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Lowdown On Launch From Bryan Ekman (Reposted From Reddit)


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#61 Enigmos

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Posted 05 September 2013 - 08:08 AM

View PostBooran, on 05 September 2013 - 04:56 AM, said:

I can't help but wonder if they didn't expect some kind of backlash after that interview...
Given history on this forum, it would be a shocking revelation if we learned they did not expect a virulent negative backlash no matter what they said, did, or offered. They could deliver an announcement that everyone had won the lottery and find themselves crucified and despised here.

#62 Sidekick

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Posted 05 September 2013 - 08:09 AM

Ain´t it great? from months and months of great announcements and things to come (2012) to months and months of "almost there (Q1/Q2 2013) to "anyway... it ain´t happening" now.

They are essentially un-announcing their own game.

#63 Crazyeyes244

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Posted 05 September 2013 - 08:10 AM

View PostSug, on 05 September 2013 - 08:03 AM, said:

Oh look absolutely nothing planned for launch but a party like I said a month ago when it was announced.


Except that even the party was delayed till a week after launch too... lol

#64 Sidekick

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Posted 05 September 2013 - 08:11 AM

View PostOriginalTibs, on 05 September 2013 - 08:08 AM, said:

Given history on this forum, it would be a shocking revelation if we learned they did not expect a virulent negative backlash no matter what they said, did, or offered. They could deliver an announcement that everyone had won the lottery and find themselves crucified and despised here.


That´s harsh and not true. They recieved a mixed resonance for their last patch. Some agreed to the changes, some made suggestions, others despised them. But there was SOME positive resonance for a patch that was essentially just a round of trial+error-balancing.

#65 Faithsfall

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Posted 05 September 2013 - 08:20 AM

View PostWaking One, on 05 September 2013 - 05:16 AM, said:

what the hell are they thinking launching without ui 2.0

launch is their last chance for a sort of "clean slate", give people good impressions at launch with a bit of promotion and they're good to go, but no, clearly have to screw it up

gah *facedesk*


When is the best time to launch a new overhaul of the UI?

In Beta so the players can help find all the bugs or after launch and hope that it dosn't go ***'s up and push any new players away when they see a huge buggy feature introduced.

Well i'm not a games developer so i am only guessing here but I think the best time to test a large feature like this is in Beta, obviously i'm wrong.

#66 oldradagast

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Posted 05 September 2013 - 08:21 AM

If this is all that happens on "launch," the reviews for this game will be catastrophic. While I enjoy playing, the game is clearly an unfinished Beta with a screwy interface, limited game modes, ghastly new player experience, and lurching game balance. With no clear solutions to any of these issues, nor any meaningful content addition - yeah, a store! - I can't see how MWO will NOT be pummeled on launch by negative reviews.

Edited by oldradagast, 05 September 2013 - 08:22 AM.


#67 Sug

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Posted 05 September 2013 - 08:23 AM

View PostOriginalTibs, on 05 September 2013 - 08:08 AM, said:

Given history on this forum, it would be a shocking revelation if we learned they did not expect a virulent negative backlash no matter what they said, did, or offered. They could deliver an announcement that everyone had won the lottery and find themselves crucified and despised here.


PGI's announcements and their white knight defendants always remind of Chris Rock's routine about people that are proud of / brag about things that they're supposed to do...

I take care of my kids. You're supposed to you dumb ************!

We fixed Advanced Zoom after 2 years. What do you want a cookie??

#68 Vyrago

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Posted 05 September 2013 - 08:27 AM

I'm increasingly disappointed with this product. It seems like 'launch' is actually NOTHING but another patch. After the whole 3PV fiasco, PGI is going to have a tough sell keeping this community interested. I'll keep playing now and again for fun, but im not putting any more real-life money into it. To borrow PGI's language, I'll "re-examine" that at a later date.

#69 Crazyeyes244

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Posted 05 September 2013 - 08:29 AM

View PostSug, on 05 September 2013 - 08:23 AM, said:


PGI's announcements and their white knight defendants always remind of Chris Rock's routine about people that are proud of / brag about things that they're supposed to do...

I take care of my kids. You're supposed to you dumb ************!

We fixed Advanced Zoom after 2 years. What do you want a cookie??



Adv. Zoom was "fixed" by enlarging the pixels at the max regular zoom level, instead of standard non-zoomed pixels. This makes it look sharper, but also takes away the same amount of FOV as zooming in regularly does. IMO this is a decent compromise but still doesn't truly give a 4x zoom or a zoom w/out diminished situational awareness. I still would have rather seen a straight up 4x zoom, acknowledging that any sort of PIP is a no go thanks to the engine. Also this fix should and probably could have been done MUCH sooner.

#70 Wolfways

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Posted 05 September 2013 - 08:33 AM

"Bryan talks a bit about PGI's approach to Clan Tech balance and how to avoid a mass exodus to the Clans because of superior everything Clantech won't follow the lolOP model from tabletop/lore; PGI doesn't want to obsolete IS mechs with the release of clantech."
I want to know what this means. It could be a game breaker for me as i'm basically waiting for clan mechs (no not because they're OP. I just like the look of a lot of clan mechs and think most IS mechs look like {Scrap} B) ).

Also, if PGI aren't following lore (which they barely have so far) then why the hell are they making a BT game? B)

Edited by Wolfways, 05 September 2013 - 08:36 AM.


#71 Enigmos

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Posted 05 September 2013 - 08:46 AM

View PostSidekick, on 05 September 2013 - 08:11 AM, said:


That´s harsh and not true. They recieved a mixed resonance for their last patch. Some agreed to the changes, some made suggestions, others despised them. But there was SOME positive resonance for a patch that was essentially just a round of trial+error-balancing.
Oh there are always some devotees posting positives but by and large that doesn't balance a tenth of the trash, plus those who have anything positive to say are derided by the rest of the community. Saying 'hey this looks pretty good' in disagreement with the whiners is commonly shouted down. Assertions about PGI lying, cheating, money-grubbing, and incompetence are incredibly common, apparently a competitive sport here.
I'm surprised there isn't a leader board for it.

Edited by OriginalTibs, 05 September 2013 - 08:48 AM.


#72 Pendraco

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Posted 05 September 2013 - 08:58 AM

Posted Image

I am confused.....What exactly is launch all about? Maybe if we are lucky we will get that moon base map I heard they were working on?

#73 Kitane

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Posted 05 September 2013 - 09:03 AM

View PostWolfways, on 05 September 2013 - 08:33 AM, said:

"Bryan talks a bit about PGI's approach to Clan Tech balance and how to avoid a mass exodus to the Clans because of superior everything Clantech won't follow the lolOP model from tabletop/lore; PGI doesn't want to obsolete IS mechs with the release of clantech."
I want to know what this means. It could be a game breaker for me as i'm basically waiting for clan mechs (no not because they're OP. I just like the look of a lot of clan mechs and think most IS mechs look like {Scrap} B) ).

Also, if PGI aren't following lore (which they barely have so far) then why the hell are they making a BT game? B)


I don't think they will screw up the visual appearance of clan mechs.

But we can safely assume that Clan tech is going to be designed and balanced by Uncle Nerfbat.

#74 Kazly

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Posted 05 September 2013 - 09:08 AM

This is the funniest thing I've come across actually:

1. Launch, market, and bring in new players
2. Change the entire UI 2 weeks later.
3. New players, just becoming acclimated to the old UI, are faced with a new UI.


*sighs*


For real?

I mean....seriously.....

For real?

And they are removing their biggest shield from some of the most dedicated people: Beta.

I honestly an absolutely flabbergasted here and can't believe this. I mean, <deleted the nasty part>

Edited by Kazly, 05 September 2013 - 09:09 AM.


#75 Wolfways

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Posted 05 September 2013 - 09:10 AM

View PostKitane, on 05 September 2013 - 09:03 AM, said:


I don't think they will screw up the visual appearance of clan mechs.

But we can safely assume that Clan tech is going to be designed and balanced by Uncle Nerfbat.

You have no idea how much i really, really wish i had that much faith in PGI B)

#76 Duncan Jr Fischer

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Posted 05 September 2013 - 09:13 AM

"Bryan talks a bit about PGI's approach to Clan Tech balance and how to avoid a mass exodus to the Clans because of superior everything Clantech won't follow the lolOP model from tabletop/lore; PGI doesn't want to obsolete IS mechs with the release of clantech."

What a nonsense.. I'm a totally Inner Sphere pilot, but I'm convinced that Clantech MUST be superrior. Yes, it's lolOP in a duel. But it ballances pretty great with numbers.
Make it 1 Star VS 3 lances and it's totally OK. I'm serious. That's how it's made in TT.

PGI, you don't want the majority of your schoolchildren target audience to defect to Clans? Make the Clans HARD to join. It's in the lore, guys. Clans ARE superior, there are NO NOOBS there. You can't make just ANYONE a Clanner. He must at least run a hundred battles and score some good ELO or something. So the Star of Clanners could give a hard fight to 2-3 IS lances (need some BattleValue matching) and take a really glorious victory.

#77 sycocys

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Posted 05 September 2013 - 09:19 AM

I find myself sitting here laughing because this is probably going to go down as one of the worse game launches of all time. Certainly glad I stopped investing after Bryan and Paul's 3rd vacation in as many months.

Terrible management skills would be giving them a compliment. Plus side, it's going to be really fun reading the reviews of this game after "launch", if these guys think we hurt their feelings being honest with them wait until the world gets to see it without the beta tag.

#78 Roadbeer

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Posted 05 September 2013 - 09:28 AM

This is seriously annoying and making me reconsider attending the launch party. What am I going to travel 8 hours for? To watch Bryan answer questions badly?

Honestly guys, I know enough about creating databases to know I don't know much and even I, (if given 2 weeks, an intern and a graphic artist) could have put together a CW that is more feature rich than what you guys have (vaguely) alluded to.

I could have added in some bells and whistles too, like planets determining what maps would be in rotation, groups choosing opponents without unnecessary load on the game server... and wait for it.... planetary conditions effecting the game space (gravity, pollution, etc).

#79 BeezleBug

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Posted 05 September 2013 - 09:29 AM

View PostOriginalTibs, on 05 September 2013 - 08:46 AM, said:

Oh there are always some devotees posting positives but by and large that doesn't balance a tenth of the trash, plus those who have anything positive to say are derided by the rest of the community. Saying 'hey this looks pretty good' in disagreement with the whiners is commonly shouted down. Assertions about PGI lying, cheating, money-grubbing, and incompetence are incredibly common, apparently a competitive sport here.
I'm surprised there isn't a leader board for it.

That is not the point in this topic. Tell me what is this launching about? This game is not ready for launch, period.
there is much to do and to test before you launch a game, this should be done in the beta not after release.
50% of the founders are gone, you cant just ignore the fact and call it "vocal minority".
There is nothing to launch, it´s just another patch in a game that is still deep in the beta stage.

#80 Vila deVere

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Posted 05 September 2013 - 09:29 AM

View PostOriginalTibs, on 05 September 2013 - 08:08 AM, said:

Given history on this forum, it would be a shocking revelation if we learned they did not expect a virulent negative backlash no matter what they said, did, or offered. They could deliver an announcement that everyone had won the lottery and find themselves crucified and despised here.


There is some truth to that, but let's consider their track record.

We were told we'd have CW "a few months" after Open Beta, but definitely before Launch. I heard that myself in chat from Paul's own fingers. Now, not only did they miss that date (by a LOT), but we won't have it at launch. Hell, my money is on not having it 6 months after launch. FAIL

We were told that those who didn't want 3 POV would NEVER have to play against those who do. FAIL.

I don't know how other units are doing, but frankly, mine's dying. Teams have been nerfed into irrelevance. PGI doesn't give a {Scrap} about us and we know it. We were told CW would change that. But it's nowhere to be seen, of course. What could be a potentially HUGE recruiting tool for them is bleeding away into other games.


In their desperation to get playing numbers up, they make the most common mistake a development company makes. Instead of trying to produce a truly high quality experience, they try and draw in a larger "core audience" with dumb-downed features and abstracted meta-game. Apparently anything too complicated is just too hard for the average Joe to get. SO instead of a true MechWarrior game, we're headed towards MechAssault online.

Maybe that's what they want, but honestly I feel like I've been the victim of a bait and switch.


It's really disheartening, but you can almost taste PGI's panic in these moves.

Why am I still here? I still love MechWarrior. And I still hope they "figure it out" and and deliver on the promise that's there.

But who am I kidding.... they've gone into a defensive crouch and have decided we don't matter.





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