else.
That sounds pretty friggin Shadey to me.
#60
Posted 26 September 2013 - 01:01 PM
stjobe, on 26 September 2013 - 01:41 AM, said:
As you can tell from the stats I posted a few posts up, I'm not dying less in my Spiders than in my Commandos, so if someone could explain how nobody has any issues with the Commando but the Spider is supposed to be "invincible", have "more armour than an assault", how it "just shrugs off damage", and can "run through the enemy team with impunity", I'd be much obliged. My stats doesn't seem to corroborate these findings - if they were true, the Spiders should really have a much lower deaths per match ratio than the Commando.
Instead the 5K has the highest deaths per match stat of all my lights, and the 5D is on par with the best of my Commandos.
my jenners KDR is even higher than my spiders, but no one ever complains about jenners...haha.
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