ShadowbaneX, on 11 October 2013 - 01:50 PM, said:
Exactly what I've been thinking.
I can make gauss work as is, though I'm pretty sure the mechanism PGI's put in place gets 'tweaky' in lag situations, as there's many a time I "KNOW" I haven't held the trigger so long it should discharge, but it does, and sometimes it discharges AFTER I've let go of the trigger, WITHOUT firing a shot. That kind of **** is going to have me sending bills to PGI for the mice that get destroyed through frustration and having to crush the expletive trigger button.
They pretty much doubled the skill requirement for anyone NOT using scripts.
That's fine and all, but, with the 'randomness' of the trigger mechanism and the lack of chain fire with the low ammo/ton ratio, high weight, large crit slot usage, and penchant for blowing up, if you're only equipping ONE on your 'mech, the risk v reward for carrying one is NOT AT ALL worth it.
Also note: This stupid weapon blows up when it's not possible for it to charge up. I recently was in a match where I ran out of ammo, it got hit, and I died due to "Ammo Explosion".
#1 - There was no f'ing ammo.
#2 - It wasn't charged because of #1.
I call ******** on that, and that's a bug that also needs to be fixed.
Edited by Dimento Graven, 14 October 2013 - 11:12 AM.