Spokig, on 17 September 2013 - 11:16 AM, said:
I agree OP, the guass is perfect now. Gives a risk while brawling but still makes it easy to snipe with.
getting those quick shots on lights and leading is just as easy as its always been.
Nuff said.
Jacking up PPCs 2 heat and ERPPCs 3 heat, after already having increase both 1 heat and adding ghost heat and overheat penalties was totally unnecessary. Right now, they are hotter than they were in closed beta with the ghost heat system, and everyone, including PGI, said they were too hot then. When the first nerf with the 1 heat increase, ghost heat, and overheat penalties were released, you almost never saw a mech with more than 2.
For those mechs that have only missile and energy hardpoints, PPCs are the only pinpoint weapon they have, In order to use lasers with the 1 sec beam duration, you have to keep yourself exposed during that whole time, whereas ballistics you can fire and duck under cover, and LRMs, hell, you don't have to leave cover at all. Added to that, in order not to drag the laser damage ove several areas, you have to keep it on that point the whole second, despite terrain and you movement, and theirs. Moving over rough terrain, you or the target, will jiggle that beam all over hell and creation.
Gauss, with the current mechanic, is pretty useless unless the target is stationary or coming at you. Targets moving from cover to cover can now do that without fear of a gauss hit, because by the time you react, then charge, it's behind cover again. As a sniper, most of you time is setup, prep for the shot, aimed at a location waiting for the target to expose itself. The charge timer effective negates being able to get the shot off in time on targets that are moving between close cover points.
People keep using the stupid excuse of "you're unskilled" or " I have no problem with it" trying to justify why the mechanic is ok. In no way is that a validation. There is no precedence in BT/MW for this, from an engineering point of view you would never design a weapon this way, and the main reason was people were complaining about the dual PPC/Gauss combo. But with the cycle times on those weapons, all 4 secs each, and the heat mechanic, it pretty much ended up with chain firing PPCs until too hot, then taking shots with the Gauss until you cooled down. There was nothing uber about it, and it worked particularly well on the Misery.
So yes, they were overnerfed. They had limits before the latest changes that were sufficient. It got a little speed and 2 more health, but at the cost of being able to lead a shot and fire instantly, with too short a window to keep it as effective as it was. And it was not overpowered then, the issue was people wanted to stand in the open going dakkadakka, but the big ol' mean gauss hurt them.
PS - forgot the obligatory "you're wrong", " you must be brain damaged", and my favorite " 6 million years of hominid evolution to evolve a cognitive consciousness, if this is how you use it, go back to the trees and start over"