Patch Day - September 3Rd - LIVE!
#541
Posted 03 September 2013 - 03:09 PM
#542
Posted 03 September 2013 - 03:10 PM
Lightfoot, on 03 September 2013 - 03:05 PM, said:
Maybe they will use it, but no one ever used the Bombast Laser in MechWarrior 4 and it had a similar set-up. It's just too far-fetched. And they don't have to use it to get the same DPS or better from long range ballistics.
I don't think they nerfed it, the change does reflect a real life necessity for a capacitor charge, something the PPC and ERPPC could also use. However, if they DO have a charge up on the gauss, unless the capacitors are charged or are in the process of charging, when they get hit, there should be no adjacent component damaging explosion.
and I saw this on page one:
Quote
Really? Slowing down PPCs is ridiculous. I can understand heat, but it's artificial lightning for christ sake, how is this supposed to do anything but make them useless?
Lightning is about as uncontrollable as it comes, like a woman with a high limit credit card in a store having a 75% sale. It isn't a ball of energy being projected by Goku or Vegeta. It is projected towards a target with an odd hit probability. Unless you're Tesla himself, of course.
Edited by Gremlich Johns, 03 September 2013 - 03:17 PM.
#543
Posted 03 September 2013 - 03:11 PM
Bartholomew bartholomew, on 03 September 2013 - 02:47 PM, said:
And agree with others that the guass should no longer explode on impact since it is now a charge up weapon. Just consistent at that point.
However in the same name of being consistent, If you charge it up twice without firing, there should be a high probability of a capacitor explosion taking it out anyways.
If you don't want the gun to explode, then would you not agree it should be like any other low-heat projectile weapon in the game and have the ammo explode instead? Remember, the weapon is still a very high-damage, low heat, long-ranged weapon, and ammo explosions are part of the price of other weapons with these same strengths. Especially given that there are no ghost heat penalties for the Gauss Rifle (unlike the other weapons of the same class), the 'additional disadvantage' added on top of the usual disadvantages for other weapons. The charge-up mechanic is just the version of ghost heat that can work on a weapon that generates no noticable heat.
#545
Posted 03 September 2013 - 03:12 PM
#546
Posted 03 September 2013 - 03:12 PM
nemesis271989, on 03 September 2013 - 11:48 AM, said:
ABSOLUTELY NO!!! Because LL spam will be there instantly....
i welcome it! now it will be all to apparent who uses balanced builds (the people not crying), and I welcome the laser spam, it will be all to apparent who actually has skills in this game. ive come back to this thread just to read and laugh at all the crying. magnificent!
#547
Posted 03 September 2013 - 03:21 PM
Effectz, on 03 September 2013 - 03:12 PM, said:
Roger that!
And Gauss projectiles are inert - they convey their potential energy into kinetic energy when they meet an object in their path
NoXHeart, on 03 September 2013 - 08:47 AM, said:
No, they are not. That's just one use.
Edited by Gremlich Johns, 03 September 2013 - 03:19 PM.
#548
Posted 03 September 2013 - 03:22 PM
#549
Posted 03 September 2013 - 03:24 PM
Garth Erlam, on 03 September 2013 - 08:26 AM, said:
- PPC damage under 90m has been reduced to 0.
- Gauss Fire Delay:
- The Gauss Rifle requires a 0.75 second charge before it will fire.
- Once charged, the shooter has 1.25 seconds to fire the round.
- If not fired during the 1.25 second charge, the Gauss Rifle will instantly dissipate the charge and require another charge to fire.
- Both the cooldown bar and the weapon group ready light will turn green when the Gauss is ready to fire.
- The Gauss Rifle requires a 0.75 second charge before it will fire.
- PPC base heat increased to 10 (up from 9).
- ERPPC base heat increased to 15 (up from 13).
- PPC/ERPPC projectile speed slowed to 1500m/s down from 2000m/s.
- Gauss projectile speed increased from 1200m/s up to 2000m/s, internal health increased to 5 (up from 3)
So what you are saying is, there is now no way to do damage if you are loaded with PPC's and gauss? If you are face to face with another mech with PPC's, how can you do damage to each other? Ram? This is bar far the dumbest fix I have ever heard of. PPC's are worthless close up. Gauss has a lag time to shoot. Light mechs have just got the upper hand on this one. Thanks for making my assaults complete piles of {Scrap}.
Edited by Serpent 6, 03 September 2013 - 03:28 PM.
#550
Posted 03 September 2013 - 03:25 PM
not sure why so many of you are claiming that suddenly the ERPPC is no good anymore, it's working just fine for me.
#551
Posted 03 September 2013 - 03:31 PM
Still don't like 3pv and the way matches are set up, but this is a step in the right direction for some very stale gameplay. Good on ya PGI.
#552
Posted 03 September 2013 - 03:32 PM
Colonel Pada Vinson, on 03 September 2013 - 03:25 PM, said:
not sure why so many of you are claiming that suddenly the ERPPC is no good anymore, it's working just fine for me.
You haven't yet played anyone yet. Brace for the bumbrush, that's what this game is going to turn into.
#554
Posted 03 September 2013 - 03:38 PM
#555
Posted 03 September 2013 - 03:39 PM
Edited by Shiro Kell, 03 September 2013 - 03:46 PM.
#556
Posted 03 September 2013 - 03:43 PM
#557
Posted 03 September 2013 - 03:45 PM
Shiro Kell, on 03 September 2013 - 03:39 PM, said:
There, there. *pat on head*
#558
Posted 03 September 2013 - 03:46 PM
Just a thought, link to gameplay mechanic changes when we login so they aren't a surprise when we drop in.
I know it's patch day, but having to go the the site and search for changes rather than posting notes in the home screen is a small irritation.
#559
Posted 03 September 2013 - 03:50 PM
SmokinDave73, on 03 September 2013 - 08:42 AM, said:
Was this really necessary??
100% necessary - first decent patch in a long time - maybe decent enough for me to log on for the first time in 6 months.
finally making changes to stuff that should have never made it out of testing.
MWO is one patch from a decent game and might even survive now.
Edited by Thepotatomasher, 03 September 2013 - 03:55 PM.
#560
Posted 03 September 2013 - 03:51 PM
<-----This guy!!!
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