Can't You Just Macro The Gauss?
#1
Posted 03 September 2013 - 12:27 PM
#2
Posted 03 September 2013 - 12:33 PM
Of course, if you only have *the* shot while in the .75 range your toast.
Also, the macro kiddies will also macro-in firing of PPC's ... so it's literally just holding the button, lifting a finger, then 3 shots are away.
#3
Posted 03 September 2013 - 12:33 PM
You can write a script to do *anything* that you can manually do.
:edit:
But only control inputs, not reacting. Obviously. So almost anything.
Edited by Jestun, 03 September 2013 - 12:34 PM.
#4
Posted 03 September 2013 - 12:34 PM
Im not sure how to keep the gauss in a perpetual state of charging though. I imagine it would require a loop command which I dont know how to do.
#5
Posted 03 September 2013 - 12:37 PM
#6
Posted 03 September 2013 - 12:37 PM
Yes, of course everything you just said is do-able. You could also make a macro that lets the gauss run normally (hold to charge) but fires your PPCs in another weapon group when you release the button to fire the gauss. Or you could set your gauss to charge up when you target an enemy, or go to 0 throttle, or maybe set up a loop that basically continuously charges the gauss.
This is another one of those "balance" design choices that really just makes the game more confusing for new people. PGI seems to be incredibly good at contradicting their own design priorities.
#7
Posted 03 September 2013 - 12:38 PM
PS... sorry for letting the cat out of the bag.
Edited by Cycleboy, 03 September 2013 - 12:40 PM.
#8
Posted 03 September 2013 - 12:50 PM
#9
Posted 03 September 2013 - 02:01 PM
1st click - do nothing
2nd click (.75 > 1.25 sec) - fire everything
The only thing that makes much of a difference is the projectile speed. Two gauss and two PPCs are still going to core a stationary 'Mech or one running towards you, but that at least creates a spread between the projectiles. . . unless you have something that reads the memory location for the didstance to target and adds a slight firing delay to the gauss based on that. There's still no weapon spread on same-type weapon groupings so this tweaking feels moot. But you know, keep tweaing individual weapons instead of doing something about pinpoint weapon focus PGI, I'm sure that'll eventually make the meta go away somehow! Me, I'd just have direct fire weapons focus a couple hundred meters 'behind' a target, then bring the focus rapidly closer to the target as the reticule is held on target, with slow focus decay. Y'know, basic convergance.
Also changing the heat on weapons whith the heat sysem how it is is like icing where you expect your cake will eventually be baked. And the Orion hip structure and armpit cannon look silly. Sorry for going off topic, just covering all the bases while I'm still able to delude myself that anything said here will matter ever. I'm done. Y'all can tell me why I'm a moron / ignore me now.
Edited by Osric Lancaster, 03 September 2013 - 02:17 PM.
#10
Posted 03 September 2013 - 02:12 PM
Just remove group fire already and add in a .5 second cool down and be done with it.
#11
Posted 03 September 2013 - 02:18 PM
#12
Posted 03 September 2013 - 02:19 PM
It matches projectile speeds with the PPC better and it's higher firing rate is really handy if you get stuck in a brawl.
Edit: Wait, make the macro for the PPC/Guass builds. Other people can make the PPC/AC 10 build. We'll call one the Sniper and one the Rifleman. In 2 months time we'll know if +5 damage is worth loosing snap shots.
Edited by Kanatta Jing, 03 September 2013 - 02:27 PM.
#13
Posted 03 September 2013 - 02:30 PM
#14
Posted 03 September 2013 - 02:49 PM
#15
Posted 03 September 2013 - 03:24 PM
Do you see what they did?
They added a fire delay for 2x gauss PPC combo, without having to add it to individual PPC's or even paired ones.
One of their more clever moves.
Edited by Monky, 03 September 2013 - 03:26 PM.
#16
Posted 03 September 2013 - 03:47 PM
Additionally additionally you're suggestions are clearly cheating and or gaming the system, and even if it's an 'easy' fix the reality is that people who are willing to game the system for an edge are going to game the system whether or not it's as simple as a macro. Cheating is cheating and this would be so easy to do without cheating that you'd have to be real dumb or generally terrible at using your hand to require it.
#17
Posted 04 September 2013 - 03:00 AM
#18
Posted 04 September 2013 - 04:34 AM
I would suggest replacing the gauss on your mechs with the more useful weapon. Once PGI realizes the weapon is not used anymore (probably in a few months), they will change it so it has some application in the game.
#19
Posted 04 September 2013 - 05:50 AM
Monky, on 03 September 2013 - 03:24 PM, said:
Not really, it's easy to combine the macros so when the gauss is charging/recycling the PPC's don't fire either.
#20
Posted 04 September 2013 - 06:48 AM
Show some good sportsmanship or take a hike to COD.
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