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About Gauss And Moving Forward - Feedback


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#321 Masterrix

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Posted 06 September 2013 - 02:08 PM

WOW

PGI introduced the next curious sub-system: the Gauss-charge-mechanism

after the heat-penalty (criticized by 90% playerbase) and 3PV (criticized by 90% playerbase), the next halfbaken, overdeveloped ********** system arrived.

PGI is over-engineering this game to something I dont like any more.

Why do we need such halfbaken sub-systems. Is there anyone inside PGI who knows what "intuitive gameplay" means ?

what are these guys doing with our money ?

I am / I was in many BETAs, but I have never seen such a questionalbe halfbaken developement over time during one of these Betas.

PGI is really not a good game studio. very mediocre, nothing more
They earned millions with Founders, they earned millions with MC/premium-content, they earned millions with Phoenix but they are only delivering halfbaken kludge over and over again

Edited by Masterrix, 06 September 2013 - 02:11 PM.


#322 Crusader Breen

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Posted 06 September 2013 - 02:43 PM

Sorry for off topic, but you guys and really think your current Gaus become cooler? Yes, you killed it in full Gaus. Enough to split hairs, like the normal balance, play MechWarrior Mercenaries 4mod, netmech 4. It's all there, and most importantly balances. Well, or in the MechWarrior 4 Mercenaries, mod Hardcore. You break all, not having to do, stop, how long you can, stop, people wants to play, not watch your. You said that you take all of the desktop games BT, indicate where there is a Gaus service according to the principle, charge, charge up, reset IC. I want to see a good game, a good BattelTech, not your abuse. I hope that you will soon realize that you're the coffin MW, also hope that you will stop his coffin.

Edited by CSV Crusader, 06 September 2013 - 02:44 PM.


#323 h0wl

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Posted 06 September 2013 - 06:20 PM

They took one of the neatest weapons and turned it into a worthless piece of ****. On top of that, Paul Inouye lies about it, claims he loves ballistic weapons. The only reason they did it was to de-sync its use from the PPC & ERPPC. PGI, guess what, 90 and 100 ton mechs can alpha their weapons and do a lot of damage! Get used to it. Stop trying to turn the game into a spit ball match.

#324 Chronojam

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Posted 06 September 2013 - 06:30 PM

View PostTOGSolid, on 06 September 2013 - 10:37 AM, said:

And now it doesn't. Funny how that works.


Haha, yeah, we're all laughing over here that 2PPC1Gauss dominated the game for nearly all of open beta now. It's hilarious how PGI took so damn long to make it work. It's almost like their last great multiplayer achievement was for Duke Nukem Forever, what a grand joke. Thank you for pointing out the joke for us.

Unfortunately, the cost of that particular joke was alienating all the competitive groups and paying founders! But when you think about it, it's even funnier how that worked out!

#325 RecklessFable

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Posted 06 September 2013 - 07:50 PM

Not really liking the Gauss mechanic.
I'm not sure it is making the game more fun to actually play...

Edited by RecklessFable, 06 September 2013 - 08:23 PM.


#326 Kin3ticX

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Posted 06 September 2013 - 08:50 PM

Welcome to R-Type Warrior Online

Edited by Kin3ticX, 06 September 2013 - 08:58 PM.


#327 Masterrix

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Posted 07 September 2013 - 12:12 AM

thats typical for PGI

-"Oh the UAC5 is too strong...
lets create u stupid unintuitive subsystem to handicap it, the genius "jam-mechanism"

-"Oh energy/srm-alphas are too strong...
lets create a stupid unintuitive subsystem to handicap it, the genius "heat-penalty"

-"Oh Gauss-alphas are too strong...
lets create a stupid unintuitive subsystem to handicap it, the genius "charge-mechanism"

whats next ?
LRM boats imba ? than maybe we will have to shoot every rocket single with our num-block after opening missile bay doors with a personal password....including a delay for entering passwords, and a penalty if u dont enter it in time, than the whole mech will shut down for 0.75 sec ......everything possible

PGI = incompetent in finding intuitive, understandable solutions.


.

Edited by Masterrix, 07 September 2013 - 12:34 AM.


#328 42and19

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Posted 07 September 2013 - 04:13 AM

View PostMasterrix, on 07 September 2013 - 12:12 AM, said:

thats typical for PGI

-"Oh the UAC5 is too strong...
lets create u stupid unintuitive subsystem to handicap it, the genius "jam-mechanism"

-"Oh energy/srm-alphas are too strong...
lets create a stupid unintuitive subsystem to handicap it, the genius "heat-penalty"

-"Oh Gauss-alphas are too strong...
lets create a stupid unintuitive subsystem to handicap it, the genius "charge-mechanism"

whats next ?
LRM boats imba ? than maybe we will have to shoot every rocket single with our num-block after opening missile bay doors with a personal password....including a delay for entering passwords, and a penalty if u dont enter it in time, than the whole mech will shut down for 0.75 sec ......everything possible

PGI = incompetent in finding intuitive, understandable solutions.


.


I feel the need to point out that the UAC/5 jamming is straight from table top and not something they made up. Also the gauss mechanic is intuitive in a way. In table top you can actually power down the gauss rifle to keep it from exploding when crit. It would be interesting if they made it so that the only time the gauss could explode in MWO is when is is being charged (powered on).

Also, these "unintuitive" changes help make the weapons feel differently and function differently from each other Something that, thus far, this game had been lacking in a lot of ways. Diversity!

Just because you no longer like the gauss does not make it a bad weapon. I have dropped with several fellows from marik that are greatly enjoying the new mechanic and doing VERY (800+ damage a match) well with gausscats.

I hate to be a total {Richard Cameron} but what this whining really comes down to is. "WAA! They changed my favorite build! WAAA! Change it back or I want a refund! WAA!!"

#329 Earl White

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Posted 07 September 2013 - 06:08 AM

View PostMasterrix, on 07 September 2013 - 12:12 AM, said:

thats typical for PGI

-"Oh the UAC5 is too strong...
lets create u stupid unintuitive subsystem to handicap it, the genius "jam-mechanism"

-"Oh energy/srm-alphas are too strong...
lets create a stupid unintuitive subsystem to handicap it, the genius "heat-penalty"

-"Oh Gauss-alphas are too strong...
lets create a stupid unintuitive subsystem to handicap it, the genius "charge-mechanism"

whats next ?
LRM boats imba ? than maybe we will have to shoot every rocket single with our num-block after opening missile bay doors with a personal password....including a delay for entering passwords, and a penalty if u dont enter it in time, than the whole mech will shut down for 0.75 sec ......everything possible

PGI = incompetent in finding intuitive, understandable solutions.

LRM? The only nerf they would need is the option to remove screen shake from when you are hit, then they would be a lot less effective ;)

#330 Masterrix

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Posted 07 September 2013 - 06:30 AM

View Post42and19, on 07 September 2013 - 04:13 AM, said:

Just because you no longer like the gauss does not make it a bad weapon. I have dropped with several fellows from marik that are greatly enjoying the new mechanic and doing VERY (800+ damage a match) well with gausscats.


lol gausscats.....what a great example....

than go with your friends and put your gausses into a more complex loadout than "gausscats" and u will see that it is very hard to handle this mechanic with other weaponsystems simultaneously.

the easy gausscats and easy gaussjagers are the only loadouts which are still playable with gausses. if this is enough for u to make this change valid than good night ...

#331 Mason2501

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Posted 07 September 2013 - 06:36 AM

Not at all happy with the Gauss rifle change. No I didn't jump snipe or stack them with PPCs. Really not all mechs could use them. I had them on my Dragons, Cataphracts, Atlas. Until something changes with them no longer gonna use them; sold them all. Don't like the "charge up" mechanic at all. Seriously if that's there why can't just hold the button till want to fire. The 1.25 sec then "charge down" is even a WORST mechanic. Way too short. Point of the Gauss rifle cap crit hit 20 explosion was the cap was always charged! So if your going have this way take that out when it isn't charged. I still don't get why you want the Gauss to be a "fragile" weapon as compared to all the others. 7 critical spots. One hit anywhere its out of order. You don't want it to be a in close weapon. Fine put in minimum weapon range, no damage under 60 meters. You don't want it to be used for sniping. Ahh let see, why did you give it a 1,980m range. This double/triple range for scaled down damage just promotes that. As does Increasing the speed of the round. No gonna change Gauss/ERPPC/ERLL snipers. They'll use two buttons, or marcos. And the zoom x4 is great BTW. Just like heat scale and ghost heat BS. Needs to be gotta rid of. Convergence is the problem, and still is. Running at max speed at near max heat is still a problem. Higher the heat the harder its should be aim and the mech should move slower. Long range attacks shouldn't be pin point accurate like point blank to close range attacks. And if you don't want players alpha-ing with stacks of weapons, then just set everything to chain fire with shorter delays.

PGI you keep making this game less fun, game play harder for new players(tho training is right way to aid them), more and more away from Battletech and other Mechwarrior games.

#332 soulfire

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Posted 07 September 2013 - 07:06 AM

I don't bother much with forums but I find I wish to voice an opinion about this. For a time I have watched PGI tinker
and tinker with various weapon I believe your going in the wrong direction in all of this you have done. The more you tinker the less we even want to bother playing. Charging time for a Gaus now? You have put this in because you want to stop a particular behavior one you created when you introduced heat penalties, or when you brought in a mech that was suppose to be basically anti aircraft and allowed it to have dual Gauss or ac20
. MWO the game has become the proverbial cake with too many chefs. There are many of us who are starting to dought if the cake will even be edible.
You gentlemen have messed with Gaus so much it's getting to the point of not even bothering to have it. I've taken it off my atlas,couple laser burst from a jenner and it's gone. All thats left is my catapult that has had dual Guas since day one and a Highlander and victor I believe. I will be selling them off if you stay with this recharge system.
The thing I and others enjoyed about mech games was mechs were tough and it took punishment. and you battled to take down another mech. The battle was what we enjoyed, MWO seems like a got to get it done quick and move on to next game grind it out short attention span.
Whoever redesigned Orion sorry but you missed the mark there I wont be getting that Lego looking thing.

#333 FireSlade

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Posted 07 September 2013 - 07:47 AM

I am still a believer that if PGI got rid of the ghost heat, slowed down convergence, added soft heat penalties (movement speed, HUD issues, targeting, etc.), movement speed affecting convergence, and adding an indicator on the HUD to show how the penalties will affect aim, would put us in a much better place balance wise. Since these things, except the heat system, are in every FPS out there; new players and veterans would grasp these things faster than if they had to figure out how much extra heat firing too many of the same weapon would add to your mech. Soft heat penalties would also force people to abandon super hot running builds or have a mech that would under performed a balanced build. The UAC5 (just a thought) could use a nerf in damage to about 3.5-3.75, get rid of the rapid fire mechanic and it jamming, change the rate of fire to be equal to the AC5, and have it always fire twice (would need a little more ammo) would bring it in line with bigger Ultra versions, and allow for the Rotary AC5, while still giving it a boost over the AC5 and below the AC10 (7 - 7.5 damage). These changes (to me at least) would simplify the game making it easier for the new and old players alike and would balance things out better than what they have done so far.

#334 Lord Perversor

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Posted 07 September 2013 - 08:53 AM

View PostMasterrix, on 07 September 2013 - 06:30 AM, said:


lol gausscats.....what a great example....

than go with your friends and put your gausses into a more complex loadout than "gausscats" and u will see that it is very hard to handle this mechanic with other weaponsystems simultaneously.

the easy gausscats and easy gaussjagers are the only loadouts which are still playable with gausses. if this is enough for u to make this change valid than good night ...


So can you kindly sir, put out some of those complicated loadouts with Gauss you are refering?
I'm curious i find the Gauss not so hard to handle even when sometimes i get eager and let it go before it finish charging and perform quite well with it.

Also love how most of the complaints are WAAAA we want a mech simulator not a CoD with robots.. PGI introduce a more complex reasonable game mechanic (LIKE WHAT SIMULATORS DOES OH NOES!!) then ppl goes WAAAA stupid and complicated behaviour.

I for one expect PGI makes this a true simulator game, HELL let us need to remember 20-30 keystrokes to initiate our mech from shutdown, so this games becomes similar to the Old AH-64D game where a single keyboard Wasn't enough to play it properly!!!!

#335 Guido

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Posted 07 September 2013 - 12:57 PM

View PostLord Perversor, on 07 September 2013 - 08:53 AM, said:


So can you kindly sir, put out some of those complicated loadouts with Gauss you are refering?
I'm curious i find the Gauss not so hard to handle even when sometimes i get eager and let it go before it finish charging and perform quite well with it.

Also love how most of the complaints are WAAAA we want a mech simulator not a CoD with robots.. PGI introduce a more complex reasonable game mechanic (LIKE WHAT SIMULATORS DOES OH NOES!!) then ppl goes WAAAA stupid and complicated behaviour.


I'm quite in agreement with this portion of your statement. I still use gauss on my alternate's highlander (only mech I own on it right now on the alternate) and I rarely have an unintentional misfire with it. In fact, I've found that pushing it past the fire window when I no longer want to fire has really helped prevent friendly fire and missed shots. IMO, players that can't use this system need to practice a little in the testing grounds instead of thinking they are always super-MWO-gods of the field by taking cheese builds that require nothing more than point and click alphas or macros.

Good players are a cut above because they use "supposedly complex concepts" like torso-twisting and proper use of cover. Using Gauss is just more complex than point and click, and I can personally say I've legged more lights using gauss at distances greater than 100 meters since this patch than I have legged in months prior, despite the supposed disadvantage. I'm not an advocate for alot of what PGI has done over the year I've played this game, god knows I've hated Gaussapults from the moment they sprung up (the first cheese build), but I honestly believe that the charge on gauss was not out of line, and I say that using gauss on my current mech.

Edited by Guido, 07 September 2013 - 01:04 PM.


#336 Arturus

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Posted 07 September 2013 - 01:09 PM

horrible change to gauss rifle! wth did you do to my beloved gauss...? I could deal with the recharge/charge time thing, but can you make it firable using the mouse control - button 2? Only works when I fire it from weapon group # keys?

Odd...

#337 L Y N X

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Posted 07 September 2013 - 01:20 PM

- 3PV is just a vanity mode at present but I am very concerned that PGI will buff it too much over time.

+ Latest patch was nice, I like the Gauss and PPC/ERPPC updates

- I am disappointed there is no news on UI2.0 and that they put off updating the community to the end of their window and launch date.

+ Pleased that Orion is out this month.

overall --- Hot/Cold patch = lukewarm.

#338 Liquidx

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Posted 07 September 2013 - 01:47 PM

View Post7ynx, on 07 September 2013 - 01:20 PM, said:

- 3PV is just a vanity mode at present but I am very concerned that PGI will buff it too much over time.

Then you're not using it right. You can totally sit behind hills and scout with it in most mechs. Very handy to be able to see the enemy when they can't see you - even if you can't shoot them. It should be removed.

#339 Kosmonaut

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Posted 07 September 2013 - 06:14 PM

View Post42and19, on 07 September 2013 - 04:13 AM, said:

I hate to be a total {Richard Cameron} but what this whining really comes down to is. "WAA! They changed my favorite build! WAAA! Change it back or I want a refund! WAA!!"


Are you incapable of imagining somebody actually caring about balance? I haven't used PPC/Gauss in months, I get better results with an Ultracat. The problem is that on the rare occasion PGI deigns to fix something that's actually broken, their solution is always to elaborately nerf the good weapons in ways that make them a pain to use when they should be buffing the underused weapons.

View PostLiquidx, on 07 September 2013 - 01:47 PM, said:

Then you're not using it right. You can totally sit behind hills and scout with it in most mechs. Very handy to be able to see the enemy when they can't see you - even if you can't shoot them. It should be removed.


Agreed. I've abused 3pv pretty severely already and I think anyone who wants to see MWO salvaged should do the same. Nothing in this game gets fixed until people complain about losing. For my part, though, I'm done until ghost heat and 3pv are gone. If that's never going to come, it's okay, I've got plenty of other games.

#340 h0wl

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Posted 07 September 2013 - 06:51 PM

That's my point, the game is increasingly becoming not fun to play with these idiotic weapon "tweaks".
I'm honestly sorry I paid for the Phoenix package. Pretty funny after you buy the highest level they come out with more mechs to buy. Real class act PGI.

View PostRecklessFable, on 06 September 2013 - 07:50 PM, said:

Not really liking the Gauss mechanic.
I'm not sure it is making the game more fun to actually play...

Edited by h0wl, 07 September 2013 - 06:53 PM.






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