Lowdown On Launch From Bryan Ekman (Reposted From Reddit)
#21
Posted 05 September 2013 - 05:18 AM
#22
Posted 05 September 2013 - 05:20 AM
Sean von Steinike, on 05 September 2013 - 03:14 AM, said:
Check out the latest patch, hate it, log out.
Sounds like a lot of founders that I know.
#23
Posted 05 September 2013 - 05:27 AM
#24
Posted 05 September 2013 - 05:29 AM
JudgeDeathCZ, on 05 September 2013 - 05:14 AM, said:
Community Warfare 2.0, that's what. CW 1.0 is already implemented here in the forums, where they're at war with the community.
TekSiDoT, on 05 September 2013 - 05:17 AM, said:
Aside from the White Knights no longer having the "Beta" shield to hide behind...apparently not much.
Edited by Alois Hammer, 05 September 2013 - 05:31 AM.
#25
Posted 05 September 2013 - 05:31 AM
carl kerensky, on 05 September 2013 - 05:11 AM, said:
Wow unbelievable.
Ck
I agree with that. When half of the people who paid actual money on a vaporwear product because they BELIEVED in it are gone before launch, that's not something to celebrate.
#26
Posted 05 September 2013 - 05:34 AM
Mr Titian, on 05 September 2013 - 05:27 AM, said:
Mr Titian, on 05 September 2013 - 05:27 AM, said:
Seriously, I don't get it. They should just admit they can't "launch" until next year, or admit they "launched" at open beta. I still like this game, but it is NO WHERE NEAR feature complete enough to "launch."
That's just an insult to our intelligence.
I'd even buy it if they said "ya know, CW was a lot harder than we thought. WE expected to be finished last winter, but it was much more involved than we thought it would be."
And what REALLY worries me is that I think it will be a glorified World of Tank Clan Warfare disaster of an implementation, since the "designers" seem to have not an original bone in their body.
#27
Posted 05 September 2013 - 05:39 AM
#28
Posted 05 September 2013 - 05:39 AM
Half the founders are gone....founders.
I give PGI credit for coming this far, in only 2 years. From nothing to what we have now. But that credit only goes so far.
PGI you may want to consider strongly, how to win them back.
#29
Posted 05 September 2013 - 05:44 AM
#30
Posted 05 September 2013 - 05:44 AM
#31
Posted 05 September 2013 - 05:44 AM
shouldn´t the community be the first to know about this? The guys who are playing and spend there money on this game, i wonder?
Another fail of communication. I mean you will launch this game for you and us, or dont you agree with this?
The community makes so much for this game, Guides, Tutorials, Videos, Trailer etc and sometimes it seems you dont even notice any of this.
So what exactly is the differenz between beta and release?
Edited by BeezleBug, 05 September 2013 - 05:47 AM.
#32
Posted 05 September 2013 - 05:46 AM
I also like how it's built up to be some huge NEW feature that opens all sorts of doors. Did everyone forget that UI2.0 is a REMAKE of an existing "feature" that is the UI we have currently? It sounds more and more like this "biggest feature [they've] delivered" is just being dressed up to look new and shiny when the fact is that it is a FIX. They built the UI wrong and now they have to fix it to make it actually usable with the rest of the "game".
I do agree with Bryan on one thing though. Numbers definitely can be interpreted differently. He says having 50% of your founders still playing (monthly) is a huge feat. I see that as ~$2.5 million worth of investors are no longer interested.
#33
Posted 05 September 2013 - 05:47 AM
I see why they have not done so, however this communication is vitally important. This sort of honest discourse about where the game is at is important.
Now we know what we're getting at launch; the band aide has been ripped off. This news is disappointing, but now we know and we won't be shocked on the 17th.
PGI. Keep this sort of news coming, do a reddit chat just on UI 2.0 where fans can ask questions like: Why isn't UI 2.0 done and when can we expect it to be finished? What design challenges have prevented it from going live sooner? Why has UI 2.0 been setup as an all or nothing system rather than incremental improvements to the old UI? Is it, or has it been considered to split the framework from the features to allow incremental improvements over time?
Do the same for community warfare: Where is CW at now? Are the challenges in design or implementation? Has an incremental approach been considered? why/why not? Why have you been so silent on the features of community warfare? why has community warfare taken a backseat to some cosmetic features such as 3pv and mechpaint? When can we expect to see an outline or working model of CW for community feedback?
Edit:
It's important to take the tough uncomfortable questions. Why? honesty builds trust. When you take a hardball question it relieves the tension created by dodging that sort of question. Even if the interview is staged you can create the appearance of propriety by taking a "tough question" which you have an answer prepared for. This is common in politics as often planted questions allow the politician to spin an issue while appearing to take tough questions.
An Example:
Bryan there was a kerfuffle within your community about third person view. Many people have not been swayed by your rational or apology. Many people have complained that your responses have made your community more angry. What reply do you have to the claims of third person view represents a huge breach of trust and signals a change in directions of your game to a more low brow audience?
'Well let me first say, we screwed up. The announcements of both third person view and the subsequent launch of third person view were botched. The community is right, this is not a feature they asked for. It is one we as a design team felt was important because we're trying to increase the size of the audience. We should not have insulted our loyal fans by saying things like "Silent Majority" and "Vocal Minority". The truth is that yes we are trying to broaden the appeal of this game and increase the audience size. We're ready to respond with split ques when the size of the player base increases. We don't feel that the vision mode will destroy community warfare as long as people know what they are getting when a match is started. Two teams of 3pv players squaring off against each other will offer no balance issues within that match and will be calculated as a match played on for purposes of faction warfare. We anticipate that whole groups within factions and merc corps will form up based on view and play styles. You will never be forced to play against a view you don't want to once CW goes live.'
Swing, hit, home run, ballgame:
It's often called red meat in politics. When you tell your supporters exactly what they want to hear to fire them up. Low information gamers eat that stuff up. If you don't understand find the family guy episode where Louise runs for Mayor ("What do you plan to do about crime?"...."A lot")
Edited by HammerSwarm, 05 September 2013 - 06:10 AM.
#34
Posted 05 September 2013 - 05:49 AM
MechWarrior Online cannot afford to launch, meaning getting reviews and advertising, with this placeholder alpha UI, and it is quite pathetic that they don't get it.
It will be really sad to witness the butchering that is coming.
#35
Posted 05 September 2013 - 05:58 AM
Once we announce we are in Open Beta (Date TBD), what will change?
- The game is 95% stable.
- New *features are still being added.
- New **content is added on a regular basis.
- Final data reset.
- Balance and tuning are still happening regularly in response to scaling up the user base.
- The game is stable.
- New *features are grouped into more formal releases.
- New **content is added on a regular basis.
- Unrestricted public access to the game.
- Ongoing tuning and minor bug fixing.
It looks to me like they expected very little to change between the date when this was posted and final release. When looking over these vague "milestones" I can't help but channel a little G.W. Bush when I say, "Mission Accomplished!"
* "Features" means stuff like 12v12, CW, 3pv, new gamemodes, DX11, UI2.0, knockdown, hardcore-mode, lobbies, tutorial, etc.
** "Content" means new mechs, camo, and maps.
#36
Posted 05 September 2013 - 05:59 AM
If anyone has any further questions about MWO, just write those down on a piece of paper, close your eyes and point, and that will be your answer.
#37
Posted 05 September 2013 - 06:06 AM
More of the same ***-hatery and full of fail.
Thanks for the laugh.
#38
Posted 05 September 2013 - 06:13 AM
I would like to know what they intend to deliver and in what time frame. You know, the way they used to do with Content and Feature Roadmaps.
I would like, above all, some honest answers to the hard questions that the community has been asking for months, instead of all the softball, feel good, PR gambits we see all too often.
Thank you.
#39
Posted 05 September 2013 - 06:18 AM
#40
Posted 05 September 2013 - 06:20 AM
Please don't go anywhere near Steam with the game in the current state, it will be ugly...
Also 50% of founders not even logging in once a month: that is telling in a very sad way.
PGI: you core audience does not have the stomach to play the game they helped to found with 5M $... how do you think people who are not into BT/MW will fare???
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