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Patch Day - September 3Rd - LIVE!


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#601 Kunae

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Posted 03 September 2013 - 07:04 PM

View PostWolfways, on 03 September 2013 - 06:59 PM, said:

any mech using AC2's is a sniper mech.

Nah... that's an anti-aircraft mech... <_<

#602 DerangedShadow

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Posted 03 September 2013 - 07:05 PM

I am really happy about this patch. Does nothing about running the same 2PPC/Gauss build. It just makes it more challenging to get that pinpoint damage. Though what is funny is that everyone was complaining about PGI doing nothing about it, and when they did something, everyone complains that they don't like it. Whoopdee Doo.

Personally, I really like the Gauss Rifle as it is now. The charge up makes me aim and if I don't have a shot then I don't release the trigger. Do it again to ensure the hit. I can honestly say my accuracy has increased due to wait, as well as I don't run out of ammo anymore in my GaussCat. Win Win for me ^_^v

#603 Seddrik

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Posted 03 September 2013 - 07:19 PM

I haven't played in a while. Haven't had the desire to. But do I expect PGI to understand why? Nope.

#604 Toadkillerdog

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Posted 03 September 2013 - 07:21 PM

anybody else had their framerate go to **** with this patch?

#605 Wolfways

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Posted 03 September 2013 - 07:27 PM

View PostKunae, on 03 September 2013 - 07:04 PM, said:

Nah... that's an anti-aircraft mech... :ph34r:

I guess as there's no aircraft in MWO AC2's should be removed from the game then. That's the same argument that players who think MG's are anti-infantry use <_<

But that's my point. People are classifying weapons based on how they differ from other weapons.
If an infantry squad using rifles gets into a firefight with enemy using SMG's the rifle squad don't suddenly become snipers. They are still just infantry with rifles.
If you drop in a game with ML's and everyone else is only using SL's you are suddenly a sniper? You can play that way as you have a longer range than the others.

#606 HugoStiglitz

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Posted 03 September 2013 - 07:28 PM

View PostWolfways, on 03 September 2013 - 06:59 PM, said:

No they aren't. They are just weapons with a longer range than other weapons.
Calling them sniper weapons is like saying if in a battle nobody had PPC's or gauss that any mech using AC2's is a sniper mech.

I would like to point out that before the Barrett M81/M107 that the longest range confirmed kill was held by a sniper using the Browning M2. Just because a weapon has other purposes, doesn't mean that it doesn't have an intended purpose. In the case of PPCs and Gauss though the intended purpose of the long range, high damage, sniping weapons, they were being used primarily as close range brawler weapons.

I personally think PGI's changes this patch are fine. I typically don't use PPCs but I wouldn't really fire them under 90m most of the time anyway and all my gauss platforms are more fire support mechs too.

#607 Wolfways

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Posted 03 September 2013 - 07:42 PM

View PostHugoStiglitz, on 03 September 2013 - 07:28 PM, said:

I would like to point out that before the Barrett M81/M107 that the longest range confirmed kill was held by a sniper using the Browning M2. Just because a weapon has other purposes, doesn't mean that it doesn't have an intended purpose. In the case of PPCs and Gauss though the intended purpose of the long range, high damage, sniping weapons, they were being used primarily as close range brawler weapons.

I personally think PGI's changes this patch are fine. I typically don't use PPCs but I wouldn't really fire them under 90m most of the time anyway and all my gauss platforms are more fire support mechs too.

Please tell me why you think PPC's are sniper weapons.
Ballistic weapons get shorter range the bigger the shell is (except Gauss)
Energy weapons get longer range and more damage the more power is pumped into them.
It's just the way they work in the BT universe.

Do you think the AC10 is a sniper weapon? It does the same damage as the PPC, has about the same range, but fires almost twice as fast. Long range, high damage.
I guess AC's should be nerfed so they can't be used for brawling...

#608 Powerax

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Posted 03 September 2013 - 07:56 PM

Out of every game of mechwarrior, both Pnp and PC game, never have I seen or heard of the gauss rifle having to charge up before firing, this destory the flavor of what the weapon was and also change the weapon in the first time in a PC game of mech warrior, I know it is all for balance, but at the end I feel it just ruin the flavor of the game itself IMHO, also doing research the ERPPC was suppost to be the close range PPC, so it should be able to do damage at less then 90 meters at the cost of high heat.

I know the game change was to balance the combat in game, but last I remember I though this game was following the footsteps of the Pnp game itself, didn't it?

#609 NoXHeart

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Posted 03 September 2013 - 08:01 PM

View PostWolfways, on 03 September 2013 - 07:42 PM, said:

Please tell me why you think PPC's are sniper weapons.
Ballistic weapons get shorter range the bigger the shell is (except Gauss)
Energy weapons get longer range and more damage the more power is pumped into them.
It's just the way they work in the BT universe.

Do you think the AC10 is a sniper weapon? It does the same damage as the PPC, has about the same range, but fires almost twice as fast. Long range, high damage.
I guess AC's should be nerfed so they can't be used for brawling...


PPCs may not be sniper weapons, but the fact is they are long range weapons that were fighting on part with shorter range weapons. You can't expect to be able to hit brawler focused mechs at distance when they can't hit you at all because they're packing close range weapons, then when they close the distance still be able to compete with them, they deserve the advantage after they close that gap.

Long range weapons might be usable at short range still, but they simply should not be able compete equally with short range weapons in brawler combat, otherwise it's simply unfair.

#610 Delta 9

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Posted 03 September 2013 - 08:34 PM

I like the gauss rifle charge up change makes the weapon more fun to use along with the projectile speed increase and health buff. It takes a little time to get the hang of it but that's to be expected. Bring on the Orion variants and the new UI !

#611 hksarina

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Posted 03 September 2013 - 08:39 PM

i dont like parts of the new update
the gasue rifle is weak enough but you still weaken it
the ppc and erppc is hot enough but you still make it hotter
the ppc is weak but you make it weaker (need more range)

#612 Colddawg

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Posted 03 September 2013 - 08:39 PM

The highlander, Snord's, looks like it's popping its hips while it walks at high speed. It's taking very short steps very quickly. It's ridiculous!

The gauss slug will leave from behind the arm when looking in 3rd PoV.

Edited by Colddawg, 03 September 2013 - 08:47 PM.


#613 hksarina

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Posted 03 September 2013 - 08:41 PM

i havnt used both the ppc and gauue rifle

and the lava is fun but why you make it less fun?

#614 Lailoken

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Posted 03 September 2013 - 08:41 PM

I really like the idea of the gauss charge up.. but the PPC/ERPPC heat increase is too much, I thought the heat levels last patch were fine and with the gauss charge they'd be good. It makes the stock ppc Awesomes pointless. My aws-9m with 2 erppc and 19 dhs should be able to keep up a near constant barrage of erppc. I mean whats the point in squeezing in that many dhs?

The 0 ppc damage under 90m is a good idea though.

#615 ZedekiahCromwell

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Posted 03 September 2013 - 08:44 PM

Great patch, PGI. Lots of good stuff in here. I've been really angered by a lot of your recent moves, but a patch making sensible moves like this restores a lot of goodwill. Keep it up, and thank the Holy Pasta you guys put at least a basic tutorial in before launch.

Edited by ZedekiahCromwell, 03 September 2013 - 08:46 PM.


#616 Tarzilman

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Posted 03 September 2013 - 08:49 PM

Great patch! Tested all things out. Gauss-charge is very convincing, makes the Gauss a very special weapon now, more sniper-style! 3pv now is less sneaking, more leg based, helpful! Tutorial is conveniant. Looking forward to see a further one for weapons.
Just the mech-movements now look way too... frantic. Like toy-mechs running through the battlefield.
I'm confident that the game will be obviously more presentable at launch. Good work!

Edited by Tarzilman, 04 September 2013 - 07:43 PM.


#617 Saber Avalon

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Posted 03 September 2013 - 08:52 PM

Thank you for keeping your word on something PGI. Tears.... I have manly tears over the sight of the Orion... and it's Kerenski's own. This deserves a passage in the remembrance.

#618 IceCase88

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Posted 03 September 2013 - 08:57 PM



This is what the quick movement rate is really like.

Way to nerf the standard PPC into nothingness.

Posted Image

We come to nerf your successful weapons combo! Redistrubtion of success! Share success!

#619 Bartholomew bartholomew

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Posted 03 September 2013 - 09:02 PM

I really like the new walk with this patch. You almost fixed the landscape tears in the LOD meshes you introduced in the last patch. But they still need more work. Not as noticable, but still there. Like the u shaped one in alpine's ridgeline near where you start at the base that goes to sniper hill. Didn't notice some of the others, will look around later some more.

#620 WarHippy

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Posted 03 September 2013 - 09:13 PM

I can live with PPC heat(though ghost heat makes it a little extreme) and the no damage in 90m or less range, but the projectile speed is far too slow now. As for the gauss mechanic I personally hate it. It is far to clunky for sniping or for brawling, and frankly feels awful. I have no desire to use it ever the way it is. I also still want the separate queues for 3rd person and 1st person.





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