We talk about respecting staff and whatnot but I'm afraid I feel so strongly about this patch (along with previous poor changes) that I'm going to have to say that you should be removed from the team Paul. I'm sorry to say something so harsh but I believe your work is leading this game inexorably down a unrecoverable path. I could dress it up in any number of ways but that is how I feel and I'll say it as such.
You would think this patch has screwed over my entire mech bay, well it hasn't. I don't use PPCs on any of my mechs and I use the gauss on only one of them... or at least I did. I have a dual LBX 'phract, a dual UAC Jager, AC/10 Victor and an Orion which I'm working to build around an AC/20. I had a Highlander with a gauss. It had no jump jets, no PPCs, it wasn't a slice of poptarting cheese.
All of the ballistics weapons have a use of some kind, advantages and drawbacks. Granted the low heat and long range of the gauss put it in a strange position between the AC/10 and 20 but the low HP and high risk of explosion did balance it out somewhat. Anyone who'd played the game a few times and knew the hardpoints of their opponents would disable that gauss first.
It was definitely a weapon suited more towards a medium/heavy, especially as they would stand a bit more chance of maneouvering away from shots directed at their gauss. It also suited the ducking and diving aspects of striking and sniping. Most assaults get stripped of their gauss pretty quickly in a brawl.
Now the gauss simply has no role. Charging it up makes long range shots a lot less reliable and at closer ranges you have much less chance to hit light mechs. It has a bit more HP but still explodes when destroyed. For the tonnage required to carry one, it's now borderline useless.
The funny thing is we TOLD you not to nerf the gauss like this because it wasn't necessary. We TOLD you to put the mechanic onto PPCs because it would suit them better as a projectile type energy weapon but not just because of that, the gameplay itself and the required nerfs would have suited it better.
Do you just not listen at all Paul? Are feedback and discussion threads like this one even worth it? Sometimes I wonder if you read all the posts and all you see is:
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Sometimes I wonder if we might as well just write that in the future because you sure as hell don't listen to pretty most of what we tell you and you go off doing your own things. A developer's vision (and their pride) are one thing but you need to find a balance between what you want to achieve and the feedback you're getting. You acknowledge there's something to fix yet instead of listening to many of the credible suggestions, you come up with your own ludicrous idea, the community tells you not to implement it, you add it anyway. You have a dreadful case of Developer's Arrogance, you really must sit there saying that the players know nothing, thinking that we will ignore it and like it after it's put in, get used to it. Stop it Paul, I've seen this development arrogance and ignorance of the playerbase destroy many games before their time. Twice I've worked alongside devs who had a huge case of Developer's Arrogance. One said "The players are wrong, they don't know what they want". I told him to listen to the feedback and find a happy medium but he didn't listen. His decisions killed the game. The other wanted to add various convoluted mechanics which were just downright confusing and difficult for even Einstein to balance but he added them anyway, it killed the game.
Do yourself, this game and the players a favour, please with all due respect, put a firm lid on your Developer's Arrogance. If you can't do that then like I said at the start you should be removed from the team.
I hope this isn't deemed to be disrespectful. It's strong but it's fair and most of all it's the harsh truth. It'll probably be deleted anyway.
Edited by Kyocera, 03 September 2013 - 05:52 PM.