Guido, on 03 September 2013 - 05:13 PM, said:
I'm sorry, but your argument is invalid. First off, in cannon/lore, only the ER version of PPCs were meant to be sniper weapons (and only marginally so), with PPCs being a thunderbolt-throwing cannon of a weapon covering a similar role to Large Lasers, in the medium distance range. In tabletop ranges were determined largely by accounting for the poor ability of the mech's computer to aim; players do not have to suffer that in this game, allowing the entire PPC family became much more effective as sniper weapons. Gauss rifles, while differing a bit between the TT and novel lore, was either a weapon very rarely used except by clan or had a minimum range that it could cause damage. Since TT's minimum range didn't work well with current knowledge of projectiles, the delay is much more in tune with lore/TT and present day knowledge of the weapon than just allowing it to snap shots off whenever and from whatever distance.
You want this game to be cannon-true? Then ask them to put random range-increasing spread on the weapons fired, so your ability to hit targets at ranges beyond effective range is determined purely by luck, and even more so where you hit them.
Sorry {Noble MechWarrior}, but the randomness of tabletop was to simulate skill and movement of both mechs over varying terrain. The varying terrain and movement of the mechs and skill of the operator are already here so your proposed double nerf would further screw things up. And the lore is NOT going to hash with a firing delay that is already in cooldown and a charge that magically disappears from a capacitor in .5 seconds(my measured time of hot weapon in actual use). It also goes against common sense. FURTHER show me a prior MechWarrior title where things were as you proposed. You can't. I played them back when they were released including the NES and NES games. NEVER did gauss work this way, or was the ERPPC a shutdown from firing so few. Only PGI is responsible for ignoring hard point limitations and trying to "fix" the problems this creates.