Escef, on 11 March 2015 - 10:05 PM, said:
There are not thousands of variants of mechs with Gauss rifles. And even if you include all variants of all mechs, the Master Unit List catalogs 3096 mechs, which includes primitive and introductory level mechs, which don't mount Gauss at all. And some of those 12 are INCREDIBLY popular mechs, and those 12 only include Inner Sphere mechs (there's at least a good 11 more clan side). I'm not sure how you can sit there and preach about what was "intended" in Battletech when there has never been any rule limiting the number of Gauss a mech can carry (beyond the limitations imposed by the tonnage and critical space systems). When even the quintuple-Gauss Annihilator is an official mech at this point, I don't think you have ANY grounds to make such a claim.
Someone said dual Gauss Mechs are not rare in Battle Tech and 12 or even 30 out of thousands is rare by any standard. A single Gauss Rifle is fairly common and usually Heavy and Assault mechs with ballistic capability have a stock variant that has a single Gauss Rifle. This is the path that MWO is also following. No Phoenix mech, no Resistance pack mech, can mount two Gauss Rifles and most MWO Assaults and Heavy mechs can't either. So the simple observation that 2x Gauss Rifles is a rare config in Battle Tech is valid.
Once you open a Mechlab you move into MechWarrior/MechCommander and each game has it's own rules for it's Mechlab.
Now I don't care if PGI wants to add an apocryphal sniper rifle to MWO, but the Gauss Rifle is not it. Damage on that scale would be like MechCommander's Railgun which is a valid sniper rifle in damage, range, weight, size. That player's in MWO paste 2xGauss into a sniper rifle should not affect players wishing to use a single Gauss Rifle and the de-sync is made so hard to use for the reason it becomes OP when used as 2xGauss slugs merged into one by pin point synchronization.
If PGI wants to keep that option, fine, but do not hold the game hostage to this apocryphal sniper rifle 2x conversion of the Gauss Rifle because it makes the single Gauss Rifle worthless. That removes a lot of mechs from possible sale too, or use, by players because when you give a mech a working config option they will buy it for that option. Take it away and there is no reason to buy the mech, or one less reason.
It is interesting that the Poll reflects current in-game usage of the Gauss Rifle. You see a 2xGauss mech (or 1xGauss mech) about once in two games, maybe more often now that everyone uses the 2xGauss King Crab, but that is in line with that figure that only 18% of players use the current Gauss Rifle, or can make it work for them. So unless the purpose of the current Gauss Rifle de-sync/charge-up is to block 82% of players from using a Gauss Rifle effectively, in essence remove it from game play, it failed and should be revised or replaced. Surely there is a better solution and that is all anybody wants.
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Edited by Lightfoot, 12 March 2015 - 08:45 AM.