FireSlade, on 06 September 2013 - 10:24 AM, said:
I will name one problem with them. Which version should you always bring? The AC5 or the UAC5? At the moment for 1crit/ton more you get an AC10 (AC20 DPS wise) with little drawbacks. The 15% jam rate makes it too reliable and virtually makes the ammo the only drawback.
The funny part is that it's always been like that. All these people crying out not to tweak the UAC/5 seem to be under the VERY mistaken belief that it wasn't already a solid weapon that outclassed the AC/5. With the lower jam rate it's not absurdly overpowered but it's definitely in that "a smidge too good" territory.
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Personally I think PGI really messed up on the interpretation of the weapon and instead made the Rotary AC5 since it had a similar rate of fire with their UAC5's double tap and it also jammed
Yeah, it's been a grumble of mine for a while that the UAC/5 is not a UAC, it's functionally a Rotary Autocannon.
I'm definitely of the opinion that this:
TOGSolid, on 05 September 2013 - 04:30 PM, said:
I can't remember who originally made this suggestion so apologies to that guy for repeating his idea:
Make the UAC class of weapons into burst fire weapons where each pull of the trigger shoots a number of shots equal to the rating of the gun. A UAC/5 would shoot a burst of 5 1 damage shots. A UAC/10 would shoot 10, and so on. Firing again before the recycle timer is up would work as it does now.
This would give the UACs a very distinct flavor compared to the regular Autocannons and introduce a real tradeoff. Regular ACs would be doing focused damage while UAC/s will have a higher DPS potential with the drawback of that damage getting spread around due to the burst fire. When Rotaries are eventually introduced they will then be able to function as just a straight up autocannon chaingun (which is basically what the UAC/5 is right now).
EDIT:
http://mwomercs.com/...ost__p__2727092
There's the post! It would do a lot to fix the eventual shitshow with UAC/20s.
Would help give the ACs, UACs, and the eventual RACs their own distinct function and help prevent the eventual stupidity of the UAC/20 annihilating everything.
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MWO's meta revolved around poptarting with PPCs and Gauss Rifles, too. For the majority of its playable existence.
And now it doesn't. Funny how that works.
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As time goes on though, the trend will be for players to migrate to joystick gameplay because it is so much more immersive and you just have a much greater sense of how your mech moves and where it is. Once you learn to pilot a mech with a joystick you can never go back to a mouse.
Eh, the fine aiming capabilities of the mouse still keep it as the preferred option. The joystick is more fun, but it's not the best and that's coming from someone who's been using a stick in sim games since he was a kid.
Edited by TOGSolid, 06 September 2013 - 10:45 AM.