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Orion Builds


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#121 101011

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Posted 25 September 2013 - 04:12 PM

View PostLCRacerX, on 25 September 2013 - 10:54 AM, said:


Which removes the PPC's, LB, & ML's, then replacing them with 4 LL's and as many DHS as will fit. It is > 5 tons light, which is unfortunate, but until we get Clan DHS, there isn't much more to do. It doesn't need Endo-Steel, but removing it only gains me 1 more DHS, then I'm outta space.

Really? ON1-K

#122 Spheroid

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Posted 25 September 2013 - 11:29 PM

ON1-V (AC-20 all range build)

#123 Terra AUT

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Posted 26 September 2013 - 12:58 PM

View PostXeno Phalcon, on 25 September 2013 - 11:49 AM, said:


After some tinkering with my own ON1-K I came up with Babeh Ogre , note the use of a LRM10+LRM15 instead of two LRM15's, reason for this is if you use two LRM15's you get two solvos of missiles that can spread damage, but the LRM10/15 fire and converge very nicely to focus damage alot more, though keep a eye on the LRM10 is recycles faster then the LRM15 and if your dealing with AMS you want to fire them together not seperately. I tossed in a couple of CASE to protect your sides from the ammo in the arms, as I do in fact get my arms shot off ALOT but if your strapped for cash/feeling ballsy you can go without them.


Since I'm not really into LRM i built this one here:
http://mwo.smurfy-ne...24181b8195a66e2
I would play this one more supportive from the back and for emergency short range battles i additionally added 2xSRM

Edited by Terra AUT, 26 September 2013 - 02:01 PM.


#124 Arc Viper

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Posted 26 September 2013 - 01:11 PM

here is the brawler build I run for the K variant. I rarely do less than 400dmg a match.

http://mwo.smurfy-ne...1b038cb41c2a00b

It runs a little hot, but has a 56pt alpha. I haven't had a huge problem with heat because I just switch to my ammo based weapons when I'm running hot. I was considering dropping a med laser in favor of upgrading my srm4 to a 6. What do you guys think?

Edited by Arc Viper, 26 September 2013 - 02:13 PM.


#125 Terra AUT

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Posted 26 September 2013 - 02:06 PM

View PostArc Viper, on 26 September 2013 - 01:11 PM, said:

here is the brawler build I run for the K variant. I rarely do less than 400dmg a match.

http://mwo.smurfy-ne...echlab#modified

It runs a little hot, but has a 56pt alpha. I haven't had a huge problem with heat because I just switch to my ammo based weapons when I'm running hot. I was considering dropping a med laser in favor of upgrading my srm4 to a 6. What do you guys think?


you have to click "save & share loadout" then post the link

#126 Arc Viper

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Posted 26 September 2013 - 02:14 PM

View PostTerra AUT, on 26 September 2013 - 02:06 PM, said:


you have to click "save & share loadout" then post the link
Yeah, that might help. It's up

#127 Terra AUT

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Posted 26 September 2013 - 02:25 PM

I planned to play a build like you but since i get killed so fast in a brawl I'm now using mid to long range weapons

btw I don't think that artemis is useful for SRM4

Edited by Terra AUT, 26 September 2013 - 02:27 PM.


#128 Arc Viper

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Posted 26 September 2013 - 03:45 PM

View PostTerra AUT, on 26 September 2013 - 02:25 PM, said:

I planned to play a build like you but since i get killed so fast in a brawl I'm now using mid to long range weapons

btw I don't think that artemis is useful for SRM4
I decided to put Artemis on it so I can core fast enough to compete with assults, because I found out when I'm in range for a reg Artemis blast I'm usually dead. I might take it off just because of the re-arming cost, though...

Edited by Arc Viper, 26 September 2013 - 03:50 PM.


#129 Xeno Phalcon

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Posted 27 September 2013 - 04:01 AM

View PostTerra AUT, on 26 September 2013 - 12:58 PM, said:


Since I'm not really into LRM i built this one here:
http://mwo.smurfy-ne...24181b8195a66e2
I would play this one more supportive from the back and for emergency short range battles i additionally added 2xSRM


Getting mighty close to the clan Orion IIC there. Hmm well personally I would move the gauss ammo up around the rifle to help buffer it as best you can like Terra 2.0 , Gauss ammo dosnt explode, but the rifle itself does so youll need to take extra care to protect your right torso, as you basically have a bomb strapped to your engine. Alternatively my version swaps the SRMs to for SSRMs+bap to dissuade pesky solo lights, drops some of the heat sinks in favor of AMS+ams ammo and more gauss ammo. (though of course multiple ECM will make the SSRms useless but should work fine against the lone spider of doom, to that end 2 tons of SSRM ammo may be a bit much but hey whatever.)

#130 Delchev

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Posted 27 September 2013 - 04:21 AM

View PostArc Viper, on 26 September 2013 - 01:11 PM, said:

here is the brawler build I run for the K variant. I rarely do less than 400dmg a match.

http://mwo.smurfy-ne...1b038cb41c2a00b

It runs a little hot, but has a 56pt alpha. I haven't had a huge problem with heat because I just switch to my ammo based weapons when I'm running hot. I was considering dropping a med laser in favor of upgrading my srm4 to a 6. What do you guys think?


Artemis is more useful with SRM6, true. You don't have to drop anything. Just exchange ferro-fibrous to endo-steel and you will have weight to exchange SRM4 to SRM6 without any sacrifices.

#131 Terra AUT

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Posted 27 September 2013 - 03:02 PM

View PostXeno Phalcon, on 27 September 2013 - 04:01 AM, said:


Getting mighty close to the clan Orion IIC there. Hmm well personally I would move the gauss ammo up around the rifle to help buffer it as best you can like Terra 2.0 , Gauss ammo dosnt explode, but the rifle itself does so youll need to take extra care to protect your right torso, as you basically have a bomb strapped to your engine. Alternatively my version swaps the SRMs to for SSRMs+bap to dissuade pesky solo lights, drops some of the heat sinks in favor of AMS+ams ammo and more gauss ammo. (though of course multiple ECM will make the SSRms useless but should work fine against the lone spider of doom, to that end 2 tons of SSRM ammo may be a bit much but hey whatever.)


Me noob just figured out that SSRM is locking targets like a LRM. In that case I like your build even more than mine. Thanks for your help man. Now I just have to farm loads of C-Bills for the upgrades :)

#132 Xeno Phalcon

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Posted 27 September 2013 - 04:20 PM

View PostTerra AUT, on 27 September 2013 - 03:02 PM, said:


Me noob just figured out that SSRM is locking targets like a LRM. In that case I like your build even more than mine. Thanks for your help man. Now I just have to farm loads of C-Bills for the upgrades :D


XD welcome.

#133 Dr Gonzo316

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Posted 28 September 2013 - 09:09 AM

For those of you who made the mistake, like myself, to buy the ON1-M, here is a loadout that works quite well:

http://mwo.smurfy-ne...48b3b6bad95b9ea

#134 Spheroid

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Posted 28 September 2013 - 10:05 AM

View PostDr Gonzo316, on 28 September 2013 - 09:09 AM, said:

For those of you who made the mistake, like myself, to buy the ON1-M, here is a loadout that works quite well:

http://mwo.smurfy-ne...48b3b6bad95b9ea


Have you tried it with a 300XL adding an ASRM4 + AMS?

Edited by Spheroid, 28 September 2013 - 10:05 AM.


#135 Dr Gonzo316

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Posted 28 September 2013 - 10:11 AM

View PostSpheroid, on 28 September 2013 - 10:05 AM, said:


Have you tried it with a 300XL adding an ASRM4 + AMS?


Good idea, but unfortunately you have to choose between Srm4 and Ams because of the slots. I will try both options tonight.

#136 Spheroid

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Posted 28 September 2013 - 10:28 AM

View PostDr Gonzo316, on 28 September 2013 - 10:11 AM, said:


Good idea, but unfortunately you have to choose between Srm4 and Ams because of the slots. I will try both options tonight.


I was thinking this, but it may run too hot. I don't know. I could test it on my VA. ON1-M (modified)

#137 Dr Gonzo316

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Posted 28 September 2013 - 11:25 AM

View PostSpheroid, on 28 September 2013 - 10:28 AM, said:


I was thinking this, but it may run too hot. I don't know. I could test it on my VA. ON1-M (modified)


At the moment I am running the version with the srm4 and without the ams, and I can say that it has a very nice punch with decent heat management, at least when you dont use the lasers too much.

#138 rpm

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Posted 29 September 2013 - 12:29 AM

View PostXeno Phalcon, on 25 September 2013 - 11:49 AM, said:

I tossed in a couple of CASE to protect your sides from the ammo in the arms, as I do in fact get my arms shot off ALOT but if your strapped for cash/feeling ballsy you can go without them.


Xeno I noticed you tossed CASE in the LT and RT, as far as I'm aware it only contains the ammo explosion in the sections that it is installed. I don't think it will stop damage transference from the arms to either torso. So you would probably be better off storing that ammo in the torso if your going to stock CASE. Although having said that I'm not 100% sure on how they implemented it and at least that's how it works in tanks.

#139 Xeno Phalcon

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Posted 29 September 2013 - 07:25 AM

View Postrpm, on 29 September 2013 - 12:29 AM, said:


Xeno I noticed you tossed CASE in the LT and RT, as far as I'm aware it only contains the ammo explosion in the sections that it is installed. I don't think it will stop damage transference from the arms to either torso. So you would probably be better off storing that ammo in the torso if your going to stock CASE. Although having said that I'm not 100% sure on how they implemented it and at least that's how it works in tanks.


That was my thought too as thats how it was always treated before but I noticed that some other high end pilots were doing this when they had gauss rifles in the arms with XL.

EDITS: cleaned that up a bit, did alot more research, looks like the ones I saw with case in the sides while also having XL were likely simply just leftovers when they were building it up from a standard engine model. CASE on a NORMAL one is perfectly fine for keeping the arms from transfering damage through the L/R torso and into the ct, but dosnt really do anything for the side torsos from what I understand, still seems kinda silly cant install case into the arms themselves.

Further Edits: After SEVERAL suicides in the testing grounds I finally got the ammo in my test mechs arms to go off, as old and out dated as the wiki is its accurate still so case is still pointless in all CASEs with a XL engine. I am willing to wager that will get changed some day, but not right now.

Ogre II Used the build I was using last night, but simply drops the CASE for another heat sink, the ammo in the arms is heavily buffered so the odds of it getting critted is extremely low anyways.

Edited by Xeno Phalcon, 29 September 2013 - 08:01 AM.


#140 shadN

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Posted 29 September 2013 - 08:37 PM

View PostXeno Phalcon, on 29 September 2013 - 07:25 AM, said:


...

Ogre II Used the build I was using last night, but simply drops the CASE for another heat sink, the ammo in the arms is heavily buffered so the odds of it getting critted is extremely low anyways.


1. 340 XL is no good because you want to use engines like the 300, 325 or 350 for heatsink capacity.
2. Full armour on legs and arms is joke.
3. Not enough weapons. That mech is too weak.





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