

A Balance Patch That Was Really Good?... New Meta Ll?
#21
Posted 05 September 2013 - 07:26 AM
As for the rest of the thread, UAC/5s are definitely the go-to weapon for pure DPS.
LLAS won't be nearly as worthwhile as they once were until Ghost Heat is gone.
#22
Posted 05 September 2013 - 07:43 AM
Orzorn, on 05 September 2013 - 07:26 AM, said:
As for the rest of the thread, UAC/5s are definitely the go-to weapon for pure DPS.
LLAS won't be nearly as worthwhile as they once were until Ghost Heat is gone.
i think if they were to be set as less damage but no ghost heat
they would be balanced in line
#24
Posted 05 September 2013 - 09:05 AM
Quote
they would be balanced in line
I disagree. Even if LLs did less damage, being able to fire 6 of them into the same location, would be far from balanced.
The whole reason for the ghost heat penalty is so you have to fire them 2/2/2, which causes the damage to spread out considerably more.
Ghost heat is a poor game mechanic, but you cant just remove it without first coming up with a better fix for pinpoint alphas. As contrived as Ghost heat is, it still does what its intended to do: stops you from firing all 6 of your lasers at the same time.
Edited by Khobai, 05 September 2013 - 09:07 AM.
#25
Posted 05 September 2013 - 09:13 AM
PS> If they would implement heat based penalties, they could do away with the ghost heat and be done with it. The idea should be to put heat management into the hands of the player instead of forcing heat issues and learning curves on them.
Edited by Trauglodyte, 05 September 2013 - 09:15 AM.
#26
Posted 05 September 2013 - 10:39 AM
Trauglodyte, on 05 September 2013 - 09:13 AM, said:
PS> If they would implement heat based penalties, they could do away with the ghost heat and be done with it. The idea should be to put heat management into the hands of the player instead of forcing heat issues and learning curves on them.
So old cheese was to cheesy but new cheese is cheesy too but ok

lol lottery rng weapons atleast it wasnt luck based with ppc

Khobai, on 05 September 2013 - 09:05 AM, said:
I disagree. Even if LLs did less damage, being able to fire 6 of them into the same location, would be far from balanced.
The whole reason for the ghost heat penalty is so you have to fire them 2/2/2, which causes the damage to spread out considerably more.
Ghost heat is a poor game mechanic, but you cant just remove it without first coming up with a better fix for pinpoint alphas. As contrived as Ghost heat is, it still does what its intended to do: stops you from firing all 6 of your lasers at the same time.
Balance the weapons performance then heaps u can to change it. Fact is uac is a truely skilless weapon almost as bad as LRM's hopefully they get the nerf bat faster than it took for ppc's.
#28
Posted 05 September 2013 - 10:59 AM
Quote
LLs require even less skill than UAC/5s. They hit instantly so you dont even need to lead the target.
Actually, all weapons in MWO are low skill cap. Any monkey can aim their weapons at an enemy mech and pull the trigger. Where skill factors in, is not in aiming your weapons, but rather positioning your mech so you can deal damage effectively, while minimizing the damage you take in return.
#29
Posted 05 September 2013 - 11:05 AM
Khobai, on 05 September 2013 - 10:59 AM, said:
LLs require even less skill than UAC/5s. They hit instantly so you dont even need to lead the target.
Actually, all weapons in MWO are low skill cap. Any monkey can aim their weapons at an enemy mech and pull the trigger. Where skill factors in, is not in aiming your weapons, but rather positioning your mech so you can deal damage effectively, while minimizing the damage you take in return.
You certainly talk the talk c u in CW and walk the walk ;-)
#30
Posted 05 September 2013 - 11:07 AM
Edited by UBCslayer, 05 September 2013 - 11:09 AM.
#31
Posted 05 September 2013 - 11:16 AM
Quote
not sure what youre blabbing on about. im not talking the talk, im stating the facts, and the facts are lasers do not have to lead targets like ballistics. that makes lasers more intuitive and easier to aim. thats the simple truth.
I think what you meant to say was that UACs are overpowered weapons. which I completely agree with.
#32
Posted 05 September 2013 - 12:13 PM
Villz, on 05 September 2013 - 10:39 AM, said:

lol lottery rng weapons atleast it wasnt luck based with ppc

I've been using PPCs' since '92. What can I say? I don't use them cause someone told me that they were awesome. I use them cause it is what I like. I used them with no HSR against rubberbanding lights when they travelled at pre-2000m/s speed and I'll use them now. But yes, I guess my cheese wasn't so cheesy before but is now the new cheese.
I think, Khobai, that he's just saying that he'll see you in CW and will see how you do versus him. I could be wrong but that is how it sounds.
Edited by Trauglodyte, 05 September 2013 - 12:20 PM.
#33
Posted 05 September 2013 - 12:47 PM
UBCslayer, on 05 September 2013 - 11:07 AM, said:
The funny part was where you guys and 228 think that it means that DV8 is "bad" or "can't play now" when myself, a strictly light pilot, got killed when playing a double gauss Cataphract which I had never played before in my life, while a guy on 228 was stream cheating and relaying my exact build, health, and position to the other team, while the two other DV8 guys in the game weren't using their best builds, and they were having their information given to the enemy as well.
Is that really where you guys get your pride from? You think killing my double gauss Cataphract shitass build says anything about DV8 or anything about DV8's jumpsniping or anything about how DV8 plays now? It doesn't say anything about us, but it says a bunch about ya'll.
The BEST part is where you guys start exchanging stories about me that never happened. "PEEF said 'come kill me' then I did ahahah" or "PEEF told me he was really mad about the new patch because it took away his PPC+Gauss! All of DV8 is mad!" I have said NOTHING except positive things about this patch. I said nothing about "come kill me" to Deadfire.
I do appreciate that you have elevated me to the celebrity status of making stuff up about me in order to sound cool. That's flattering.
Edited by PEEFsmash, 05 September 2013 - 01:25 PM.
#34
Posted 06 September 2013 - 12:16 AM
Edited by miSs, 06 September 2013 - 08:34 AM.
#35
Posted 06 September 2013 - 12:38 AM
Edited by Jesus Box, 06 September 2013 - 12:41 AM.
#36
Posted 06 September 2013 - 01:30 AM
http://www.youtube.c...E0f7j_T2s#t=342
Edited by LORD TSARKON, 06 September 2013 - 01:45 AM.
#37
Posted 06 September 2013 - 03:06 AM
Jesus Box, on 06 September 2013 - 12:38 AM, said:
Oh why sir the music is listed in the description on the youtube channel.

Our friend from tastynetworks hooked this one up

#38
Posted 06 September 2013 - 04:21 AM
Khobai, on 05 September 2013 - 09:05 AM, said:
I disagree. Even if LLs did less damage, being able to fire 6 of them into the same location, would be far from balanced.
The whole reason for the ghost heat penalty is so you have to fire them 2/2/2, which causes the damage to spread out considerably more.
Ghost heat is a poor game mechanic, but you cant just remove it without first coming up with a better fix for pinpoint alphas. As contrived as Ghost heat is, it still does what its intended to do: stops you from firing all 6 of your lasers at the same time.
its called a beam duration herp
#39
Posted 06 September 2013 - 05:30 AM
Quote
If beam duration actually worked to balance LLs there would be no reason to give them ghost heat in the first place. Derp.
The entire reason we have ghost heat is so six LL stalkers have to fire their lasers in three groups of two rather than being able to fire all six at once. What that does is spread out the damage much more than beam duration ever did.
#40
Posted 06 September 2013 - 05:49 AM
Khobai, on 06 September 2013 - 05:30 AM, said:
If beam duration actually worked to balance LLs there would be no reason to give them ghost heat in the first place. Derp.
The entire reason we have ghost heat is so six LL stalkers have to fire their lasers in three groups of two rather than being able to fire all six at once. What that does is spread out the damage much more than beam duration ever did.
so if it doesnt do the job change it not rocket science
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