Powerax, on 03 September 2013 - 07:56 PM, said:
Out of every game of mechwarrior, both Pnp and PC game, never have I seen or heard of the gauss rifle having to charge up before firing, this destory the flavor of what the weapon was and also change the weapon in the first time in a PC game of mech warrior, I know it is all for balance, but at the end I feel it just ruin the flavor of the game itself IMHO, also doing research the ERPPC was suppost to be the close range PPC, so it should be able to do damage at less then 90 meters at the cost of high heat.
I agree on the logic behind some damage under 90m due to the nature of the weapon.
Not on PC but on consoles, Sega Genesis in 1994 saw a Battletech game, gameplay was arcade i admit (kind of desert strike with mechs) and both PPCs and Gauss had to be charged by maintaining the fire button pressed and fire at release, damage being proportional to how much you charged.
And if you were to overcharge you were blowing the weapon

NOT TO GIVE YOU IDEAS PGI
On patch notes, being an ERPPC addict, i was concerned of the raise in temperature, but after playing a few games on the same fittings, i barely feel the difference but on aiming it's gonna take some time to adapt to the speed change for sure.
Thanks for cleaning the lens of the advanced zoom. It seems like a pretty simple fix
Hit detection works better

, and i'm sure new players will enjoy the tutorial, maybe you could have dropped some empty mechs like in the testing ground to shoot at something, but i'm sure you'll be developing a combat tutorial soon right?
Orion for the fans of the mech yay but that paint really? Color and taste are subjective but so far all the orion i saw in game had something different than default paint.
All in all good patch, and now that we're tending to have good hit detection, will it be possible to reintroduce real collisions between mechs?