arghmace, on 03 September 2013 - 10:01 AM, said:
Ok, I understand where you're coming, but first of all the PPC's are far from useless even after this.
I appreciate you can see my issue.
However i've not found PPC over-powered at this point (neither being hit by or using them), and already could be severely disadvantaged in close range combat. With a double ERPPC I could fire three salvos max from walking heat level (still not enough to kill anything, other then maybe 2 perfect cockpit shots), now i'm worried that will drop down to 2, making my ability to actually perform any serious amount of damage at range irrelevant (other than assist spamming). I mean I had a lot of fun with my sniper builds, but even with good hit ratio I never felt like I was doing a huge amount of damage, but I could help control the battle field and cause some disarray. While I can still cause some disarray I feel that any damage is going to be further reduced and other mechs are simply going to rush me now, losing any hope of controlling the battlefield.
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But most of all, you being a new player, I would very much recommend that you try out different ways to play. Where's the fun in playing only with PPC's? Try different mechs, different weapons and builds on your current mechs, different play styles... Just sticking with one style seems not a good idea for a new player.
I maybe new, but i've clocked in over 40 hrs in a week, 400+ games and countless more hours reading the forums and using the strangely better web built apps than the one in game to design, spec out and plan mechs. I would love to play other mech's but the grind for money is just absurd (hence ending up paying for a medium mech just to ensure I could have 3 of a variant for going elite). I would love to get a proper heavy but their base cost is huge and then to outfit them is the same cost again, there is just no quick way to do it.
Besides the only style i've not played is out and out brawling, a style I don't enjoy, I prefer to be in control of a fight, and not slugging it out with who's got the biggest weapon. That was what I so enjoyed with my 3 Cicada's they gave me 3 different play styles, a sniper, a harasser and a mini-brawler, each played very differently and enjoyable in different ways. Though the key was always the infiltrator/sniper and so these changes feel like i've not just lost a sniper (potentially), but the entire variant feels like a waste.
Mind you playing around in smurfy, I see I can swap out for two ER LL for a tiny amount of less damage, 25% less range, but almost 50% less heat than 2*ERPPC (post patch). Obviously it means keeping on target for a whole second and getting a bit closer, but if that works my sniper may have just become more over-powered as I can add in 2*SM PL, extra heat sinks and a few other things, meaning i can probably do more damage than before and defend myself against close range combat much more effectively.
It may not work out, but if it does I suspect the next patch is going to nerf this as suddenly this feels way over-powered compared to my simple 2*ER PPC build I had.
Edited by NoiseCrime, 03 September 2013 - 10:38 AM.